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Are Videogames Art? 242

Game Politics, as always, has some meaty thoughts on offer. Today they're revisiting the perpetual question, 'Can videogames be considered art?'. They touch on the words of Roger Ebert, and discuss a recent piece on the subject in the Sydney Herald. From the article: "Brendan McNamara, game director for Team Bondi, makers of the upcoming film noir PS3 game L.A. Noire, has no doubt his team is creating art. With a project plan that includes 170 pages describing cinematic moments, and 1,200 pages detailing interactive events, the game has a Hollywood-like budget of more than $30 million. 'We control the delivery of the information ... We give players a setting and a framework, we control what they see and do. So how are we not authors?' McNamara wonders if video games are stigmatized because they are a mostly commercial venture. At the same time, he believes that being driven by sales is a good thing." What is the Slashdot opinion? Are games too different from other form of expression to be considered art? Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane?
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Are Videogames Art?

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  • Little boys (Score:3, Insightful)

    by Cybert4 ( 994278 ) * on Saturday September 09, 2006 @04:59PM (#16072588)
    Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys. It has nothing to do with "commercialism". I'm not saying it is good or bad. Go to your local game store--see how many little boys you see. Chances are, it's a lot more than 50%. Yes, you have some (still male) people in their 20's and 30's who grew up with them.

    I remember, just on the radio, how a professional personal ad writer said that an example of an unworthy person is "living in his mom's basement, playing Nintendo". Sorry, but that's the public's view.
    • Re:Little boys (Score:3, Insightful)

      by TomHandy ( 578620 ) <tomhandy AT gmail DOT com> on Saturday September 09, 2006 @05:04PM (#16072605)
      So does that mean that the work of Dr. Seuss isn't art?
      • by Savantissimo ( 893682 ) on Sunday September 10, 2006 @11:59AM (#16075965) Journal
        Some of the films for older boys would be hard to classify as art, particularly some of Roger Ebert's work. He was co-writer with Russ Meyers of the infamous "Beyond the Valley of the Dolls" [imdb.com] (1970).

        From a user review on IMDB: "A 60s all-girl rock band decides to get in the van and head to Los Angeles to try to make it big. And they find it is super easy, and they make connections fast, but fame and fortune comes at an expense.... Yes, this is the movie that is infamous for being written by Roger Ebert. Yes, this is a bad movie with appalling editing. Yes, this is tasteless schlock. But, it is tasteless schlock at its best. Even though the lead cast is comprised of (very lovely) Playboy pin-ups and models that look stoned half the time, they do a great job at portraying immediately corrupted innocents. I actually really enjoy the 60s soul garage music ..."

        The quotes are hilarious:
        Ronnie (Z-Man) Barzell: This is my happening and it freaks me out!
        *
        Ronnie (Z-Man) Barzell: You will drink the black sperm of my vengence.
        *
        Petronella Danforth: C'mon, Casey. The principal's supposed to hit me with a coupla caps of acid.
        *

        Susan Lake: I guess liquor's considered pretty square.
        Petronella Danforth: Same as grass. Depends on how you use it.
        *
        [Kelly and Z-Man have walked into a bathroom to find a couple having sex in Z-Man's bathroom]
        Ronnie (Z-Man) Barzell: Glad to see my audience in such happy dalliance. Pray, let them joust in peace!
        *
        Porter Hall: She was living in a single room with three other individuals. One of them was a male, and the other two, well the other two were females. God only knows what they were up to in there... and furthermore, Susan, I wouldn't be the least bit surprised to learn that all four of them habitually smoked marijuana cigarettes... reefers.
    • by FhnuZoag ( 875558 ) on Saturday September 09, 2006 @05:07PM (#16072612)
      Let's be controversial here.

      I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic. Art, I propose, is just a label applied by self-appointed judges regarding their own arbitary tastes. The proper response is not to endlessly try to justify electronic entertainment as 'art' in the eyes of pretentious old men, but to note that their opinion does not actually matter. The next generation, no doubt, will have their own idea of art, and their own view of what will be culturally significant, and the scorn of today's judges have no meaning in this respect.
      • by oggiejnr ( 999258 ) on Saturday September 09, 2006 @05:19PM (#16072654)
        Given the current crop of so-called "modern art", I think is safe to say that the only definition of art that can be uniformly applied is that it is art if someone is willing to pay money for it on the basis of it being art.
        • by Al Dimond ( 792444 ) on Saturday September 09, 2006 @05:36PM (#16072731) Journal
          Y'ever study John Cage? You've hit the nail precisely on the head! John Cage wrote a piece of music called 4'33", consisting of four minutes and thirty-three seconds of silence divided into 3 movements. Because it was performed as a work of music and accepted by its audience as a work of music, it was music. It has also been discussed ever since by musicians and by people that study music, adding weight to its status as a musical composition (it becomes music itself when it is performed and listened to). Meanwhile, consider the music that's pumped through speakers into stores. There is no performance, there is no attentive and active audience, and nobody cares about it. It's being played to present an atmosphere that will subtly convince consumers to buy more things. Even if what's being played is one of Beethoven's great symphonies, something with sound, with notes, with all kinds of recognizable musical elements, it's not being used as music (there is a composition, but only questionably a performance or audience); therefore its status as "music" is in question.

          So your definition, as cynically as you offered it, is pretty much right on. Art requires artist and audience (these roles may overlap, or, as in much music, be separated further by tradition). That is all.
          • by Twinbee ( 767046 ) on Saturday September 09, 2006 @05:53PM (#16072807)
            A great piece of music is still a great piece of music, even if it's only a dog that ever listens to it. The situation and atmosphere (e.g. supermarket enviroment) are external variables which affect the enjoyment of said music.

            Oh and John Cage's music 4'33" in my opinion is completely neutral, offering nothing or bad. If you could put every theoretical piece of music on a multi-dimensional tree, then the 4'33 would certainly occupy an important place in that tree. However, it lacks any of the enjoyment that can be gained from good music. I think it's a gimmick in that sense, and the any enjoyment people derive from it comes from another source (the silence may inspire them to a pleasant memory etc.).
          • by Triv ( 181010 ) on Saturday September 09, 2006 @06:44PM (#16072963) Journal

            Did YOU ever study cage? Because you entirely missed the point.

            Cage believed that there are elements of a musical performance that are entirely out of the composer's control, things that are random and spontaneous that nevertheless inflect what's going on on the stage. Every sneeze by the audience, every cough, every whispered conversation, every squeaking chair as an audience member gets up and leaves in disgust, ALL of it is in some way a part of the music you're listening to.

            What Cage did was, to bring this passed-over element of musical performance to light, he wrote a piece of music that entirely accentuated the random sub-elements of performance by eliminating the music entirely, thereby making people more conscious of their immediate surroundings. THAT'S why 4'33" is important; it has nothing to do with this bullshit 'what is art?' argument.

            Triv

            • by monoqlith ( 610041 ) on Saturday September 09, 2006 @07:23PM (#16073110)
              I think it has everything to do with the "what is art?" question - that's exactly the question begged by your interpretation of the piece.

              This is called reflexivity - the art work interrogating itself or its medium or its exhibition, precisely to ask the question "why is this art?" You can't answer that question without first answering the question "what is art?"

