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U.S. PS3 Game Prices Staked At $59.99 97

Despite some confusion last week about pricing on PS3 titles, U.S. gamers (at least) will be able to buy titles for Sony's console at a manageable price. Gamespot reports that the official Sony site is listing PS3 games at about $60. This includes seven launch titles, including a first-party game. From the article: "Shoppers can now preorder Ubisoft's Blazing Angels: Squadrons of WWII, Activision's Tony Hawk Project 8, Call of Duty 3, and Marvel: Ultimate Alliance, Sega's Sonic the Hedgehog and Full Auto 2: Battlelines, as well as Sony Online Entertainment's Untold Legends: Dark Kingdom. The pricing of Untold Legends may reveal what future PS3 owners feared--that first-party games would retail for the same price as third-party games." Ars Technica's Opposable Thumbs notes that 360 games are already dropping in price, and hopes Sony will follow suit next year.
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U.S. PS3 Game Prices Staked At $59.99

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  • $60 for the game... (Score:2, Interesting)

    by _xeno_ ( 155264 )

    ...and then an additional $40 for the content [slashdot.org]? I'm underwhelmed.

    Seriously, given that we know Sony intends to nickle-and-dime us for their online service, requiring downloaded content for their games, the fact that games are "only" $60 really doesn't matter to me.

    • Re: (Score:3, Interesting)

      by UbuntuDupe ( 970646 )
      Yeah, after all of Sony's reps talking about how "price doesn't matter, work a little harder, we're giving you better stuff", it's not clear what to make of the $60 price announcement. It could just be the old tactic of "We've got GREAT prices on keyboards, yeah, just $3 apiece. ... OH!!!!!!!! You needed the VOWEL keys to work too! Oh yeah, we can enable that for $47 apiece."

      With Sony -- and they've already partly revealed some of this -- it'll be It could just be "We've got GREAT prices on games like Gr
      • Re: (Score:2, Funny)

        "We've got GREAT prices on keyboards, yeah, just $3 apiece. ... OH!!!!!!!! You needed the VOWEL keys to work too! Oh yeah, we can enable that for $47 apiece."

        1 w1sh th3y h4d t0ld m3 th4t 2 b3g1n w1th. 1 c4n't 4ff0rd 4n0th3r $47 :(
    • I've been saying this for a long time. I don't want to be nickel&dimed through Gran Turismo on the PS3. It is my all-time favorite racing sim series... but not anymore. I don't care how good the game is.

      Okay, most /.er's will think I'm some kind of troglodyte because I don't have any form of internet at my home. Well, it's not because it isn't available. It's because there's NO WAY I can afford it. So that makes it half as likely that I'll ever buy a game with episic content or horse armor. At le

      • by Nom du Keyboard ( 633989 ) on Wednesday September 27, 2006 @12:56PM (#16216375)
        Okay, most /.er's will think I'm some kind of troglodyte because I don't have any form of internet at my home. Well, it's not because it isn't available. It's because there's NO WAY I can afford it.

        You read and post to Slashdot. You own previous game consoles and games for them, plus the television to play it on. You can afford a PS3 and the games for it, but not an Internet connection and all the gaming possibilities that can give you?

        You either live far away from civilization, or allocate your money in other ways of your choosing and therefore shouldn't be complaining about not having money for whatever.

        • First of all, if this micropayment system is allowed to take off, gamers will pay far more than the price of their console in micropayments as all game studios will harness this. You'll pay $60 for Final Fantasy XV, and then $1 for every level. It'll be a micropayment bloodbath. So no, this strategy is not affordable.

