eldavojohn writes: MSNBC spoke with the senior producer of a new stereoscopic 3D game called "Killzone 3" and highlighted problems they are trying to solve with being one of the first FPS 3D games for the PS3. The team ran into serious design problems like where to put the cross hairs for the players (do they constantly hover in front of your vision?) and what to do with any of the heads up display components. Aside from the obvious marketing thrown in at the end of the article (in a very familiar way), there is an interesting point raised concerning normalized conventions in all video games and how one ports that to the new stereoscopic 3D model--the same way directors continue to grapple with getting 3D right. Will 3D games be just as gimmicky as most 3D movies? If they are, at least Guerrilla Games is at least making it possible for the player to easily and quickly switch in and out of stereoscopic 3-D while playing.
"Necessity is the mother of invention" is a silly proverb. "Necessity
is the mother of futile dodges" is much nearer the truth.
-- Alfred North Whitehead