Xbox 360 HD-DVD Player Just for Movies 94
The Gamerscore blog, an official Microsoft news organ, lays to rest the rumours that the HD-DVD drive might be required to play future 360 games. According to them the new HD drive is solely intended to play movies, and will not be used to accesss game content. From the article: "Since announcing the Xbox 360 HD DVD Player accessory at E3 2006, we've been clear that it is designed exclusively for playing HD DVD movies. It will not play games on HD DVD. At this point, we haven't seen anything to suggest that next-gen DVD formats offer a better game experience than current DVD. What we do know is that these formats will bring added cost to game developers, disc manufacturing, and could even result in added costs and longer load times for the consumer, which would negatively impact the game experience." This is, of course, not to say another peripheral or future version of the console might require such a thing.
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The PSP is an anomaly
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So there is a limit to how big a game can be, and we've basically reached it -- how many DVD games run to multiple disks? Sure, ther
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Sony has a nice track record of not allowing homebrew. Look at the PSP.
I think leaving yourself the option to add more content cant hurt you.
I agree. But gameplay is what makes a game. The N64 had small cartridges while the PS1 had massive CDs. Sure, some developers left, but there were still great games like Ocarina of Time, Super Mario 64, Goldeneye 007, Perfect Dark, etc.
Also of note is that Microsoft isn't shoving next-gen formats down our throats when it'
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Sony has a nice track record of allowing homebrew. Look at the PS1 and PS2.(and soon enough, the PS3)
Yes, I know the PSP doesn't and yes I think they should do some sort of "sandbox" effort for amateur/hobbyist development.
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Now, at the end of the PS2's life, how many games come on multiple DVDs? I'll wait...
The answer is: none. There are no multi-DVD PS2 games. There's little to no danger of games spilling over the 8GB+ that a dual-layer DVD offers. In fact, more recent games are getting SMALLER as compression techniques improve.
There's no point in forcing people to use Blu-ray on the PS3, it simply isn't needed for
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"What stops Sony from doing the same."
The fact that they have no resources to support the homebrew community to the extent MS can. MS has the advantage of being a tools developer for a VERY fricking long while, with a huge amount of experience gained from Visual Studio and all its derivatives. Sony is not a tools provider. Not to mention MS has been running its own very large service networks (Hotmail, MSN, etc) for a long time and are in a better position to support a mass distribution system such as Liv
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And *you* come off as a super duper Sony fanboy ;)
I suggest you familiarize yourself with MS's less commonly known products. Microsoft isn't just Windows and Office, there's a lot in that company that would place the company in a better position to tackle gaming. I say that MS is better able to target homebrew because they've been doing that on the PC for a good long while, with MS Visual Studio Express. They know how to make good developer tools - I've been coding a good frickin' long while, and MSVC is
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Microsoft slapping a bunch of computer parts into a pint sized box and announcing "Wowzers we have video game console now" doesn't mean that suddenly they are "in a better position to t
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I hate to continue a dead thread, but this just invited for some response...
Walk into your local EB, pick 100 random games for PC and consoles. How many originate from a Japanese studio? Very few I'd say... Besides the obvious ones like Final Fantasy and Metal Gear Solid, the VAST majority of games come from good old-fashioned American (and Canadian, and European) studios. It's not "80%", it's more like "10-15%". The vast majority of the gaming you've been doing for the past decade has been American in or
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I had to see for myself, and just got back from the local Gamespot. I knew your assertion that only 15% of games was hard to believe...but now I have to admit to you that I was similarly off base by stating 80%. I'd have to say that
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Just my $0.02...
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Ugh! (Score:5, Funny)
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Doesn't preclude HD-DVD game extras... (Score:3, Interesting)
Otherwise I can't see how Microsoft can really promote the drive with just the limited selection of movies around at the moment.
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They way Microsoft sees it, you can get a next-gen game console and a next-gen movie player for a price in the same ballpark as the player alone. (This is where the MBAs would start spouting off about "value-added synergy".) If you already have a 360, you can add an HD-DVD player for ~$200 (based on the latest rumours). If not, you can buy a 360 and the HD-DVD drive at the same time, and spend ~$500-$600. That's right around the price range of dedicated HD-DVD players right now, although pricegrabber.com is
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* Or two. Xbox360 + huge power supply + huge HDDVD extension sure is not easy to fit into the living room
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The short, snarky answer: Because PS3 is Blu-Ray.
The more detailed answer: When you bring PS3 into the equation, you're adding the Blu-Ray vs. HD-DVD variable, so let's not solve for it yet.
Making the %HDMOVIE% drive a separate accessory gives the customer the choice of when to buy: at the same time as the console, later, or not at all. Microsoft is reinforcing the "not at all" choice by committing to DVD, not %HDMOVIE%, for game content. Yeah, there are trade-offs because you're duplicating a drive, po
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The same way Sony can promote an entire freakin' console even with the limited selection of movies around at the moment.
Purpose (Score:2)
The differnce is one of purpsose - the HD-DVD drive will only be able to play the very limited selection of titles out now. You'd have to be a very big Serenity fan indeed to play $200 just to play Firefly in HD.
The PS3 on the other hand will be offering a box that can play both games and HD video - so while at first the selection of both will be somewhat limited, there is enough usefulne
Are there any games with multiple DVDs yet? (Score:4, Interesting)
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I love options (Score:4, Insightful)
MS brings up the point I keep pointing out: Next-gen consoles DON'T NEED next-gen media formats. DVD9 is fine.