              Are these coughs art? Are the conversations art? If so, why? Where does the art stop and everything else begin?

              Personally I don't think that's good art. I find it pretentious. It doesn't do anything for me. It doesn't require any technical skill. It asks obvious questions. But anything that is interpreted as a piece of art work can be considered art even if it isn't good art.

              As soon as you say something is art it becomes art. The question is then "why do we say that this is art?" since there is no objective definition of "art."

              The art crowd has fooled us into thinking that there is something that is objectively art or objectively "good" art. That is absurd. Art is based entirely on how its interpreted and perceived - how can it be anything before it touches your eyes or mouth? There are no concepts communicated by the art piece as an object *in itself*, just like there is nothing communicated by regular objects just in virtue of themselves. Everything we say it communicates is actually an imposition of our minds. Things outside of us have no semantic meaning by themselves, without observers.

              When it encounters an audience - be it the artist him/herself or people in a crowd - it becomes art. This is radically subjective definition of art, that some people find offensive. I don't. I think it is everything art is supposed to be - human. It depends on the humans participating in the viewing and the making of it.
              • by exp(pi*sqrt(163)) ( 613870 ) on Sunday September 10, 2006 @10:42AM (#16075566) Journal
                It doesn't require any technical skill.
                This is the biggest myth of all - that technical skill is a requirement of good art. Technical skill may be required to execute some works of art, but only for secondary reasons. For example, a composer has a vast abstract space to explore when trying to generate music. By exploring the space of music playable by virtuosos they have vastly more options to discover good music than by exploring the smaller space of music playable by mediocre musicians. But the final result isn't good simply because it required technical skill - it's good because technical skill allowed the musician to 'reach' the performance. But there's no reason to think that there aren't also plenty of good compositions easier to reach. It's like exploring the world - air travel has allowed us to see many more beautiful things all over the world, but that doesn't preclude there being beautiful things closer to home.
            • by Al Dimond ( 792444 ) on Sunday September 10, 2006 @05:16AM (#16074909) Journal
              Yeah, indeterminacy and chance techniques were very important to Cage. More important than the bullshit "what is art" question, for sure. But GGP wasn't talking about indeterminacy, he was talking about the bullshit question, so indeterminacy wasn't really relavent. Whether Cage thought it was important or not, people asking the bullshit question have asked it in the context of 4'33" for years because 4'33" is the perfect pad from which to launch into bullshit arguments like mine. Furthermore, IIRC Cage was interested in the roles of performer and audience in a musical performance. Which ties into the bullshit question.

              Some concept similar to indeterminacy/aleatoricness (I don't know a good noun for aleatoric... hm...) ties nicely into the discussion of the nature of games as an artistic medium. The actions of the player (simultaneously a performer and primary audience) are left open by the game's creators. The game of chess, one of the most successful games in history, is somewhat interesting in itself but the way people play it is what really makes it so fascinating.
            • by 7Prime ( 871679 ) on Sunday September 10, 2006 @05:03PM (#16077342) Homepage Journal
              You are SOMEWHAT correct, you hit on one of the aspects of "Silence" (4'33" is not the piece's name) that many people miss: the aesthetic side of what Cage was wanting to express. But at the same time, Cage wasn't dumb, he knew that what he was doing would stir some controversy into the question of "what is art?" and he welcomed it. The piece has many different levels, philosophically, and is not limitted to just it's purely aesthetic sense. Furthermore, as a post-modernist, one of Cage's reasonings is that it didn't matter what the hell the artist thought about his work. He wasn't interested in the audience making judgement calls about what he felt about the particular piece at all. If the audience made the work into a question of "what is art?" then, so be it, I guess that's what it's about. So looking to Cage for support, either way, on what HE felt the work was about is irrelivant to his expectation of the work.
            • by RexRhino ( 769423 ) on Sunday September 10, 2006 @06:20PM (#16077642)
              I understand what he was "trying to do"... but I don't buy it. I think that with a lot of art, the artist is first and foremost trying to shock people, cause controversy, or get attention. Then they try to create an intellectual justification for why they are cutting a cow in half, sticking a crusifix up their anus, or playing 4 minutes and 33 seconds of silence.

              Don't get me wrong... I have no problem with artists doing weird things to get attention. Good for them. I just don't like that I am expected to blindy believe any explaination an artist gives for their work at face value. I mean, yeah, I understand what John Cage, or one of his enablers, were saying the artwork was trying to do... but I think deep down, he just thought it would be funny to play a trick on a "sophisticated" audience and see if they called him on it.
        • by eonlabs ( 921625 ) on Sunday September 10, 2006 @01:25AM (#16074502) Journal
          In the same breath, the main reason I bought Metroid Prime was because the game graphics were extrordinary. Anyone who's tried to design a game understands the artistic endeavor involved in creating it. I'm certain that most modern games (not so much pong or tetris) are works of art. Games like REZ and rRootage are designed to catch your eye.
      • by naoursla ( 99850 ) on Saturday September 09, 2006 @05:49PM (#16072788) Homepage Journal
        Art is an expression of the artists viewpoint of the world. Art allows us to glimse the way another human experiences the world. In this way, art brings people together and build culture. Nearly anything can fit this description, but if the creator is not putting some personal viewpoint into the creation then it is not art, it is simply a craft.

        Of course video games can be art. Movies can be art too, but many aren't. Both of these forms of media are so often filtered through corporate guidelines and commitees that any personal meanings are leeched out. If video games were dirt, instead of a richy earthy top soil you end up with red clay.

        Which isn't to say that red clay doesn't have its uses in the world. There have been some very beautiful pieces of art made out of red clay.
      • by Kunta Kinte ( 323399 ) on Saturday September 09, 2006 @06:18PM (#16072876) Journal

        I think the deeper message that we can draw out here is that there is no such thing as art. In other words, there is no unbreachable division between what is art and what is not, and there is no magical quintessence that makes something automatically artistic.

        Maybe "everything is art" is closer to what you are getting at?

        Wikipedia, as usual, as a good writeup on Defining art [wikipedia.org] ( Why the editors don't routinely include WP links on core concepts, is beyond me ).

        My personal definition of art is anything that inspires without obvious utility.

      • by Pseudonym ( 62607 ) on Saturday September 09, 2006 @09:24PM (#16073660)

        What you say would have been controversial 100 years ago. This was explored by the Dada movement. (Is a urinal with writing on it art? How about a defaced postcard of the Mona Lisa?)

        What's happened in the intervening time is that fine art has been distinguished from commercial art. Most of the people who can draw and paint "realistically" (i.e. those who are able to faithfully draw what they see; there are notable exceptions) are not part of the fine art community. They're doing advertising, architectural rendering, illustrations, video games, visual effects and stuff like that. They're using their skills to make a living. It's mostly those who can't or don't want to learn who are now "fine artists".

        Naturally, this leads to controversy as to where to draw the lines. Some in the art community call anything which is too realistic "illustration" as opposed to art. By this measure, pretty much all of the great artists between the time of the Renaissance and the turn of the 20th century were not actually doing "art".

        Prior to the 20th century, art was almost all paid for by patronage and commission. (Not all art was made for commission of course, but that's what let the artist eat while they made what they really wanted to make.) So in a sense, all artists were commercial, even if not all art was. Artists had to learn their craft well because they had to compete or starve.

