The Winning Next-Gen Console Is The Most Diverse? 59
simoniker writes "Gamasutra's latest 'Analyze This' column has game industry analysts commenting on the rise of casual games, asking whether simpler games that take less time to play may be vital to game industry growth. David Cole of DFC Intelligence disagrees that any one genre or game type is vital, suggesting: 'A key for the industry is being able to diversify.... For the N64 and GameCube, Nintendo focused primarily on its big franchises and didn't have the same level of diversity. The platform that did was the Sony PS2. Which platform could work as a karaoke machine, allowed you to put yourself in the game, had all kinds of trivia products? The reason the PSOne and PS2 sold [so well] was diversity.' Is this the key to working out who wins in next-gen?"
Correct me if I'm wrong, but... (Score:3, Insightful)
Re:Correct me if I'm wrong, but... (Score:4, Insightful)
Nintendo seems to be forming themselves an excellent position in terms of diversity. Sony still has the support but the first signs of wavering of publishers can be seen--so if sales are less than expected than you better believe Sony will lose a decent amount of their diversity. Microsoft still hasn't learned how to either buy a large Japanese developer (like Capcom or Konami) or successfully court them and as such will never have the same amount of diversity--although that's not to say the console/games on the 360 won't still be pretty good, they'll just lack some of the diversity (see the almost total lack of Eastern RPGs on the original XBox; although they are making an effort to fix this for the 360). Regardless, this looks like a generation where there may not actually be one dominant player and the market may actually be fairly well spread out among the Big Three (which should be a good thing for gamers--competition leads to fewer exclusive titles so you can play the game on the system of your choice and should also, hopefully, lead to further innovation and price wars).
Re:Correct me if I'm wrong, but... (Score:2)
Re:Correct me if I'm wrong, but... (Score:2)
Huh ?
When did they admit that ? That's just not true. They just alienated 3rd parties, believeing they would follow nonetheless, not the same thing at all.
The first big they lost was Squaresoft and FFVII : big mistake.
they are trying to increase the diversity of titles through both new internal projects and by actively courting 3rd parties (something they failed to do with the last two generations)
Again that's not true, Nintendo al
Re:Correct me if I'm wrong, but... (Score:2)
Re:Correct me if I'm wrong, but... (Score:2)
I'm not sure when it became common knowledge that the PS2 won the last-gen battle because it offered karaoke.
In fact, I'm pretty sure that's still not common knowledge. Or really any other kind of knowledge, except in this article.
Generally speaking, products that usually win in any industry are products that do one thing and one thing well. That's as true of games as anything else. The P
Re:Correct me if I'm wrong, but... (Score:1)
And they're absolutely right,
Re:Correct me if I'm wrong, but... (Score:2)
And that Motorola Rokr- that's also a winner.
The reason PS1 and PS2 sold so well is... (Score:4, Insightful)
Re:The reason PS1 and PS2 sold so well is... (Score:1)
Re:The reason PS1 and PS2 sold so well is... (Score:2)
And the controller was one of the best, IMHO. The N64 had this weird thing that looked more like a spaceship than a controller, the Dreamcast had those huge, chunky, closed-off things that my long-fingered hands never really fit around (especially since I'm a girl, and have fingernails). The XBox had a Dreamcast-duplicate controller (and no exclusives I wanted enough to overcome the 'Ew,
Re:The reason PS1 and PS2 sold so well is... (Score:1)
Well, there's your problem right there. /sexism
All kidding aside, I find the GC controller very easy to use, though a bit small for the hands. Strange that you find the DualShock a suitable size since I find it even smaller than the GC controller. The XBox controller is too damn big and has too many buttons. I agree the N64 controller is weird, but once you get used to it, it's not so bad. And let's be honest. The DualShock is NOT the best controller design out there.
As for the DVD playback
Re:The reason PS1 and PS2 sold so well is... (Score:2)
My all-time favorite game controller is probably the big ol' Wico bat-handle sticks I had on my VCS and C64. But you need more buttons than that nowadays...
I only ever had a half-dozen or so DVDs. Not enough to bother investing in a device whose sole purpose is to pla
Which led to diversity in games (Score:3, Interesting)
If all those third party developers had been focusing on only one genre or two however, it wouldn't matter how many there were.
Which comes back to the true key being diversity of games on a platform, even if the diversity comes from one maker.
Re:The reason PS1 and PS2 sold so well is... (Score:2)
Step 2: More 3rd parties make games for PS1 then Saturn.