Sony is still forcing the Blu-Ray format, although the only reason for it is for Sony to push it's agenda that Blu-Ray > HD-DVD. There's no need for Blu-Ray on the PS3. But it's still there. And you HAVE TO pay that premium price ($200 higher than the XBOX 360) even if you never want to watch a soon to be obsolete video format.
Thank you MS for not forcing HD-DVD on us.
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But the reality is that we're on the verge of really huge space-consuming technology: off-line procedural textures, baked detail maps on top of multiple layers of material maps, procedural geometry. These are not run-time jobs. Erosion for instance, can consume hours of CPU time, and artists always
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And I still don't see a problem with having a two-disc game. If it keeps manufacturing and development costs down, it's not a big deal to me.
Off topic of what I'm mentioning, but it would be nice, if there were two-disc games, to allow the HD-DVD drive and the built in to read both discs at the same time. Dual drives loading maps would definitely be nice and a a lot faster. Or even to avoid the "Please insert disc 2" screen prompts.
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As for dual drive loading it almost certainly wouldnt work. Try transfering from two different drives to elsewhere at the same time on your computer. Even when they are on different chains and such the peak speed you will reach will be the same as if
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Games where the environment are a vital part of the gameplay, for example, it would not work so well for. For example, consider if Prince of Persia: Sands of Time were procedurally generated.
On the other hand, open ended games like GTA where the environment is not so vitally a part of the gameplay would have an easier time working with a procedurally generated world.
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Not so much, take a look at kkrieger, the textures are coming along wonderfully and whats more they have massive levels of flexability in them. Instead of relying on a fixed image procedural textures can allow for every single use of them to be different. Note that kkrieger is just 96k in total and the 360 could effortlessly run something much more complicated than it.
As for world generation Oblivion is already doing a lot of that. Everyones version of Oblivion will look qu
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Today, but what about 5 years from now. Like many people you aren't considering the fact that the life span for a console is almost 10 years. Do you really think everyone will still be buying DVD's in 7 years? Now I'm not happy about the format war, but thats another issue.
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Just because new consoles come out doesn't mean the previous version just disappears. There are many titles still to be realeased on the PS2.
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If larger disc capacities are needed 5 years from now, then console manufacturers can plan to build the technology into the consoles that they will release 5 years from now. I'm not willing to pay now for technology that won't be needed until 2011, and it'll be 1/4 of the price by then anyway.
Like many people you aren't considering the fact that the life span for a console is almost 10 years.
Rubbish. The life span for a console is only until a better console is released.
Do you
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But I haven't always worked there. I've worked on PS2, Xbox, Gamcube, PSP and PS3 games. Every single platform I've worked on has pushed the capacities of the media we've had to work with for various reasons. Take audio for example. A game with a lot of speech needs a lot of audio, at least until we can get synthesized voices sounding good. Not so bad if you only need to support one language, but us European devs tend to ship games that can support at least
Just wondering... (Score:1)
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1. In the past, speculation on what capacity would be 'enough' has been proven to be foolish.
2. People's uses for media expand to fill the space available. Although as you say, very few PS2 games came close to filling a DVD but the ones that did were flagship games such as GTA:SA and God of War. Can you imaging how a free-roaming game like GTA would be affected by disk changing?
3. There are no indications that the media type will affect pricing of the games themselves. Whether blu-ray or DVD, th
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Sony did not force games manufacturers to actually use DVD's for their games since you could still play original PS1 games and some PS2 games did come out in CD format. Of course later on most manufactures produced their games on DVD, not that they actually needed the capacity of DVD but it was not really wo
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Don't you mean certain "options"? (Score:1)
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The $300 xBox is an icomplete system, because it doesn't allow you to save games. Who chooses the option of never saving?
Wii is better than cd's (Score:1, Insightful)
Exactly. (Score:1)
Disc size is irrelevant to me unless I get more content. I want a game to last longer, and have more fun things to do. That's why 90% of my 360 playing time has been TES4: Oblivion (with time off to play
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It's not just "a shitty overpriced piece of hardware out of Redmond;" it's one that hasn't even been hacked to run Linux yet!
Re:Does anyone on /. actually have a 360? (Score:4, Informative)
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I agree. I'm sick of having to buy or upgrade my PC every time a new game I'm interested in comes out.
Can you use Keyboard/Mouse with the 360? (Score:2)
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They have to do this (Score:4, Insightful)
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Long story short, if you release a good game on an HD-DVD, and require the player, that will draw in a userbase, and all of a sudden that 35% becomes a 60%. Sure, the other 40% will be mad, but they will still buy regular games (not to mention that they've already bought the console).
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HD DVDs (Score:2)
Microsoft released this primarily to stop people from buying the PS3 because it was the only next-gen game machine capable of playing high definition movies.
Customers now have the choice of a 360, 360+HDDVD, or PS3+BR.
Game load speed (Score:1)
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Does that make it clear for you?
Bundle (Score:2)
Future uses/value (Score:1)
My opinion, is that this perhipheral (should it survive the Blu-Ray battle) will be compatible with future consoles. It only makes sense. It gives added value to the drive (and people will still buy next-gen HD-DVD players, if only for tweak upgrades, so MS will likely still get good profits off the perhipheral despite age). But the point is, that this makes the drive that much more versatile i
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If the 360 survives the run of this generation, I could see Microsoft releasing a new rev of the 360 with an interna
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That future games will be much larger (if they continue on the more poly-count, nicer graphics model that MS and Sony are following currently), and therefore, if we actually get (or really, even need HD games, not just resolution-upped games, like Sony and MS do), then those games will need a high-capacity delivery device. While you have a valid point that direct-download may be more viable, I can't imagine
I have an external drive for my PC (Score:2)