        Modern fine artists either can't do this (hence it's probably jealousy) or don't want to do this (so it's effected snobbery). To be an "artist" today, you merely need to be called an artist by another artist. Those who shun the art system tend to be those who have the luxury to do so because they've already been called artists.

        There is no requirement for technical skill whatsoever. That's why we end up in the ridiculous situation where a famous art photographer like Andre Serrano not only doesn't develop, print or even crop his own photographs, he doesn't know what half the controls on his camera does. Being a geek, I tend to find this more repulsive than prudish people find his photographs.

        So in summary, there kind of is a working definition of "art" today, but it's a circular and non-useful one.

    • by m0nstr42 ( 914269 ) on Saturday September 09, 2006 @08:29PM (#16073404) Homepage Journal
      Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys. It has nothing to do with "commercialism". I'm not saying it is good or bad. Go to your local game store--see how many little boys you see. Chances are, it's a lot more than 50%. Yes, you have some (still male) people in their 20's and 30's who grew up with them. Change the word "game" to "comic book" and that statement applies directly to a totally different situation, in which the product is widely regarded as art. Yummy, consumable, angst-ridden art.

      There is also the undeniable statement that video games contain art. Any graphics widget contains some art. Level design and the sequencing of events could be considered art. Game concepting is an art. Even certain elements of the software design could be considered art by certain people. The concept of the game can be considered art. A question to then ask is, 'Under what circumstances does that which contains art become itself art?' A box of paintings in a museum storage room is a stretch to be considered a work of art, but the skillful arrangement of a gallery is certainly art.
    • by xQx ( 5744 ) on Saturday September 09, 2006 @09:31PM (#16073690)
      Noo, it's got nothing to do with age. Take Pornography for example.... I've got films that are more artistic than anything you'll see hanging on a wall in a dreary building but do they call that art? No. Because the only people who like it are straight men of all ages.

      from dictionary.com:
      The fine arts are those which have primarily to do with
                      imagination and taste, and are applied to the production
                      of what is beautiful. They include poetry, music,
                      painting, engraving, sculpture, and architecture; but the
                      term is often confined to painting, sculpture, and
                      architecture.

      ie. The public perception of what is art has nothing to do with imagination or talent... Art is anything which serves no practical purpose and is loved by women and fags.

      Video games and Porn will never be "art". .. sorry. ... the good news is their creators usually get rich from their product. not like "artists" who's works aren't worth anything until they die.
    • by JourneyExpertApe ( 906162 ) on Sunday September 10, 2006 @12:04AM (#16074274)
      Sorry, but the number one reason that games are not considered art is that they are thought to be for young people only--in particularly, only boys.

      Why do you mention boys in particularly?
  • Stigmatized, yes (Score:4, Insightful)

    by the_humeister ( 922869 ) on Saturday September 09, 2006 @05:02PM (#16072593)
    McNamara wonders if video games are stigmatized because they are a mostly commercial venture.
    The stigma doesn't come from being mostly a commercial venture. Look at movies. They're mostly commercial ventures too. However some are considered more artistic than others. I think one aspect is that games are interactive. Most art is, for the most part, passive in that the viewer sits there and looks. That's not to say that games aren't art. I would argue that they are. We just need to better encompass our definition of art to include such things. 100 years ago, would a crowd of nude people be considered art?
    • by rolfwind ( 528248 ) on Saturday September 09, 2006 @07:51PM (#16073218)
      I think this actually comes with every new medium. I'm sure when film first came into mainstream, there were people asking "But is it art?" But the question is inane anyway, as far a I am concerned. The summary asks "Is Shadow of the Colossus comparable to Leaves of Grass or Citizen Kane?" Why do they always trot out the most highly esteemed movies as representative of that medium?

      They never ask if something is as/more worthy of art status than, say, Battlefield Earth? The reply may be that it's not a good movie, that it is in fact crap. That then only shows that there is nothing inherently magical in films as a medium that automatically elevates them to art.

      Any creative endeavor can be art. Asking the question on every new medium does not make the question any more original.
      • by Andrew Kismet ( 955764 ) on Saturday September 09, 2006 @08:16PM (#16073348)
        A better comparison would be "Is the Metal Gear series comparable to the James Bond series?" or, "Is the Zelda series comparable to Lord of the Rings?"
        Keeping genres tied together helps a little. There has never been a video game number one - one game that all gamers absolutely praise above all others... ...although Final Fantasy VII to Citizen Kane is a pretty even match, if you ask my heavily biased opinion...
        • by rolfwind ( 528248 ) on Saturday September 09, 2006 @09:43PM (#16073728)
          You know, I was actually going to mention FF7 but believed my biases were too much in play to mention it (last FF that I played).

          It's following still astounds me today, as I figured years ago that it's popularity would have waned with the new games/systems.
  • Art vs commerce (Score:5, Insightful)

    by payndz ( 589033 ) on Saturday September 09, 2006 @05:02PM (#16072595)
    McNamara wonders if video games are stigmatized because they are a mostly commercial venture.

    Because movies, of course, are made for no more reason than pure artistic expression...
    • by Ruff_ilb ( 769396 ) on Saturday September 09, 2006 @09:31PM (#16073687) Homepage
      Heck, look at Shakespeare! He was writing to make a living too - in no way was he writing for posterity. This is evidenced by the fact that he didn't even release printed copies of his work (only until after his death were such copies made, which is why we've lost several of his plays), because that wasn't profitable.
  • by Rowan_u ( 859287 ) on Saturday September 09, 2006 @05:02PM (#16072596)
    Games probably haven't been very good at pulling together into a cohesive art form so far; however, film also had a terrible time getting its act together, wasting years copying stage plays before discovering its own language. Personally, I think that games actually have far more potential than any of the other artistic mediums, especially as they encompass most of the other forms of art within each game. Read more of my ideas on this subject below.

    http://www.thegamechair.com/2006/02/03/games-as-li terature/ [thegamechair.com]
  • by DesireCampbell ( 923687 ) <desire.c@gmail.com> on Saturday September 09, 2006 @05:03PM (#16072601) Homepage
    Of course video games are art. An interactive visual narrative is still a narrative. Simple games, like Tetris and other plotless games, are simply "games" but almost all video games incorporate some kind of plot or story. "Are video games art"? The answer is 'yes'. Video games are art, just like novels, comic books, films, paintings, and a guy hitting a watermelon with a sledgehammer.

    "Good art" is another question entirely.
    • by KillerDeathRobot ( 818062 ) on Saturday September 09, 2006 @05:42PM (#16072753) Homepage
      I would venture to say that video games are, or at least have the potential to be, more "art" than a lot of the things we call art nowadays. I think an important aspect of art really lies in the interactivity between the artist and the viewers. Art, at its core, is a communication medium. Artists use symbols and approximations and facsimilies to communicate ideas, emotions, thoughts, intents and all the sorts of things people like to communicate to each other. But whereas a painting is akin to a letter, a one-way communication, a video game is or can be akin to a real conversation or dialogue. Videogames are essentially technology allowing artists to take the communication of art to a new level, one which is truly interactive.
    • by mrraven ( 129238 ) on Saturday September 09, 2006 @06:11PM (#16072860)
      I think you hit the nail on the head when you ask "are they GOOD art." Of course video games COULD be good art, but 99.999% are not. Is Myst perhaps good art? Perhaps, but I'd argue even Myst doesn't touch us at the level good art touches us which is in a region of the subconscious beyond words. I have never seen a video game with wabi sabi. Photographs and movies yes, video games not yet.

      http://en.wikipedia.org/wiki/Wabi_sabi [wikipedia.org]

      Most video games are good at adding more, as in higher resolution graphics, faster, more explosions, more team play, etc. But how many video games try to reach less and the still point at the center of our being as described by T.S. Eliot in Burnt Norton?