          Then on top of this, when you re-sell the game, everyone has to buy the levels all over again since it is tied to your console. This is Sony with a sniper rifle zeroing in on the reseller marke
          • Re: (Score:1, Informative)

            by Anonymous Coward
            Oh, relax. Just to keep beating on a dead horse, the payment is to unlock cars without winning in-game races. It's always been the case in Gran Turismo series that you need to win races to get certain cars, right? You haven't lost anything; Sony is just giving you an opportunity to cheat.
            • by Phisbut ( 761268 )
              Oh, relax. Just to keep beating on a dead horse, the payment is to unlock cars without winning in-game races. It's always been the case in Gran Turismo series that you need to win races to get certain cars, right? You haven't lost anything; Sony is just giving you an opportunity to cheat.

              Do you have a source for that? The only source so far that I have for this case comes from 1up.com [1up.com] and says :

              The microtransaction-focused game, Gran Turismo HD: Classic will be the online-focused entrant into the GT-se

          • by NekoXP ( 67564 )
            Sony don't WANT a reseller market. If you are Sony you want people to buy games brand new.

            The resale market kills their bottom line. There are plenty of strategies for keeping people buying new games (since Sony only gets money for one purchase of a new game, not anything for second-hand bin purchases)

            Nintendo, since the Gamecube flopped, are probably going to bolster THEIR market by keeping Gamecube games rolling out. If you can make a tidy little Gamecube game that works on GC *and* Wii at the same time,
          • by brkello ( 642429 )
            Hardcore...right. I am betting you are another console's fanboy and are just trolling. The fact of the matter is, we don't know how micropayments will work and for what games they will be implemented. I imagine most people wouldn't get them so they would just go away. You know, they talked about doing micropayments for internet use. .01 cent per link click, that sort of thing. It didn't fly. So until it becomes this doomsday scenario you predcit...just shut up and wait until it is out.
            • I already sacrificed karma pissing on the Wii because of its pathetic name, and I'm ragingly pissed off at the 360 for Oblivion charing micropayments for "Horse armor" mods. I own a Ps2, a 360, a Game Cube, and a PC.

              I'm just as worried about the micropayment crap on the 360 as I am about the PS3; Bethesda submarined us by throwing out that micropayment stuff long after we gamers rushed out and bought Oblivion. If I'd known this ahead of time I would have never bought the 360 at all. This time, Sony is givin
          • First of all, if this micropayment system is allowed to take off, gamers will pay far more than the price of their console in micropayments as all game studios will harness this. You'll pay $60 for Final Fantasy XV, and then $1 for every level. It'll be a micropayment bloodbath. So no, this strategy is not affordable.

            Then on top of this, when you re-sell the game, everyone has to buy the levels all over again since it is tied to your console. This is Sony with a sniper rifle zeroing in on the reseller marke
          • by Tim C ( 15259 )
            Well, that's all very nice, but the GP was talking about being unable to afford an internet connection, not an inability or unwillingness to participate in Sony's planned micropayment strategy.

            This is Sony with a sniper rifle zeroing in on the reseller market.

            Well duh. They get their cut on the first sale, not on any resales, which may in fact reduce the first sale market a little. Why would they care about resales? (Given that past actions demonstrate an apparent lack of enlightened self interest in such m
        • Well, all I own is a Gamecube, N64, SNES, Dreamcast, PSOne... and an Intellevision I inherited when my uncle died in the mid-80's. I do have a brother who let's me borrow his PS2 or XBox in exchange for my Gamecube (his GF like Mario Kart, and he like RE4 and a few others). I own a few games for the XBox and PS2 (Jade Empire, GT3, one or two more). The ones I can't borrow from my brother or a friend. The last Game I bought was Fire Embelem back in Dec '05.

          I read and post to /. when I'm supposed to be wo

          • by aaronl ( 43811 )
            Two words: blown insulation. You can do it (messily) yourself, and you may save as much as a couple thousand dollars a year in heating/cooling. Replacing windows might get you a few hundred more, and then there's the potential insulation benefits of Tyvek sheet and modern siding. You can cut out the exercise and do it without a gym... siding and stuff takes a lot of work.
            • Yeah, house is too old for that. The windows could all use replacement, though. Nice, two-pane glass would do the trick. Seeing as the whole house is single with storm windows that barely move. It's flippin chore opening windows. Oh well, the house is about 90 years old. Oh, and the excercise [schoolofshaolin.com] is something that I won't give up. It's worth a lot more to me than any computer or game.
        • by tepp ( 131345 )
          TV and ps3 are one time purchases. They can be saved up for, and once bought, they require no further fees to make them work.

