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Too Much Hyper, Not Enough Fighting 59

Jason Booth takes a look at the recently released Street Fighter II: Hyper Fighting, on Xbox Live. A highly anticipated title, Mr. Booth lays out why Capcom has fallen short of the high expectations gamers had for the title. From the article: "Now, where the game really falls down is online. It's bad enough playing SF2 on the 360 controller, but with lag it's nearly impossible. The funny thing is, the lag really isn't that bad from a technical standpoint. Most matches feel as if I'm getting a reasonable ping time and response. But SF2 turbo is a fast game, and at that speed, you just can't play, and can't compensate enough for the lag. If you press an attack button while leaving the ground on a jump, it'll probably go off as its landing."
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Too Much Hyper, Not Enough Fighting

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  • by kid_oliva ( 899189 ) on Thursday August 03, 2006 @04:39PM (#15842543) Homepage
    Although it has gotten better, lag is still an issue with Xbox Live. More than likely what they are doing with this game is the same thing they do with Halo2 on live. They set one of the people as host and the only thing the server does is game match. This can cause all sorts of issues, especially in Halo2 where the engine has some network code issues. You have the annoying button lapse to hits not registring at all. Usually, however the host has the advantage. They move a little quicker, hit a little harder, and can take more damage. Centralizing everything is more expensive, but will negate host issues and you could also run programs like punk buster to keep people from cheating. That's my $0.02.
  • by tepples ( 727027 ) <> on Thursday August 03, 2006 @04:40PM (#15842556) Homepage Journal
    why do they keep making street fighter 2 games?

    For the same reason Nintendo re-releases the original Super Mario Bros. on the Super NES (as Super Mario All-Stars), on the Game Boy Color (Super Mario Bros. Deluxe) and on the forthcoming Wii Virtual Console. This product from Capcom is a port of Street Fighter II Turbo, as seen on the Super NES and Sega Genesis (the latter under the name Street Fighter II Special Championship Edition).

  • by Anonymous Coward on Thursday August 03, 2006 @04:49PM (#15842626)
    Hyper fighting was/is just another edition of SF2. It was in the arcades a longass time ago. If I remember correctly, it went like this:

    SF2 World Warrior
    SF2 Championship Edition
    SF2 Hyper Fighting
    Super SF2
    Super SF2 Turbo

    There was a Street Fighter 3 that was, in my opinion, quite nice. The animation was extremely impressive, and the game felt prety solid overall.
  • Re:SFIIHF Is Good (Score:2, Informative)

    by Anonymous Coward on Thursday August 03, 2006 @04:50PM (#15842631)
    Street Fighter II originally came out in 1991, Hyper Fighting in late 1992. They're not 80s games, but your point stands.
  • by Anonymous Coward on Thursday August 03, 2006 @04:52PM (#15842655)
    hmm... in the arcade, Champion, Turbo, and Hyper Fighting were different games.
  • by bunions ( 970377 ) on Thursday August 03, 2006 @05:22PM (#15842863)
    You can feel 50ms when you're playing fighting games. If the lag was constant, maybe it'd be different, but it never is.
  • by Sycraft-fu ( 314770 ) on Thursday August 03, 2006 @05:30PM (#15842911)
    There was Street Fighter, and then Street Fighter 2. Since then, well it's never really incremented. After SF2 was SF2: Champion Edition, and SF2: Hyper Fighting. Then then moved to the CPS-2 hardware with Super Street Fighter 2: The New Challengers, then SSF2 Turbo. After that was NOT SF3, but rather Street Fighter Alpha. Street Fighter 3 finally did come in 1997, after 3 Alpha games.

    I think he's just genreally giving Capcom shit for their odd naming scheme.
  • by milkman_matt ( 593465 ) on Thursday August 03, 2006 @07:12PM (#15843445)
    Oh, and also a list of the games that they did have: (from KLOV)

    You're right, though, they did pretty much try to milk the II for all it was worth, which it looks like that was the best play, because everything -after- SFII just plain sucked.


          1. Street Fighter
          2. Street Fighter II - The World Warrior
          3. Street Fighter II' - Champion Edition
          4. Street Fighter II' Turbo* - Hyper Fighting
          5. Super Street Fighter II - The New Challengers
          6. Super Street Fighter II Turbo
          7. Street Fighter: The Movie
          8. Street Fighter Alpha: Warriors' Dreams
          9. Street Fighter EX
        10. Street Fighter EX Plus
        11. Street Fighter Alpha 2
        12. Street Fighter EX 2
        13. Street Fighter III: New Generation
        14. Street Fighter III 2nd Impact - Giant Attack
        15. Street Fighter Alpha 3
        16. Street Fighter III 3rd Strike - Fight For The Future

    * Turbo added by me, looks like KLOV was missing that part, but I have the machine, and it does in fact call it SFII Turbo: Hyper Fighting.
  • by Mprx ( 82435 ) on Friday August 04, 2006 @04:16AM (#15845154)
    In the context of fighting games, "frame" always refers to the usually 60Hz video frames, and has nothing to do with networking.

I've finally learned what "upward compatible" means. It means we get to keep all our old mistakes. -- Dennie van Tassel