EconolineCrush writes: Nvidia has long pushed its PhysX game physics middleware as a prime candidate for GPU acceleration. However, it seems that the company may have also taken steps to ensure that PhysX performs poorly when run on a modern CPU. Despite the fact that physics calculations lend themselves to parallel processing, games tend to implement PhysX with a single thread. PhysX also relies largely on x87 code rather than SSE instructions. The latter should run faster and make life easier for developers, and Nvidia has taken advantage of similar instructions with its console-specific PhysX implementations. But not on the PC, which smells like a willful attempt to hinder PhysX performance on anything but an Nvidia GPU.