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Spore to be PC Only, For Now 111

Joystiq reports the news that, for the time being, Spore will be only on the PC. This, despite Will Wright's hopes that it would see publication on the Wii, 360, PS3, Gameboy, DS, and PSP. EA seems to be wanting to 'get it right' on the PC to begin with, though, and is discounting the game's publication on those platforms at this time. From the article: "The Wii reference may be a direct result of UK magazine NGamer's recent article that suggests Spore is coming to Nintendo Wii in Spring 2007. As it stands, Wright's team is '100% focused on finishing Spore on the PC and PC only.' That said, you'd have to be pretty foolish to believe Spore will remain exclusive to any format. Like The Sims before it, Wright's latest project will likely invade every screen -- television, computer, mobile phone, etc. -- on Earth."
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Spore to be PC Only, For Now

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  • by johnfink ( 810028 ) on Monday September 11, 2006 @04:20PM (#16084042)
    Apple did it themselves. Perhaps not originally, but still.
    Hi, I'm a PC.
    And I'm a Mac.
  • Re:Spore will Bomb (Score:2, Insightful)

    by johnfink ( 810028 ) on Monday September 11, 2006 @04:25PM (#16084100)
    Yeah, because all Will Wright's other 'sandbox' games have flopped. It's only his games that follow a hard script and storyline that do well.
  • Hate to break it to you, but Computers are not the biggest market. Easiest market to code for yes. But not by a long shot are they the biggest these days.
  • Well (Score:3, Insightful)

    by Sv-Manowar ( 772313 ) on Monday September 11, 2006 @07:10PM (#16085353) Homepage Journal
    I can't say I am really suprised by this, after following the development of this game for a long time it was beginning to become clear that not only will the development process be long and laborious but there will be a substantial period after it is complete (either in internal testing, open beta testing or patching after release) needed to perfect it. I think it's definitely a smart idea, so they will be able to fix any problems and tweak the gameplay for it to be perfect before they head for the mass markets of the consoles (after all, PC games are a lot more easy to patch and easier to get the users to do so than consoles, especially handhelds).
  • by SmallFurryCreature ( 593017 ) on Tuesday September 12, 2006 @02:01AM (#16086865) Journal
    This is Will Wright. He doesn't do flops. Well except for the flops. But he sure as hell ain't Peter Molyneux who has a deserved reputation of coming up with lots of ideas but failing to deliver.

    Will Wright games flop because they are too out there or just not fun but they deliver what was promised. SimCopter did exactly what it said on the box, just that nobody seemed to give a shit. So it flopped just like a lot of the other SimX games did when Maxis pumped them out by the bucketload. BUT for all their weirdness and niche market appeal they did "work" and did what they were supposed to do. More or less.

    B&W and Dungeon Keeper and Fable were all games were Peter Molyneux was going to do lots and lots of stuff that was going to change gaming forever and then we ended up with games that not only didn't change gaming but in many ways actually were worse then other games in the same genre. (Wich romance method do you prefer? Fable or Kotor? Wich fame, Fable or Baldur's gate statues?)

    Will Wright at least in my memory has never hyped his games in similar way until now. Were peter has failed us many times and I at least therefore am very skeptical of anything he says, Will Wright is for me a guy who so far has deliverd fun but (to me) limited appeal games that did what he said they would do. So I have no reason to doubt him.

    Doesn't mean it will be a success but I think it is very unfair of you to compare Spore to Black & White.

Testing can show the presense of bugs, but not their absence. -- Dijkstra