Student Game Postmortem - Chase the Chicken 30
Beth A. Dillon writes "The CMP Game Career Guide website for aspiring developers and game students has been launched, with several useful resources available to people wanting an in to the games industry. As an inspiration, the Student Postmortem: Chase the Chicken details what went right and wrong for an Art Institute of Vancouver project." From the article: "In Chase the Chicken, players assume the role of Chase, the frantic chicken, who narrowly escapes the blade of an oversized and over-zealous Chef. What follows is a ridiculously chaotic pursuit through a South American village with Chef and fanatical villagers clipping at Chase's tail-feathers. Inspired loosely by the opening sequence in the film City of God (Miramax, 2002), the idea was a bit of a tough sell to a team of students... but that's a topic for later."
Give it one thing. (Score:2)
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Re:Give it one thing...or take it away? (Score:4, Interesting)
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You're it.
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tag is different (Score:2, Interesting)
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Eh? (Score:2, Funny)
Results of the postmortem: student died of an overdose of weed, coca cola and essays.
Wow... it's time to go home.... (Score:2, Funny)
Re:Wow... it's time to go home.... (Score:5, Funny)
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"Naturally, we were subjected to our fair share of chicken jokes. We'd routinely test our luck by talking about the game to someone we just met and see how long it took for them to suggest the name Choke the Chicken as a substitute. It got old. Fast. If you were already thinking it, shame on you."
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Originally read as... (Score:1, Redundant)
Re:City of God (Score:1)
"lack of respect for deadlines..." (Score:4, Insightful)
I recently graduated from an art school and at one point was the lead of a similar game collaborative (although we had no programmers...so we had to just create a 3D "animatic" with the art assets). For any students in a similar situation, take this golden rule to heart. Prepare for the majority of your team to slack. Especially if it is an in-class collaborative (What I mean is...no one had to "apply" or "try out" to join the project...they just registered for the class and were plopped into the project). When a passing grade is all that people want, the bare minimum is all you'll be lucky to get out of them.
For those that slack during these projects...don't. The guys/gals that end up with a sleepless semester because they are modeling/uv'ing/texturing/rigging your art assets, while you partied every night, may end up on the employee side of the table during one of your job interviews.
Props to the Chase the Chicken folks for having something playable...some of us fail to get that far... ;)
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You're saying there are employment prospects for art students?? God, what did you smoke at Uni?
Game Never Ends (Score:1)
A shortage of programmers.... (Score:3, Interesting)
This semester my class was canceled for lack of interest. For the first time ever no one signed up for the class. I checked the enrollment in the other classes in the game development curricula and what I see is that the game design classes are full, the game industry classes and production classes are well attended, the game art classes are packed, but the technical classes are empty or nearly empty.
The fact is that it is a lot more fun to do art or design games than it is to code them, and with the number of free, or cheap, game engines out there the need for programmers is reduced. But, if this trend continues it will create a real opportunity for programmers.
Anyway.... if any one in the Austin, Texas area is looking for a hardcore game programming class, let me know, I really like teaching the class. I might still be able to save it.
Stonewolf
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if you want to sign up. Officially, the class has been canceled, but I know Bob will open it if he gets a lot of interest.
Stonewolf