An anonymous reader writes: Intel researcher Daniel Pohl (also known from projects like Wolfenstein Ray Traced) talked at the Cloud Gaming USA conference about three challenges in cloud gaming today. First cloud games are just the same as their PC and console versions and don't make use of a potential, more powerful cloud to enable more features and higher quality rendering. Second the topic of latency, not only regarding internet, but along the full way from user input to the screen is analyzed in detail. Last an outlook discusses the huge increase in screen resolutions over the next years and therefore the challenge regarding bandwidth and compute. Both slides and a video of the talk are available.