The War Z was promoted as an open-world massively multi-player game that challenged gamers to survive in a many different zombie-infested virtual environments. In addition, said developer Hammerpoint, up to 100 players would be able to join each server and gamers would be able to draw up friends lists, rent their own private servers and improve game characters via a sophisticated skill tree....Complaints began appearing on chat forums on Steam and on social media site Reddit. Players vented their feelings about an update that changed re-spawn times from one hour to four hours when their character was killed. Players could resurrect instantly if they paid using an in-game currency that can only be bought using real money. The furore led Valve to halt sales of the game and offer refunds. In addition, Hammerpoint changed the way the game was described on Steam to be more accurate and issued a statement to address "questions and concerns".
There were also complaints about servers only allowing 50 players at a time when promised "up to 100" and other promised features not be available from Day 1. I guess that a lot of the furore was really about the idea that War Z was a rip-off of the Day Z Arma II mod which has a million players and that "War Z" developer Hammerpoint's real focus was making money though micropayments and tilting the playing field towards paying customers.