      "At the still point of the turning world. Neither flesh nor fleshless;
      Neither from nor towards; at the still point, there the dance is,
      But neither arrest nor movement. And do not call it fixity,
      Where past and future are gathered. Neither movement from nor towards,
      Neither ascent nor decline. Except for the point, the still point,
      There would be no dance, and there is only the dance."

      http://www.tristan.icom43.net/quartets/norton.html [icom43.net]

      Perhaps there is such a game I haven't seen that has these qualities, perhaps Spore will be it, but if such a game exists I haven't seen it.

      You can write me off as a pretentious old dude who "doesn't get it," but I still say video games could be art but aren't yet. Where is the Ingmar Bergman, the Picasso, the Public Enemey? Sorry I just don't see it yet.

      http://en.wikipedia.org/wiki/Ingmar_Bergman [wikipedia.org]
      http://en.wikipedia.org/wiki/Public_Enemy [wikipedia.org]

      • by Omestes ( 471991 ) <omestes@gmail . c om> on Saturday September 09, 2006 @06:37PM (#16072934) Homepage Journal
        I think there has been some attempt at art, though. Katamari (however its spelled), for example contained a surrealistic simplicity. A game like Killer 7 had potential of being very much art (narrative and style), but sadly it was limited by its format somewhat, if it was a move, though, it would have been a cult hit. Then we have a game like Wind Waker (Zelda) which tries very hard to be artistic.

        I think the problem is contextual, right now we can't see them as art, because we live in a time when art is defined by a limited scope of possible mediums. Just like movies back at their advent, they were something to waste time, offer shallow entertainment, but in retrospect we can call some of them art. Granted recognition will only be granted to >1% of the titles out there now, but I can see it happening. How this judgement looks when it comes is a mystery though. Will they be art-as-engineering (the Golden Gate bridge, Chrystler building), art as in movies, or books? A weird combo of the three?

      • by paeanblack ( 191171 ) on Saturday September 09, 2006 @06:56PM (#16073001)
        Of course video games COULD be good art, but 99.999% are not

        That's true for all forms of art.

        You can write me off as a pretentious old dude who "doesn't get it," but I still say video games could be art but aren't yet. Where is the Ingmar Bergman, the Picasso, the Public Enemey? Sorry I just don't see it yet.

        You hold the keys to open your eyes and unlock your mind. Nobody else can do that for you. Prejudice towards an entire artistic medium is not pretention, it's decrepitude.
      • by ultranova ( 717540 ) on Saturday September 09, 2006 @06:57PM (#16073005)

        I think you hit the nail on the head when you ask "are they GOOD art." Of course video games COULD be good art, but 99.999% are not. Is Myst perhaps good art? Perhaps, but I'd argue even Myst doesn't touch us at the level good art touches us which is in a region of the subconscious beyond words.

        They aren't. Neither is anything else. "Art" isn't a property of an entity; no object has the power to touch us on the subconscious or any other level, it is us who reach out to touch it. "Art" is in the eye of the beholder. It is possible to find deep and fundamental meaning from a circle of stones sitting on sand, from a comic book, from a painting, or from clouds in the sky.

        That's why the question "Are videogames art" is meaningless. "Art", for me, is whatever I choose to interpret as art; this may or may not coincide with someone else's choice.

        Of course this is all completely separate from the technical skill of whoever made the drawing, composition, or 3D model in question. A stickman is a stickman. But that isn't really relevant to this debate.

        I have never seen a video game with wabi sabi. Photographs and movies yes, video games not yet.

        Chrono Trigger / Cross ? Final Fantasy 7 ? Maybe even Harvest Moon or Princess Maker 2 ? All of those can bring about melancholy, if you let them. It is possible to look at anything and feel nothing; it is possible to look at anything and be moved to tears. Again, it's all in how you choose to look at it.

        • by mrraven ( 129238 ) on Saturday September 09, 2006 @09:08PM (#16073601)
          Nice try at relativism but the world doesn't really work that way. There is a reason we still read Dostoevsky and not other dime store novels of the same era. Some art works for whatever reason have lasting value, and other don't. The best way to express why they have lasting value is that they move us in a non trivial way and give us deep insights into what it means to be human.

          Note lasting value does NOT equal boring, I predict that the Sex Pistols, Radiohead, Spike Lee movies, Public Enemy and the art of David Hockney will also have lasting value and these are all radical non boring artists. By lasting value I mean that we will listen to or watch and admire the works of these artists 50 years from now. The trick of course of identifying which works have lasting value in the present which is a very tricky proposition. Perhaps there are video games that will have lasting value, the original Sim City and Myst seem to point in that direction but even these high quality games don't move me very deeply, sorry. Again perhaps there are games capable of moving people in non trivial, non melodramatic, or visceral ways, but I haven't seem them yet.

          I think the fundamental problem with video games now is that they are an ephemeral medium very tied to having the latest video card and processor, and may not even viewable at all in 50 years except in crude emulations. This is not does not mean that this isn't capable of change, but it does mean it's hard to make a work of lasting art on a moving platform. Perhaps this is the reason that 3-D post cards from the turn of the century left us nothing of lasting value. Again video games MAY transcend being a novelty item in historical terms but to me they haven't proven that proposition yet.

          http://www.sandiegohistory.org/collections/stereoc ards/stereocard.htm [sandiegohistory.org]

          Another problem is that artistic masterworks are identified strongly with the personality of their creators, where as video games don't have that same strong personality and are identified more with their publishing houses than their authors. Again not that these things can't in theory be overcome but to not even acknowledge them as hurdles and to go for easy relativism would be very naive.

          • by ultranova ( 717540 ) on Sunday September 10, 2006 @05:55AM (#16074973)

            Nice try at relativism but the world doesn't really work that way.

            Look at this whole discussion. Everyone is offering their opinion about whether games are art or not. Seems to me that they are all referring to their personal understanding of what art is, and that those understandings do not neccessarily meet. In other words, this very discussion seems to point towards art being relative.

            Nice try at relativism but the world doesn't really work that way. There is a reason we still read Dostoevsky and not other dime store novels of the same era. Some art works for whatever reason have lasting value, and other don't. The best way to express why they have lasting value is that they move us in a non trivial way and give us deep insights into what it means to be human.

            It isn't particularly surprising that several people find artistic value from the same subject; they are, after all, all humans and have their brains wired in basically same way. That does not invalidate my point: that "art" is not a quality of the object being examined but rather something that is created in the brains of the watcher.

            I also repeat my point about watching clouds and finding shapes - and maybe even deep insights - there.

            Perhaps there are video games that will have lasting value, the original Sim City and Myst seem to point in that direction but even these high quality games don't move me very deeply, sorry.