          Internet connection costs, where I live, 56$ a month for a cable modem through Comcast, or 35$ a month for a slow DSL through Verizon.

          Either way, that's a fee that is a recurring cost - you cannot just pay for it all at once and be done with it - nor can you just buy one month of internet and buy all your updates then as both services lock you into a long contract.

          Some people have bud
    • Re: (Score:1, Interesting)

      by Anonymous Coward
      Knock off the anti-Sony trolling. [slashdot.org] Yes, we know, you hate Sony. Good for you.

      Please stop making up stuff about Sony and the PS3. Your hatred of Sony is fine, your continued lieing about the PS3 is getting old, boring, and stupid.

      I get it. You hate Sony. You love the Wii. Anything Sony does must be evil in your little world.

      The article says nothing about requiring micropayments for content. The GT story about having to pay for additional cars and tracks was talking about a demo for GT5. GT5 will have
    • by donaldm ( 919619 )
      Well I live in Australia and US$60 translates with 10% GST to approx AU$90 which is not bad considering Xbox 360 premium games here are about AU$110 (US$80 allow for GST difference). Even Gamecube, PS2 and Xbox premium games are between AU$90 and AU100. Basically if a game is selling for X dollars for say the Xbox 360 then the same game on the PS3 will sell for the same price. Nintendo will also have to do the same otherwise people are going to get annoyed.

      As far as nickle-and-dime for content you have to p
  • This console's already facing a hard enough time as it is with its own price tag. Considering the PS3 is likely being sold at a loss like most previous consoles, Sony can't afford not to sell games at a competing price point to the Xbox 360. Anything higher would doom the PS3 right from the start.
    • by Yvan256 ( 722131 )
      Considering the PS3 is likely being sold at a loss like most previous consoles, Sony can't afford not to sell games at a competing price point to the Xbox 360.
      Since the console is sold at a loss, Sony has to make their profits on the games. They literally can't afford to sell games at lower prices.
      • Re: (Score:2, Insightful)

        Since the console is sold at a loss, Sony has to make their profits on the games. They literally can't afford to sell games at lower prices

        It's a pickle, I'll give you that. But that's the problem with a competitive market.

        • If you sell them at too low a price, it will be harder to make your profit back. Essentially each owner will need to buy more games to recoup the hardware loss.
        • But if you raise the price, fewer people will buy them. This is amplified by a competing product. If your console is more
    • by Nazmun ( 590998 ) on Wednesday September 27, 2006 @12:10PM (#16215691) Homepage
      It's only a loss during the launch phase. Sony has always made a slight profit from hardware sales from the psx to the ps2 after that point. They've stated this many many times but I guess the consoles sold at a loss mantra will stay forever (xbox never helped with this either--losing like a billion per year for the entire division since it's creation).
      • Re: (Score:3, Insightful)

        by LoverOfJoy ( 820058 )
        The question then becomes how much of a loss are they taking during this launch phase. From all I've heard those losses could be HUGE. And people still feel it's overpriced and many are waiting for a price drop. So if their launch phase accrues massive losses and doesn't even create a large enough base for developers to feel safe about making a profit from, then Sony may never FULLY make up for the losses later. Sony won't get a hundred million units sold at a profit after the first few million sold at a lo
      • I don't see Sony being able to turn the PS3 into a hardware profit maker. Every time they're able to make savings, it's likely that MS and Nintendo will be able to pressure them with price cuts. Continued price cuts will obviously wipe out any profit made on the machines.

