The Lameness of Warcraft 354
Slate is running an article lamenting the fact that, despite World of Warcraft's popularity, it is a deeply flawed game. Author Chris Dahlen makes the statement that Blizzard's MMOG should take its cues from single-player RPGs by offering further customization, morality based choices, and dynamic events. From the article: "Blizzard has written new storylines before. Last winter, it challenged players to team up and fuel a worldwide war effort. As a payoff, it unlocked new territory. This was a good example of letting the users drive a story, but Warcraft needs more of them. New wars should break out, cities should rise and fall, and all hell should break loose at least once a month--and the players should be the ones to make it happen. After all, in a world that never changes, you can never make your mark." I want to be snarky and point out that this guy obviously has no idea how these games are designed, but I think he pretty much nails what every MMOG player really wants out of a game. Now, if only it were feasible within the bounds of money, time, and talent.
Yes Yes (Score:5, Funny)
You have been warned
Re:It's that bad... (Score:5, Funny)
*grin*
Personally, (Score:2, Funny)
This is why I'm quitting the game after 16 months of playing.
Re:It's that bad... (Score:5, Funny)
I *must* remember to draw my DM's attention to this next time we play...
Re:People don't always want what they say. (Score:3, Funny)
What does it mean to me? Well that would be using naughty words, and I'm not nearly drunk enough.
no moral quandaries?!? (Score:2, Funny)
Obviously this person has never been ninja'ed out of loot, had a priest suddenly drop out mid-instance, or had a gold-farmer train him. =P
Re:Enough of the generalizations. (Score:2, Funny)
I agree with the article's premise, but not with its conclusion.
Re:People don't always want what they say. (Score:4, Funny)
~Rebecca
Re:You've never had a good DM, have you? (Score:2, Funny)
the virgin.
Re:You've never had a good DM, have you? (Score:1, Funny)