            A management simulation rarely moves people to tears :).

            Again perhaps there are games capable of moving people in non trivial, non melodramatic, or visceral ways, but I haven't seem them yet.

            I named a few. And "melodrama" simply means that the emphasis is on the plot; so unless you are saying that only character driven stories can be art, I'm a bit confused about what you're trying to say.

            I think the fundamental problem with video games now is that they are an ephemeral medium very tied to having the latest video card and processor, and may not even viewable at all in 50 years except in crude emulations.

            Both Chrono Trigger and Chrono Cross can be played in perfect emulators (ZSnes and Epsxe, respectively), where "perfect emulator" is one which reproduces original graphics, sound and program flow exactly as it was in the original hardware (both emulators are also capable of filtering graphics to improve them), so I'm a bit uncertain what you mean by "crude".

            Again video games MAY transcend being a novelty item in historical terms but to me they haven't proven that proposition yet.

            Since there are emulators that play nearly every game of such obsolete systems as NES, SNES and Playstation already, and since they seem to be quite popular, I'd say that it has been proven.

            Another problem is that artistic masterworks are identified strongly with the personality of their creators, where as video games don't have that same strong personality and are identified more with their publishing houses than their authors.

            Video games are usually produced by a group of people instead of a single person, and are identified with that group; usually the group forms some kind of development house company for legal reasons. Different development houses tend to produce very different games.

            Again not that these things can't in theory be overcome but to not even acknowledge them as hurdles and to go for easy relativism would be very naive.

            Well, until someone can come up with a definition of art that actually defines anything (as opposed to making vague references about "touching people on the subconscious level" or something else that can't possibly be verified) and is not completely arbitrary ("t

            • by mrraven ( 129238 ) on Sunday September 10, 2006 @11:36AM (#16075834)
              Why do think 3 D steroscope cards left nothing of lasting value? You have not addressed the idea of lasting value in your post despite how verbose it is, lame.
            • by mrraven ( 129238 ) on Sunday September 10, 2006 @12:25PM (#16076104)
              I have hunch (art dudes have hunches :)) that the people arguing art is completely relative are techies, and that you aren't relativists in your own field so let me give you some examples that may ring true in your field so you'll get it. Programming has certain canonical texts like "The Mythical Man Month," and "The Cathedral and the Bazaar," and "The Art of Computer Programming" by Knuth.

              http://en.wikipedia.org/wiki/The_Mythical_Man-Mont h [wikipedia.org]
              http://www.catb.org/~esr/writings/cathedral-bazaar / [catb.org]
              http://en.wikipedia.org/wiki/The_Art_of_Computer_P rogramming [wikipedia.org]

              I think you will grant me that these texts are more important and insightful than the latest J random "dummies" guide to writing AJAX or whatever the latest programming fad is. WHY are they more important? Because they offer deep insights into the very nature of coding that transcends any particular coding language or time or place. They are books that give you many ah-ha type insights. Well art works the same way, the way artists train themselves is by looking at works that contain deep insights into the human experience like Guernica:

              http://www.pbs.org/treasuresoftheworld/guernica/gm ain.html [pbs.org]

              If the artist has a VERY RARE combination of creative insight, and skill, they may produce another work as insightful as Guernica but it's about as likely as J Random programmer being as insightful about coding as Turing or Knuth.

              Back to the original subject I believe it will be obvious when video games produce their Guernica because it will produce a powerful reaction and will be discussed everywhere even by ordinary people on the street like Guernica and Citizen Kane were as soon as they were released.

              http://www.filmsite.org/citi.html [filmsite.org]

              These are works of genius which in themselves have the power to move people unlike subjective interpretations of clouds. Again this is not to say that video games aren't capable of producing good art with this level of insight but I sincerely suspect it hasn't happened YET or I would have heard about it, in fact everyone will hear about it, it will rock the world in the same way the Beatles, Bob Dylan, or Jimi Hendrix, or Patti Smith, or Public Enemy did by bringing true artistic insight into the pop culture of rock and roll.

              Where is video games Knuth, Turing, Picasso, Hendrix? Hint it's not going to be obscure when it happens, it will likely start an entire movement in video games when it happens just like surrealism was a movement in the arts, and the hippies, punk, and hip hop were movements in music and the entire culture. Has ANY video game transformed the culture in this way? I don't think so.
              • by mrraven ( 129238 ) on Sunday September 10, 2006 @12:42PM (#16076175)
                And this is not just genre snobbery. Comic books became graphic novels when Art Spiegleman wrote Maus about the holocaust. This was again almost instantly recognized as a true work of art and he is exhibited at the Museum of Modern Art in New York along side Picasso, Warhol, etc. Call me when the Museum of Modern Art exhibits some video game screen shots.

                http://www.ithaca.edu/news/release.php?id=394 [ithaca.edu]

                There are such a thing as standards, until video games grow up and get some standards and move beyond sophomoric relativism they can be guaranteed to never produce a work of greatness. Why, because guess what like all great things good art is hard work and relativism encourages laziness. Why bother to strive to produce great and moving art if everything is just the same and no different than clouds drifting by in the sky in it's level of attainment?
  • by Klaidas ( 981300 ) on Saturday September 09, 2006 @05:04PM (#16072603)
    Well, I would not consider GTA as art, but some graphics really are art like projects for ImagineCup [microsoft.com] But those are more like demos, not games.
  • by CrazyJim1 ( 809850 ) on Saturday September 09, 2006 @05:11PM (#16072628) Journal
    The question arises though is Vaporware art. When someone says Duke Nukem forever, your mind conjures up some imagery. I'd say Vaporware maybe more artistic than text adventures. You really have to imagine good to imagine a game that's never been made.
  • by niceone ( 992278 ) on Saturday September 09, 2006 @05:15PM (#16072633) Journal
    Well, I think they probably are, but bringing up the budget and number of pages they wrote is kind of missing the point.
  • by LordZardoz ( 155141 ) on Saturday September 09, 2006 @05:27PM (#16072690)
    As a game developer, I would say that games are not quite art. There are a great many aspects of a game that can be considered art. The games visuals, the music composition, and the story are all art. But simply because the medium can make great use of art, not all aspects quite qualify.

    The definition of art, for example, does not quite cover things like the gameplay design, the AI, and the game mechanics. Can anyone here actually consider the game Pong as art?

    The word 'art' is all about aesthetic properties of the object or thing in question. Pong proves its possible to have a solid game with essentially nothing in it that is aesthetically pleasing. The sound effects suck, the graphics suck, and there is no narrative what so ever. It is still very much a game, but it is not art.

    It is possible to create a game that has very compelling art that utterly fails as a game due to ill conceived controls, or having other short comings that basically make the game unplayable.

    Art can make a game much better, but that does not mean video games in general are art. So to paraphrase the C++ inheritence concepts from Effective C++:

    Games possess a 'has a' relation ship to art, not an 'is a' relationship.

    END COMMUNICATION
    • by Khuffie ( 818093 ) on Saturday September 09, 2006 @06:58PM (#16073009) Homepage
      Do you consider photography to be art? Do you consider every single photo out there art?

      Feel free to replace the word 'art' with paintings, movies, statues, sculptures, etc.

      Art is subjective. This whole question is pointless.