        Then again, as we know it's a calculated risk... I'm sure they've worked out how many games they're going to sell and priced accordingly so that they don't do too much damage to themselves.
    • The PS3 will be the first Sony console to be sold at a loss. The only other consoles to be sold at a loss (at least the major ones, I haven't looked into things like the 3DO and the Jaguar) are the Sega Saturn, the Dreamcast, the Xbox, and the 360. I guess Sony is going that route now too. I just hope they remember what happened to Sega when they tried that. The "console hardware is sold at a loss" myth is (for the most part) just that, a myth. Nintendo hasn't ever sold below cost, and neither has Sony
    • This console's already facing a hard enough time as it is with its own price tag. Considering the PS3 is likely being sold at a loss like most previous consoles, Sony can't afford not to sell games at a competing price point to the Xbox 360. Anything higher would doom the PS3 right from the start.

      which previous consoles were sold at a loss? Xbox for sure, 360 for a while what else? all others were never confirmed to be at a loss.
    • 60 Dollars will equal to 60 Euros usually, which is way over the top. I recently shunned away from a game because it had the ominous 60 euros tag already on it. Lets say it that way, over the last three weeks I bought about 5 games which were in the 20-30 euros pricerange and none in the 60 euros pricerange. (the games were from nintendo and the 60 euros game was from Sega) so go figure which was more profitable in the end for which company!
  • by joe 155 ( 937621 )
    If this is just $60 for the game and that is everything you need to buy that seems like a pretty good deal, I wouldn't want to pay that then have to pay loads more for "added content"... like cars and tracks in a racing game. I don't know what the US people are used to paying for games as soon as they come out though, is $60 really that much? We're paying £50 for 360 games!
    • $60 isn't that much more, compared to $50 for a single game. I've paid (probably my parents, rather) up to $70 for SNES and N64 games in the past. But $60 for all games is signifying a large push towards higher prices in general. But when you start buying multiple games at that price, it really adds up.

      And anyone who buys Gran Turismo HD at $60, then buys cars and tracks is a fool, plain and simple.
  • So will developers actually make a profit? Everything I've been hearing was that the PS3 is significantly harder to program for.

    If this is a permanent thing, then I've got to give them kudos for not letting the prices get out of control while still keeping quality high (at least in the graphics department...we shall see in everything else).

    Although for me, it's a moot point because I'll be getting $50 Nintendo Wii games well before I consider a PS3 purchase. I'll probably eventually get a PS3 but by th

    • So will developers actually make a profit? Everything I've been hearing was that the PS3 is significantly harder to program for.

      The way I figure it, at $60 a game, the developer may lose money on each game sold, but they'll make it up in volume...

      • If $60 doesn't sell enough to make a profit, they can always have a sale. Imagine how much more volume you could get if you sold everything for $20!
      • Of course it's actually very cheap to make the disc and package and they require volume to make up for development costs. However, if Sony isn't making enough PS3s this year then even if every PS3 owner buys the game (highest volume possible) they may not fully recover from their development costs.

        They may take a loss on the PS3 version and make it up in the wii and 360 versions just so they can have a foot in the door for future ps3 games.
  • Better yet (Score:1, Insightful)

    by RichPowers ( 998637 )
    Don't forget the extra money for "microdownloads" (the buzzword for "content that should've been included in the original package"), especially for the GT series.

    Oh, and don't be surprised if we're eventually forced to view in-game ads all while receiving no price break.

    And you wonder why people pirate games?
    • by Nimey ( 114278 )
      Yeah, because there were lots of in-game ads and microdownloads on pirated Apple ][ and C64 games. Not to mention the original Doom and Wolfenstein 3D.

      People will always come up with excuses for why they pirate software.
    • by Phisbut ( 761268 )
      Don't forget the extra money for "microdownloads" (the buzzword for "content that should've been included in the original package"), especially for the GT series.

      And you damn better hope that your hard drive never crashes, even under warranty, cause they probably won't give you your money or cars back.

