AirborneGamer writes: "Adam writes: "How in the world could ripping off someone else’s Intellectual Property and receiving digital content (a gameor two or three) for free rather than paying for it be a good thing for the PC Gaming Industry? I’m glad your inquisitive young mind is seeking answers to such deep questions in life, let me explain." Crysis 2 was the most pirated game of 2011, does that mean EA or Crytek actually lost money? Does piracy equal lost sales? Adam attempts to explain how PC Game Piracy actually helps the PC Market"
PL/I -- "the fatal disease" -- belongs more to the problem set than to the
-- Edsger W. Dijkstra, SIGPLAN Notices, Volume 17, Number 5