    • by Bodrius ( 191265 ) on Saturday September 09, 2006 @07:23PM (#16073109) Homepage
      I have to disagree with that as a categoric statement, because the same thing can be applied to any other artistic medium.

      Just because a movie can be art, doesn't mean that moving pictures => art. Is an infomercial art? Is a self-help book literature? What about a cooking book or a chemical catalogue?
      And yet we could create art in the shape of infomercials, and literature in the guise of recipe books.
      The definition of art does not quite cover film development, typography or grammar for that matter. But we accept art for the product it is more than by the specific techniques used.

      On the same vein, it is true most games are not art, but rather use art for their own purpose. That doesn't mean you cannot create art in the form of a computer game, and I think the industry has done so (accidentally or not) in ocassion.

      But you do have a great point in that Art and Gameplay are independent. The (great game, lousy art) and (lousy game, great art) tuples are actually quite common. What I think is more open to question is whether these two elements are orthogonal, or actually interfere with each other.
      Is a good interactive game by definition not-art? Or is good interactive art by definition a lousy game?

      Ebert and co have an interesting point in that games are, by definition, a surrender of the authorial control that is central to art. But that is not an entirely new concept in art; audience participation has been around for a long time, with admittedly mixed results.

      Personally, I think there are games that also fit in the concept of interactive art, I'm just not sure they are the best games (or the best art) by nature. Maybe they cannot be. Fortunately, good art in other mediums tends to have interesting influences in entertainment in general, regardless of how entertaining the original piece was.
    • by Ayanami Rei ( 621112 ) * <rayanami&gmail,com> on Saturday September 09, 2006 @10:35PM (#16073952) Journal
      Pong is most certainly art (moreso than many other games).
      It is that achieves a satisfactory experience through the user's experience that is much more than one would expect when looking at all the pieces individually (sound, graphics, interface).

      You could have a massively hyped game with great individual assets (think Daikatana), yet the composition and feedback loop with the user is decidedly lacking. Some character models could be very artistic, but the whole combined product is forced; dead.

      Pong is the opposite and it succeeds with the sparse resources allocated to it. That is what I believe makes it a work of art. It is the precisely the unity of design, mechanics ... the whole thing coming together and having a significant impression upon the user that makes it artistic.

    • by SheHeItThey ( 994345 ) on Sunday September 10, 2006 @02:01PM (#16076537)
      Just because Pong does not (necessarily) contain pretty pictures and music doesn't mean it's not art. The gameplay itself can be art.

      I consider games to be art because the design goals of them are to entertain, not to be useful. Pong is for having fun, not for demonstrating how balls bounce off surfaces.
  • Penny Arcade (Score:3, Informative)

    by ResidntGeek ( 772730 ) on Saturday September 09, 2006 @05:29PM (#16072695) Journal
    http://www.penny-arcade.com/comic/2000/03/01 [penny-arcade.com] Penny Arcade settled this shit back in 2000.
  • by AEther141 ( 585834 ) on Saturday September 09, 2006 @05:33PM (#16072715)
    Art is about expression of the self, about sharing an emotional experience with someone else. Movies, music, paintings and poems express a broad range of emotions and often in a profound manner. People cry in movies. People define their relationships with 'our song'. These forms can be about anything and can express any emotion. Many examples of these forms (hollywood blockbusters, bubblegum pop) may have little or no artistic merit but that does not invalidate the large body of important work. Good art is generally ageless. A very few games are perhaps sufficiently fluent and emotionally sophisticated to qualify as art (maybe Max Payne, maybe Final Fantasy, some others) but those are so few as for games not to be recognisable as an artform. Like very early cinema, games are an amusing novelty that may well flourish into a fully fledged art form but are currently in their infancy. The vast majority of games offer little more than exhilaration and distraction, no more artistic than a Lumiere short.
    • by vga_init ( 589198 ) on Saturday September 09, 2006 @05:49PM (#16072785) Journal

      Art is about expression of the self, about sharing an emotional experience with someone else. Movies, music, paintings and poems express a broad range of emotions and often in a profound manner.

      Considering that games usually always contain "movies", music, "paintings" (ie hand-drawn or modeled artwork), and sometimes even poetry, it's hard to understand your objection. Not only do I think that video games fit your own definition of art, but also that your definition of art is too limited to really define what art is.

    • by paeanblack ( 191171 ) on Saturday September 09, 2006 @08:26PM (#16073391)
      A very few games are perhaps sufficiently fluent and emotionally sophisticated to qualify as art but those are so few as for games not to be recognisable as an artform.

      That is true of every single artistic medium. With movies, music, painting, poems, etc., you are simply cherry-picking the ageless masterpieces and forgetting the massive flood of raw sewage they float on.
  • by MuNansen ( 833037 ) on Saturday September 09, 2006 @05:40PM (#16072743)
    HL2 I think is the greatest example of art for games so far, though Ico and Shadow of the Colossus are certainly qualifiers as well. Why do we care what Roger Ebert thinks, though? He's the only movie critic whose opinion I even care about, but he's only a movie critic. He knows NOTHING about games. Even his friend "experts" know nothing. I remember them talking about Doom being the height of gaming. That's like saying a Bruckheimer movie is the height of cinema. He just doesn't know. We gamers do know, though. Games most definitely are art.
  • by use_compress ( 627082 ) on Saturday September 09, 2006 @05:52PM (#16072799) Journal
    I think Richard Serra [pbs.org] (the noted sculptor) gave the best definition I've heard on Charlie Rose a few years ago. Charlie asked him if he would ever collaborate with Frank Ghery. Serra said no, that the difference between art and architecture is that art is necessarily useless and therefore architecture is out of his domain of expertise. Richard Stalman utilizes a similar definition with regards to what he considers can constitute intellectual property. He maintains that it is ethically valid to charge for things that are only meant to be appreciated (e.g., music, literature) and invalid to charge for things that have a practical use. (e.g., productivity software, compilers, etc...) These definitions seem to lend themselves to the idea that video games can, in fact, be art, as long as they exist only for pleasure. However, when one considers competitive aspects of certain games, they become more like sporting events than literature. I think that we can all agree that the game of football or golf isn't art. This leads me to think that video games are a new type of applied art, like architecture. Architecture is art applied to engineering-- that is, it not only involves making a building stand up, but making a building that stands up and meets certain aesthetic criteria. Video games could be art applied to sports-- creating an artistic venue that responds to a unique game. Therefore, I'd have to say that the answer is strictly no. However, it's a semantic distinction, and it does not mean that video games, like architecture, should be excluded from the contemporary art community.
    • by Omestes ( 471991 ) <omestes@gmail . c om> on Saturday September 09, 2006 @06:54PM (#16072993) Homepage Journal
      art is necessarily useless

      Sounds like Jean Baudrillard's take to:

      Since a long time art pretends to be useless (it was not the case till the 19th century, where, in a world that was not yet objective nor real the question about useful- or uselessness was not even to be raised). It is therefore logical that it should have a predilection for trash and waste, which is also useless. To turn any object into a piece of art you just have to make it useless. What the ready-made achieves by taking away the function from the object, without changing it in any way (by the way, Duchamp was not so obsessed with the ready-made : he said "One ready-made from time to time, but not ten a day !")