    • Did the NES have interstitial advertising and microdownloads? No. Did NES games get pirated? Yes. Did the SNES have interstitial advertising and microdownloads? No. Did SNES games get pirated. Yes. Did Civilization II require online product activation? No. Did Civ II get pirated? Yes.

      The price of a $60 game is too high, the $19.95 game doesn't have as much content as a real game, its insulting to think that I would pay $1 for that content (which I'll happily consume, though). The anti-piracy fea
  • Ignore news related to it.

    "Glory [or defeat] is fleeting, but obscurity is forever." - Napoleon Bonaparte
  • ouch (Score:3, Interesting)

    by Joe the Lesser ( 533425 ) on Wednesday September 27, 2006 @12:17PM (#16215781) Homepage Journal
    It's so hard to buy games nowadays with prices like that, especially when you rarely tire of the old ones, and some can be acquired via friends and other non paying methods.

    You really can't buy anything unless you know for sure it's worth it, or you have a good paying job.
    • Aren't you supposed to "work more hours [joystiq.com]" to enjoy the PS3?
      • by Phisbut ( 761268 )
        Aren't you supposed to "work more hours" to enjoy the PS3?

        If I work more hours to be able to afford the PS3, I won't have any time left to actually play with the PS3...

    • or you have a good paying job.

      Well, that is the key to having disposable income. The gaming industry isn't a charity. It's a "profit driven lesiure time industry".

      I hope this helps. :)

      • The problem is, my lesiure time is shrinking every year and the game prices are going up. It got to the point last year where I stopped purchasing RPGs because I knew that I couldn't devote the time. I actually purchased a DS lite last month for my wife, but it has become my primary source of games.
  • launch titles (Score:4, Insightful)

    by pr0nbot ( 313417 ) on Wednesday September 27, 2006 @12:24PM (#16215877)
    The launch titles are overwhelmingly sequels. So you really are paying to play stuff you've played before all over again, just with more polys.
    • The launch titles are overwhelmingly sequels. So you really are paying to play stuff you've played before all over again, just with more polys.
      And with fewer, less diverse game modes of course. Otherwise how will you be lured into buying the sequels' sequels?
    • by kfg ( 145172 ) *
      So you really are paying to play stuff you've played before all over again, just with more polys.

      Yeah, well, those polys don't mine themselves, ya know?

      KFG
  • by ConfusedSelfHating ( 1000521 ) on Wednesday September 27, 2006 @12:43PM (#16216193)
    Sony is realizing that very few people want to pay $600 for a console and $80 per game. Even Microsoft has to realize that $400 for a console is too much. Yes there are people who will pay that much, there are people who pay tens of thousands of dollars for a watch or hundreds of thousands of dollars for a car. When a company cuts the price of its console and games before launch they are admitting that they have made a mistake in pricing.

    The decreased game price will really squeeze the developers. Developing a 20+ gig game, filled with high definition pre-rendered cutscenes costs a fortune. Combined with the fact that the developers do not know how many PS3s will be out there when they release their game. This encourages developers to stick to 3 to 6 GB games and co-develop them for the Xbox 360. Sony will have to pay for exclusivity, very few developers will want to make PS3 only games without a bundle of cash from Sony. This is Sony's nightmare: games which don't require the Blu Ray drive (thus making it look like a waste from a gamer perspective) and games which exist on both of the high definition consoles. There is even some discussion that Microsoft will pay through the nose to have Resident Evil 5 exclusivity.

    One of the big questions is whether or not Sony will decrease the amount of money that it demands from the developer for every game sold. This information will get out because this is the big factor on whether or not the console will be profitable overall. The investors will demand this information from Sony.

