Check Out PoxNora 88
A better break down of the basic information:
In PoxNora, players collect Runes that allow them to summon champions, equipment, relics and spells to the battlefield. The game is played out across a variety of maps where champions do battle to collect Nora, a vital resource used to summon additional Runes into play. The construction of your battlegroup and careful use of powers and attacks are vital to success. Runes also gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.
Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes. PoxNora also allows players to compete against bots if they want to play alone so they can experiment tactically in a more controlled environment.
At launch, the online store will have nearly 200 Runes. Starter packs ($8.49) include 30 random Runes and boosters ($2.99) contain 10 random Runes. Players can play PoxNora with pre-constructed starter decks for free.
An expansion will be released in late October with an additional 70 Runes and many other abilities.
Wish They Had Physical Cards (Score:4, Interesting)
Something that I wish they would have done is send me the cards. Yeah, I know it sounds nerdy but I still enjoy the physical ownership that comes with card games. I like putting cards in binders and looking at them--and I really don't know why. I like to appreciate the art of Magic The Gathering and used to enjoy reading the lore of the now discontinued Star Wars Collectable Card Game (Decipher).
It is neat that this is kind of treating an online game as having 'starter decks' and 'booster packs' but where's the physical cards? I think it would be neat if they sold physical packs of cards in stores with UIDs on them that you could register and play with. They could cost 10 cents more per rune and I'd still be more likely to buy them. I could have a sentimental attachment to these while the graphics & gameplay might change online with the evolution of the game. It would also be nice if there was also a non-digital game to play with the same cards--call me old fashion.
This game looks very neat and I plan on giving it a try. I like the history view of users on the forums so you can see the stats on the recent games they've played. Their forums look active [poxnora.com] which is always a good sign.
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The actual game played sorta like a board game and collectable card game hybrid. The rules were pretty hard to figure out thanks to all the kanji.
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Jonah HEX
Bribing the judge (Score:5, Insightful)
Count me out.
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I also find these games hard to start out with because you have to spend so much time trying to remember what all the cards do. If they guy you're playing agains has 10 cards layed out, you can't just take a quick glance and figure out your current situation. With a game like chess, you can at least tell if you're in big trouble by taking a quick look at the board.
I'll admit that it might take a bit longer to pick up on the basic rules compared to chess, but both MtG and chess are still games that are c
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Sticking a note on the bottom of the bishop that says "moves on open diagonals" wouldn't help my chess game much.
Creature - Chess Piece (Score:1)
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Shouldn't that be:
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Put one Counter onto Pawn when it comes into play. Pawn may only have a maximum of one Counter at any time.
TAP: Pawn moves one square forward. Remove Counter from Pawn if one is present. If Counter has been removed while tapping this way, Pawn may move an additional square forward.
TAP: Pawn moves one square forward and one square to either the right or left, if enemy is present there. Enemy is automatically removed. Remove Counter from Pawn if one is present.
(Forward is the d
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Chuckle, nope. I have a few minor quibbles with the languange, but more importantly you completely missed two critical pawn rules.
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This creature comes into play with one surge counter.
If at the end of any turn there is no square in front of Pawn, Pawn's owner must select a non-King creature peice from outside of the game and exchange it with Pawn.
TAP: Pawn moves to target square. This ability may only target an unoccupied square located one square forwards of Pawn. Remove all surge cou
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I had a bitch of a time coming up with any workable way to handle en passant. Any attempt to do it in a 'direct' manner similar to the other move types was completely unworkable because En passant deals with two different peices at two different points in time. I had just about given up on finding any usable solution at all, until I finally struck upon the MtG game mecha
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I see it now. Very clever. Part of what threw me is that part of it renders as grayed out text with a vertical bar, and I guess my brain gave less importance to.
If it were about the game (Score:2)
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I'm more of a Yugi-Oh fan myself *coughs* and I suppose the same thing applies but I play mostly online.
However, that said... Even with the "Uber" cards, you can't simply win with them...
With Yugi-Oh, I tend to win with just using one draw monsters with about 1000-1900 HP attack (you can't draw any higher than th
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Same goes for grandparent. Quit being a baby. The people that can't win unless they pay out a lot of dough have no understandin
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If you work it right, you can end up making money. I don't mean endless bot farming. Buy your stuff, play your game, have fun. When you get bored, sell it all off on eBay, and move on with your life. So the real question is, do they allow buying and selling of goods for real money, or is there a clause in the agreement saying they will delete you if you try to
What's worse than cardboard crack? (Score:3, Insightful)
Virtual cardboard crack.
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Virtual cardboard crack.
I was going to suggest paper crack [discworldstamps.co.uk] but it's not really a game. For a game there's THUD! [thudgame.com]
New game model (Score:1)
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Damn, already got my Pox vaccination (Score:2)
My assessment of PoxNora (Score:5, Informative)
The biggest difficulty is getting your Champion runes built up. You typically only get a decent amount of rune points if you win the match, and if you end up in a game with someone who already has theirs built up (especially players that were in the beta), you will have a tough time getting anywhere. There is a bit of a trade off to built up units, as they cost more to bring into play, but you can barely even get an attack in with your low cost/low level units, it's not going to matter much.
I think what will help the game most is if they get enough players in the game, and then they can split up game lobbies in a way that maybe you can't use a battlegroup with any Champions over level X in for games in a given room. This will make it easier for new players, or players with new units, to get them built up. The new practice feature they're putting in will be nice too, especially if they let you gain any experience that way (at least to level 2, I hope).
