Follow Slashdot blog updates by subscribing to our blog RSS feed


Forgot your password?
Check out the new SourceForge HTML5 internet speed test! No Flash necessary and runs on all devices. ×

Submission + - Carmack on infinite detail, integrated GPUs, more (

Vigile writes: Co-founder of id Software and one of the better interviews in the industry, John Carmack sat down with PC Perspective during Quakecon 2011 to talk about technology for gaming going forward. Collected in this ~30 minute video interview are thoughts on the GPU hardware race (hardware doesn't matter but drivers are REALLY important), integrated graphics solutions on Sandy Bridge and Llano (with a future of shared address spaces they may outperform discrete GPUs) and of course some thoughts on infinite detail engines (uninspired content viewed at the molecular level is still uninspired content). Carmack does mention a new found interest in ray tracing and how it will "eventually win" the battle for rendering in the long run. As usual, there is a lot of information collected in a short time span so pay attention!
This discussion was created for logged-in users only, but now has been archived. No new comments can be posted.

Carmack on infinite detail, integrated GPUs, more

Comments Filter:

If you can't learn to do it well, learn to enjoy doing it badly.