    Sony has to hope that Microsoft feels that they will never succeed in the console market and drop out. If Microsoft is proud and doesn't want to admit defeat no matter what, Sony is really screwed. Microsoft can spend 10 to 20 billion dollars on winning the console war, this is without going into the red or going into debt. While Microsoft is still making billions of dollars a year in profit, it is very easy to tell investors that Windows has reached it's full growth potential and Microsoft needs to enter new markets if it intends to grow. Microsoft can buy with CASH Konami and Square Enix. How is the PS3 going to do if both Final Fantasy XIII and Metal Gear Solid 4 are Xbox 360 exclusives? Microsoft can justify the purchases by porting FF13 and MGS4 over to Windows Vista, telling investors that they are encouraging early adoption of Vista.
    • filled with high definition pre-rendered cutscenes

      Just a side note... I think pre-rendered cut scenes are rare nowadays. Most cutscenes are done realtime in engine. I can't think of a game that I played on a console in the last 2 years that used pre-rendered cutscenes. And I think most people prefer it that way.

      Textures and models take a lot of space, no doubt, but nothing like pre-rendered footage.
    • by hal2814 ( 725639 ) on Wednesday September 27, 2006 @01:14PM (#16216651)
      "Yes there are people who will pay that much, there are people who pay tens of thousands of dollars for a watch or hundreds of thousands of dollars for a car."

      Right. So what better way to get everyone's business than to price the PS3 rather high at launch to get the folks who will shell out any price and then come down on that price later to get everyone else? How much were people paying for 360s and PS2s on eBay at launch? Sony might as well price high enough that they get that money instead of some store clerk with better access to the inventory than most folks. They can come down in price later when they actually have more consoles produced. Besides, if BluRay really does catch on and gets mass produced in DVD-level numbers, the console manufacturing price will drop sharply. That's an awfully big if but it's an if Sony has bet their console's success or failure on.
  • Does anyone know if the PS3 can play DVD media as well as Blu-Ray?

    It seems hard to believe that Blu-Ray media won't take a bite out of either the profit or the consumer's wallet at retail. So either these initial titles aren't really on Blu-Ray disks or Sony is going to eat some profit (more than Microsoft anyway) on game sales. Wouldn't lower profit margin on sales dissuade game developers from the PS3?

    • It definitely can play both and I believe (correct me if I'm wrong) that most early games will be on DVD.
    • by Dev59 ( 953144 )
      The PS3 has full backwards compatibility with all PSX and PS2 games - thus it can read CD and DVD-based media. However, I have no idea if the PS3 is equiped with the software to play DVD movies.
  • Repeating again.. (Score:4, Informative)

    by Square Snow Man ( 985909 ) on Wednesday September 27, 2006 @01:15PM (#16216683)
    I'm going to repeat it again because some people still keep saying you need to buy all cars and tracks in Gran Turismo HD.
    The news was actually that everything would be avaible in the game when you bought it but when you want to unlock cars (which you normaly win or buy with in-game credit won from races) you could pay for them instead of needing to win all races.
    • Re: (Score:3, Informative)

      by Phisbut ( 761268 )
      I'm going to repeat it again because some people still keep saying you need to buy all cars and tracks in Gran Turismo HD. The news was actually that everything would be avaible in the game when you bought it but when you want to unlock cars (which you normaly win or buy with in-game credit won from races) you could pay for them instead of needing to win all races.

      And I'm going to repeat a question I asked earlier on, do you have a source for that info? The only info I have so far comes from 1up.com [1up.com] and i

  • by Kazzahdrane ( 882423 ) on Wednesday September 27, 2006 @01:21PM (#16216775)
    Here in the UK we're expecting PS3 games to cost between £49.99 (the RRP of 360 games) and £69.99 (apparently for huge games on Bluray discs). This is the information game retailers have so far. Just for American readers - £49.99 is currently $94.