      From this article [egs.edu] from Baudrillard. Granted I'm not sure how much I agree, but I think the art as "funtionless" arguement is wholly a new idea springing only from the early part of the 20th century. We still recognize great arcitechture as art, such as the Golden Gate Bridge, the Chrystler building, Notre Dame, and part of the beauty of these lies in their functionality. Granted I also see some industrial design as art, such as the style of the iPod and the OS X interface, as packaging simplicity into a complicated form.

      I think art is a pinched definition. If we claim art is "functionless" can't we claim that art's purpose or function then is to be "functionless", defeating its own definition. Art is purpose driven, it exists to do something. In the end it may just be "art is what our culture collectivly calls art"
  • by digitalderbs ( 718388 ) on Saturday September 09, 2006 @05:53PM (#16072804)
    However, I like many people, have video game music on their iPods alongside "real" artists, and I'll replay FMV sequences or whole games because I enjoyed the story -- just as I would re-read a good book.

    Also, there is an aspect of timelessness to art. Quoting Ebert (and his main argument) :

    ...no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, film-makers, novelists and composers.
    The video game age is very young, and this perception will inevitably change as it matures. I'll encourage my kids to play Final Fantasy and listen to Nobuo Uematsu.
  • by SharpFang ( 651121 ) on Saturday September 09, 2006 @05:57PM (#16072820) Homepage Journal

    That's the problem: Games could be art. And games that would be art, would likely be good games (unless you screw up the gameplay/interface part). But unfortunately: 170 pages describing cinematic moments, and 1,200 pages detailing interactive events - this is not art. This is craft, and a low craft. Industry. Production. Manufacturing.

    Yeah, the "entertainment industry" is just that. Industry. Recent discussion about Episode 1 commentary [slashdot.org] was just about that - good plot well blending with the gameplay and the gameplay not breaking immersion into the plotline. Most of game plots are crafted, not created, projected, not inspired. It's bad, boring writing, broken even worse for making some "fun" gameplay elements possible. "The player may feel tired with combat by now so we introduce a physics puzzle arena here" and the player feels "oh god, another puzzle arena" instead of getting interested with how it influences or is influenced by the world events. Who, why built this nonsensical contraption, what for? The answer is one: developers, to keep the player occupied. The rebels wouldn't have time, condition and need to build this - it would take them a week to make, and you can't spend two minutes without being shot at. It's not their security device, it's a physics puzzle. Immersion broken. Or the player is to follow Mankar Camoran to the Paradise. So despite the fact that according to the game he's supposed to be your worst enemy, and should be killed at all cost, if using all your creativity you managed to smuggle your super-poison, super-dagger and all kinds of useful spells into the shrine, then you manage to stab him with the poisoned dagger before he makes it to his portal, he falls to the floor, you get a message saying he's unconscious (a quest character - cannot be killed) then he stands up and departs through the portal. The game simply cheats on you because the plotline dictates you're not supposed to kill him there. Horrible, horrible breaking of immersion. Craft, not art.
  • Is $THING art? (Score:4, Insightful)

    by MrNougat ( 927651 ) <ckratsch@noSPAm.gmail.com> on Saturday September 09, 2006 @06:13PM (#16072864)
    Yes. No. Maybe. Depends.

    I've often considered that the thing which is most functional for its purpose is the best art. Think "chair." Four legs, seat, back. A perfect representation of "that upon which people sit," and you can actually sit on it.

    So let's think about videogames. Are they art? Is Monopoly (the board game) art? Is chess? Is a paper airplane? Is masturbation? All these things entertain us, in one form or another.

    Fact is, whether or not $THING is art is wholly subjective, depending on the person making the determination. Beyond that, there's whether or not $THING (which may or may not be art) is good art or bad art.

    That's a whole other discussion.
    • by kansas1051 ( 720008 ) on Saturday September 09, 2006 @09:22PM (#16073646)
      Fact is, whether or not $THING is art is wholly subjective, depending on the person making the determination

      Courts typically determine if something is "art" based on its cost. If $thing costs more than its utilitarian value, then its art. For instance, if $thing = Wal-mart chair, and if someone will pay me substantially more for the Wal-mart chair then it sells for at Wal-mart, $thing is art and I'm an artist.

      The best real-world example I have found is a woman in NYC who has sex with men on videotape for money. She charges > $20,000 for this and her tapes are displayed at respected art studios. Various legal minds think she could not be convicted of prostitution, because she charges 5x the market rate for her performances, so they must be art. AFAIK, she has never been arrested despite being well known.

      • by MrNougat ( 927651 ) <ckratsch@noSPAm.gmail.com> on Saturday September 09, 2006 @10:15PM (#16073870)
        TCourts typically determine if something is "art" based on its cost. If $thing costs more than its utilitarian value, then its art.


        I can see that as being a legal definition of "art." Following that, the question "Is $THING art?" is unanswerable, being that no context is stated. "Is $THING legally art?" is a question that can be far more easily debated, as would be "Is $THING relatively art?" (example: a sculpture is art, because there are a wide variety of similar historical examples which are almost universally considered "art").

        So, when asking "Are videogames art?" one must provide a context. "If a movie with multiple endings, where the ending is chosen based on the input of the viewer is art, then are videogames art?" To that I would say yes.

        The best real-world example I have found is a woman in NYC who has sex with men on videotape for money.


        You make my friends list simply for knowing that. Got a reference?
  • Define: art (Score:4, Interesting)

    by mr1337 ( 799579 ) on Saturday September 09, 2006 @06:13PM (#16072866)
    Let's define art.

    Art: The products of human creativity. (Source [princeton.edu])
    Art: The expression of creativity or imagination, or both. (Source [wikipedia.org])
    Art: The formal expression of a conceived image or imagined conception in terms of a given medium. (Source [k12.ca.us])

    With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.
    • Re:Define: art (Score:4, Insightful)

      by Cal Paterson ( 881180 ) on Saturday September 09, 2006 @08:49PM (#16073524)
      With these definitions, I consider video games to be art. I always have considered them art. They are simply an expression of human creativity. Being on an interactive medium only adds to the art.

      Mankind has been try to define art for thousands of years, and, you know, I'm not sure you quite solved it with three links and a few sentences.
  • by dcollins ( 135727 ) on Saturday September 09, 2006 @06:38PM (#16072936) Homepage
    More Sport than Art. (Former game designer/developer here.)
  • by tm2b ( 42473 ) on Saturday September 09, 2006 @06:43PM (#16072958) Journal
    Frank Zappa had a great view of what constitutes art.

    Art is anything that somebody intentionally makes and then points at and says, "that's art."

    That's it.
  • by Conspiracy_Of_Doves ( 236787 ) on Saturday September 09, 2006 @06:54PM (#16072992)
    Let's refine the question. Is 'Citizen Kane' art?

    Now how about 'Ace Ventura: Pet Detective'?
  • by Bones3D_mac ( 324952 ) on Saturday September 09, 2006 @07:58PM (#16073250)
    Near as I can tell, by refusing to grant things like videogames entry to respected art, they are indirectly defining art as a medium that is static in nature. Any item that can be directly influenced and changed through human interaction is disqualified.

