An anonymous reader writes: Developing a mmorpg is something brave and even commercial companies struggle to show a positive balance sheet (except the few well known) considering the millions dollars needed as unfront investment, and the millions for recurring costs. But there are people who embarqued into this project about 10 years ago and they are still going. Atomic Blue a non-profit organization is building PlaneShift a mmorpg with open source code and proprietary license for art since about 10 years. They just released version 0.5.7 which is a good step forward but still lacking all the capabilities of commercial products. Is a project worth 10 years of development? Should they declare failure or continue to pursue the goal?
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