    I honestly think Sony will make themselves Public Enemy #1 here in the UK if they try to sell a game for £70, but they've already shown they don't care about Europe in general anyway.
    • by bri2000 ( 931484 )
      Yeah, £50 (let alone more) is just too much for a game. The price of the software is the main reason I've not bought a 360, I just can't justify it to myself, especially as all the games for it I'm interested in are available far more cheaply on the PC. The industry, though, seems convinved that the public are just crying out for the opportunity to pay 50%+ more for the privilege of having shinier graphics on the same old franchises. Personally, I don't think that £50 is a supportable price poin
      • by rrdm2k ( 932657 )
        You make the problem sound a bit worse than it really is. I hate to point out the obvious but you can always shop online or buy second hand. All the 360 titles on play.com (including new releases) are around £40 or cheaper http://play.com/Games/Xbox360/NAVSUB/5-/RegionHome .html [play.com], which is still quite expensive compared to PS2/cube/Xbox prices but at least 20% cheaper than the 360 game RRP. If you look in the second hand section of Game or Gamestation you can usually find 360 titles for even cheaper th
        • I work for Gamestation, I assure you I buy nothing for RRP ;-) Sony and MS may be mortal enemies but they aren't stupid enough to start a price war as long as people are buying games for £50. At work I always point out the high price of games to people considering buying a 360, but also point out the excellent games now available for the system and that the real competition (the PS3, the Wii isn't even fighting the same battle) is much more expensive and will have much more expensive games. People see
  • £30 sounds cheap to me... oh, wait, I forgot, although the "official" exchange rate makes it £30, retailers still seem to think £==$.

    Count yourselves lucky. Many PS2/XBOX games launched at £45 in the UK, or about $90. PC games are usually £35 at launch in the shops.
  • you would want to have the high-end system ($600), at least one "off the shelf" game ($60) and a downloadable title, like Geometry Wars was for the 360, right? And using the same model, you can expect that game to come out between $5-8 dollars. So, for the sake of argument, let's make it $6.00.

    So, for one system, game, and download, you're spending... waaaait!
  • ... we've been paying between $90 and $100 for new games for the last few years. Not impressed with this shit at all...
  • Awesome! This had better be the original, classic Sonic. Screw Blu-ray, downloads, and vibro-hover-senso controllers . . . as long as I can play old-school in HD I'll be happy. Maybe they'll make Mario, too. Who do I send the money to? Just tell me what to pay.
    • Re:easy! (Score:1, Funny)

      by Anonymous Coward
      It's easy to play Sonic in HD already. Just scale the pixels up by about 4.8x vertically, and 6x horizontally. Aliasariffic :)
  • How do you all suppose this new generation and price structure of game systems will affect the rental market? Between Hollywood Video/Blockbuster and online services like gameznflix and netflix's game division which they refuse to just integrate into netflix (bastards,) how do you suppose they'll all react to higher prices for some consoles games and not others? Higher rental fees in the brick and mortar stores but no change for the online services? Stocking less copies of the pricier games? Just though
  • I'm glad there are finally actual numbers, since people in the forums have been consistently listing PS3 games at the hypothetical price of $70-100, which always seemed like FUD, and now we know. I assume these were the same people (or at least substantial overlap) claiming the Wii would be $150 -- which also seemed pretty absurd -- and then got upset when it wasn't.

    I mean, I'm not going to buy a PS3 at that price, though I hope to buy a Wii, but I'd still rather have a little honesty in the numbers. When

  • I haven't yet been conditioned to think that a $60 game is cheap. There are lots of people like me. Fortunately for us, there are tons of great $20 games out there that we haven't played yet, and there's always eBay. But with the new Gran Turismo No Cars Edition, that game will never be cheap, even when the sticker price falls to $20, even if I buy it for $0.99 used ten years from now. If Sony (and Microsoft) try to nickel and dime us all like that, they will get unhappy customers. In the face of viable com

  • .. to the conclusion that whoever thought this should be a launch title for the PS3 deserves a punch in the throat. Aside from the game itself being rubbish, the X-Box version looks pretty poor. And the 360 version? The graphics are the same as the X-Box version, except that it has massive screen-tearing problems.

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