    So how does this apply to other outlets of human creation... like patents or copyrights?
    • by no reason to be here ( 218628 ) on Saturday September 09, 2006 @08:48PM (#16073517) Homepage
      except that a great deal of modern art is precisely concerned with human interaction and transformation of the art object. I feel very ill at ease speaking about art much as my S.O. is getting her master's in art history and always seems to show me how woefully inadequate my artistic knowledge is, nevertheless, I will try to supply an example. at a museum that I went to once (I don't recall which one, precisely-I'm fairly sure it was the Dallas Museum of Art) there was a piece consisting of a metal structure and pieces of green candy in plastic wrappers. Many pieces. And I took one. As did many other people, b/c that was part of the piece and the artist's intent--people interacting with the piece by taking a piece of candy. Not to mention that much of contemporary drama and performance art has audience participation as a key component of the piece.

      Even the so-called "static" arts are dependent on the interaction of the viewer. Much of what has been done in the arts in the last century has been to get people actively involved at looking at the work, examining it, not just passively staring at it.
      • by Bones3D_mac ( 324952 ) on Saturday September 09, 2006 @09:45PM (#16073738)
        except that a great deal of modern art is precisely concerned with human interaction and transformation of the art object. I feel very ill at ease speaking about art much as my S.O. is getting her master's in art history and always seems to show me how woefully inadequate my artistic knowledge is, nevertheless, I will try to supply an example. at a museum that I went to once (I don't recall which one, precisely-I'm fairly sure it was the Dallas Museum of Art) there was a piece consisting of a metal structure and pieces of green candy in plastic wrappers. Many pieces. And I took one. As did many other people, b/c that was part of the piece and the artist's intent--people interacting with the piece by taking a piece of candy. Not to mention that much of contemporary drama and performance art has audience participation as a key component of the piece.

        Even the so-called "static" arts are dependent on the interaction of the viewer. Much of what has been done in the arts in the last century has been to get people actively involved at looking at the work, examining it, not just passively staring at it.


        Which brings us back to the original issue... how can something so broadly defined as "art" possibly exclude video games without forcing otherwise "legitimate" art forms to be excluded as well? Just about any arguement that can be made to justify the exclusion of video games would also apply several other widely accepted forms of artistic expression, such as the exhibit you describe.

        The fact is, there is no way to legitimately define video games in manner that makes them unqualified to be considered as "art". It's an entirely political movement designed to limit video games from enjoying the same protections afforded other art forms, under the pretense of protecting children. Of course, in making such an argument, it does open the doors to giving things like child pornography similar protections. (Interesting thought... is possession or creation of non-photographic items that depict sex acts with children enough to convict someone as a sexual predator?)
    • by ith(4mor3) ( 989845 ) on Sunday September 10, 2006 @10:22PM (#16078421) Homepage
      When I play a game, it's a work of art. Seriously, I'm creating a dynamic, variable expereince for myself from a set of hardware and software tools. Why should the fact that I intereact with a video game disqualify it as art? I interact with all other forms of art: I adjust the angle and distance with which I view a painting, there is a variety of ways I can tweak and play around an mp3 while listening to it with Winamp, my DVD player has more buttons to control movies than my PS2 and GC combined have to control a game, and I attach meaning to a work's sights and/or sounds further manipulating them beyond the original, raw sensory information I had received.

      Physical and mental interaction is true of all art forms. I know that when I write a story, I'm not writing with complete control. The reader will give meaning to my words and create a text different than I had intended and possibly a better one. The reader is creating an experience from the tools I've provided. Such reading is an integral part of the art of writing. Otherwise, they're just meaningless symbols. And if I make a game out of the same story, the story evolves into a more interactive form with more room to explore and more potential for meaning attachment. The story doesn't cease to exist and neither does the fact that it's art. Games simply give more ''authorial control'' to their users than other works of art. In doing so, games are more postmodern than the arts of the past and many of those that are emerging.

      Also, video games themselves are syntheses of other art forms. One might be able to argue about how well they are assembled, but even if a work art is produced through undeveloped skills, it doesn't cease to be art. And the parts of games some may claim are non-art (AI, game play) are just as much art as others, since they are representations, alterations, and extensions of reality (human intelligence, movement and physical intaction with objects), which is what art does.
  • by localman ( 111171 ) on Sunday September 10, 2006 @01:09AM (#16074465) Homepage
    It's all subjective, but my personal working definition for art is "a creative work intended to inspire emotion". If you balk at the idea of intent being part of the definition, you might prefer "a creative work that inspires emotion", which puts classification into the hands of each audience member. In either case I think video games can qualify. There's a bunch of people who won't every accept it because it doesn't inspire emotion in them. There are people who don't believe any music has been recorded since 1960. It doesn't matter. If it's art to you it's art.

    Cheers.
  • by l3v1 ( 787564 ) on Sunday September 10, 2006 @01:33AM (#16074522)
    being driven by sales is a good thing

    While I believe the creating process of a video games to be very close to what we'd call "art", and game design usually probably needs or involves a lot of creative thinking and production, I won't ever call any production process being driven by sales goals "art". It's just that, a production process, like factories do. Like parfume companies do, like cloth companies do. They produce products that are likely to be paid for by the masses in order to gain profit. Nothing else. Artists [well, in my onw little world] create things driven by their imagination, inner creative forces, a need to express themselves in a special way. Of course I'm also living in this world and I know everybody has financial needs. Still, I refuse to think of artists like commercial product fabricators. This whole issue is always taken up by some people who would like to be taken as artists, and they always take two approaches: either try to raise themselves to the level of real artists, or try to make an image of the artists that would seemingly bring them down to their level. Here they say we are artists and being creative with sales goals is an extra feature. Well, famous painters also painted painting for orders for money. But fame usually didn't came from those works. Working driven by sales goals will create works that are fashionable, that can be sold [hey, this is your goal, right] in masses - art is very often not about that.

  • by Eideewt ( 603267 ) on Sunday September 10, 2006 @01:50AM (#16074563)
    It's a waste of time to even think about this question. Every work has many aspects worth noting, and none of them appear or disappear based on whether the establishment is willing to call it art. A person interested in art for its own sake doesn't care whether the work in question is a bona fide work of art, because that person is busy experiencing and examining the work. The only people who really care about whether something is art are the ones whose egos stand to gain from it: artists and art critics. Artists because they are fragile and need to be validated, and art critics because they would be out of a job (and worse, a reputation!) if everyone noticed that "art" is an insignificant distinction.

    I don't mean to recommend that we lower our standards -- certainly some works are more worthy of note than others -- but a work's worthiness does not depend on where it falls on the "art" continuum. It depends on many orthogonal factors which are different for every medium, and are only apparent to those with deep knowledge of the field. It's worth mentioning here that art experts, by and large, are not video game experts. They are in no position to make any sort of judgement about video games, whether that judgement is (artp video-games) or something entirely different.
  • by insomnyuk ( 467714 ) on Sunday September 10, 2006 @02:18AM (#16074633) Journal
    was done as an entirely commercial venture. I wonder very much how much thought went into that part of the commentary for this story.
  • by tgibbs ( 83782 ) on Sunday September 10, 2006 @10:07AM (#16075432)
    I don't know if Shadow of the Colossus is comparable to Leaves of Grass or Citizen Kane, but I'd certainly put PacMan on the same level with a Warhol soup can.

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