Um... (Score:2, Funny)
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Sounds wonderful... (Score:3, Insightful)
Nice (Score:1)
There are only two groups who fall for this sort of scam: kids (think Pokemon) and geeks.
Re:Nice (Score:5, Insightful)
Also, you don't think loss-leading teaser + profitable extras happens outside of geekdom? Maybe you need to rethink the business models of Gevalia Coffee, for example, or Columbia House & BMG prior to the mp3 revolution. How about collectible series, like the figurines you see in Hallmark stores, or the Christmas Village models that pop up every fall?
Sometimes I get annoyed by what seem to be slashvertisements. But then I think to myself, "Self, is it possible that this article is something that might be of interest to some subset of the slashdot community, people who might be happy it was brought to their attention?" And you know what? Most of the time, the answer is yes, so I quit my grumbling and move on to another article that I'm more interested in.
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I didn't say I object to geek-centered material here. I was just pointing out that geeks are very susceptible to seeing something as being collectible, and then spending irrational quantities of money to have
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p.s. Since I was mentioning coffee, here's a gratuitous link to my second favorite UF... http://ars.userfriendly.org/cartoons/?id=20060925 [userfriendly.org]
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It's just a different business model, independent of quality. Poor quality will kill them in the long run whether they have a "buy extras" model or a "buy it once" model. I personally won't play subscription-based games for the same reason (WoW, I'm looking at you!) you object to this model; but at the same time, I understand the
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You can't play WoW or EQ or most other MMORPGs off-line, so refusing to pay the monthly fee nets you... a useless piece of software, good only as a coaster. Sounds like somebody is raking in the money...
The evolution of /. (Score:5, Funny)
Runes gain experience during play that can be used to upgrade or learn new attributes and abilities, meaning that as your play style evolves, so do your Runes.
Now we can get dupes in the summaries!
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Like a license to print money... (Score:2)
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This slashvertisement was brought to you by... (Score:3, Interesting)
Is it open source, or use an interesting development platform or the first game actually release for a PS3 or Wii?
Should the
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I'd say yeah - being interested in Magic The Gathering style card games is usually regarded as pretty geeky.
This appears to be the same thing but with virtual cards, which means it's not even necessary to leave the house to go the store to buy actual cards and - as a bonus - removes the need to invite other people over (thus keeping your Doritos and M&M's from being snaffled).
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What's special and different from the other similar online trading
Game mechanic seems very different (Score:2)
That's a very different game mechanic.
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Magic Online is probably the closest to the "free to dl game client, charges to get new cards" model though.
Astral and Etherlords claim to use the "trading card game" play model somehow, but as you noted, not actually sell extra cards.
Paying to win (Score:1)
Meta ironies (Score:1, Offtopic)
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MTG (Score:1)
Then, er, play Magic Online [wizards.com]!
So let me get this straight (Score:2)
it's like magic: the gathering, without the real cards.
it's like World of Warcraft where buying gold is *part of the game*
it's like second life, err, with runes instead of Sim-style crack.
Who gets off on these sorts of games where you can buy your success? Where how good you are is measured in how much cash you're will to spend proving it. And all it proves you have income to burn on it.
I could see something like this being fun if you could only gain cards by
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Maybe the people who aren't obsessed with winning all the time?
I play games for lots of reasons, and of course I like winning -- but I enjoy a challenge even more.
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Online Trading Card Games (Score:5, Funny)
for those who find the level of social interaction in cardboard trading games too taxing.
Nice Ad (Score:2)
Rune Database (Score:2)
I've also set up a site with a database of all of the current runes:
http://pox.lot42.com/ [lot42.com]
All of the information is available on the main game site, but here it's organized a bit better (though a bit uglier, too.)
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Guild Wars is a lot like this (Score:2)
Basically, each player can have up to 8 skills in use at a time. You have to pick the skills carefully before battle, and it's important to pick skills that synergize with each other. You form a group of up to 8 player
Biggest Issue with Pox Nora: Beta Tester Free Unit (Score:2)
Wish I could get my money back.
Re:Biggest Issue with Pox Nora: Beta Tester Free U (Score:2)
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In other news... (Score:1)
Been playing for a month now (Score:2)
- It's pretty quick, about 20-30min per game
- Gameplay is fun
- Art is great
- $25 buys all the cards you need to be competitive and have fun
- Good community, helpful mods
- Try before you buy with 8 free decks (with good cards, tho not upgraded)
- Nice trading system
Cons:
- Game is server-hosted, so server bugs cause outages.
- In general, while the game is now very stable, it has occasional bugs
- Balance issues are still being sorted out (Octopi is doing a good job of this, IMHO, but it's never-ending)
- Fi
Interesting (Score:2)
This basically means you can buy your way to the top if you wanted to.
It would be great if they had play modes where you won new cards (of all rarities) from winning a match, or were able to win cards from another person if you win the match.
That would make it a lot more fun and rewarding for the player. But I guess that doesn't make a lot of money for the company
Pokemon (Score:1)
Video (Score:1)
http://www.youtube.com/watch?v=0tTf6xMV2ds [youtube.com]
Star Chamber anyone? (Score:2)
You can buy "starters" and "boosters" to build decks and collections, and "event passes" that you use to play in tournaments, for those inclined to do so. The cards seem pretty well balanced, and the community is willing to help newbies. You can buy cards as one-offs, or
Isn't this just Culdcept? (Score:1)