Step 3: People buy the system with the most games.
Step 4: N64 comes out with shit for 3rd party, PS1 continues to sell well with good 3rd party support.
Step 5: Dreamcast ('nuff said)
Step 6: PS2 picks up the legacy, and sells well because of great 3rd party support. The rest is history.
Mostly backwards. (Score:5, Insightful)
Do you think the GBA was successful because of all the add-on thingees? Or do you think there's 4000 screen protectors because there's 40 million GBAs?
That doesn't mean a first party can't help console sales by creating add-ons (like the eye-toy or some goofy game), but the causation is generally the other way around.
Re:Mostly backwards. (Score:1)
1) Develop interesting and/or hyped console
2) Get lots of initial sales
3) Third party devs jump on the bandwagon
4) More people buy console to get third party games
5) Due to more sales, more third party devs jump on.
6) Repeat steps 4-6
Re:Mostly backwards. (Score:4, Interesting)
Yes, backwards. But that doesn't mean it's out of the hardware manufacturer's hands.
Companies like Nintendo might have been overconfident when they just decided to do their own thing with the N64 and decided that when everyone else saw how cool it was, they'd all build lots of content for it. It's these kinda decisions that don't take into consideration the feelings of major game developers (Squaresoft, EA to a lesser degree) that slowly encourage less support for a console. If Nintendo had said "we need lots of third party support, including a wide base of casual games, and we can't do this all on our own" and had therefore listened to what developers wanted, they might have been able to build more support for their console. They forgot that this wide library of games they enjoyed on SNES doesn't just happen on its own.
If companies like Squaresoft and Namco had released titles like FF7 and Tekken 3 for the N64, it would have been a much different picture. But Nintendo just decided they'd be fine without them.
It seems like everyone has learned this lesson now, and is doing all the necessary kissing up to developers. A lot of the success of this generation could simply depend on launch responses, which is where Nintendo could really gain an edge (if people don't decide Wii sucks) with their lower price. Once an edge is gained, by whoever gains it, it is quite likely things will just take off from that point and they could have the "#1" spot for a whole 5 years. Who knows though, gamers are fickle.
Exclusive Games (Score:2, Insightful)
Re:Exclusive Games (Score:2)
Sony told people to buy a Wii (and a PS3).
Nintendo said to buy a Wii.
The experts agree: Dude, you're getting a Wii!
Re:Exclusive Games (Score:1)
As worthless as every other speculation article. (Score:1)
An article laying out the past in an industry where the past has had precious little to do with the next generation, then asking a bunch of questions is about as useful as extended opinion posts from fanboys on forums.
Consoles need a comerade (Score:3, Interesting)
Re:Consoles need a comerade (Score:3, Insightful)
TV consoles will sell if or when they manage to get the next Dance Dance Revolution. That game appealed heavily to girls or workout nuts in addition to gamers (not to mention it really works, I lost weight thanks to videogames, whohoo!)
Ever wonder why sony released a buzzer with some quiz game? Yeah, it's kitshy, but it's the kind of bla
Re:Consoles need a comerade (Score:2)
cheap new features win (Score:1)
Extra video outs is another. How hard can it be to support that, obviously at some cost of detail or refresh rate? Give me up to three screens, racing and shooter games that use them, and let me salivate at the idea of attaching three projectors.
No-treshold wireless networking is another thing. I want to be able to place four consoles in a room
Re:cheap new features win (Score:2)
One word, Seaman [wikipedia.org].
Re:cheap new features win (Score:2)
DS for the win! (Score:2, Insightful)
DS. But people buy consoles because they have one large TV, not three small monitors.
DS. And so will Wii.
DS. But if Brain Age can't recognize "blue" for all speakers, what makes you think the consoles will?
Re:DS for the win! (Score:2)
Lots of other consoles have had Voice support too. The Dreamast had Seaman, and Alient Front Online. The Gamecube had Mario Party, Odama, and Karioke Revolution, The Xbox and PS2 had Rainbow Six 3, NASCAR 06, Karioke Revolution, etc.... Not to mention that there are instances of voice control in console before those and of course on the PC.
Re:cheap new features win (Score:2)
3 screen may seem easy... (Score:1)
Diversity = 3rd party (Score:2, Interesting)
Re:Diversity = 3rd party (Score:1)
Effect Meet Cause (Score:5, Insightful)
The Dreamcast had a good set of quality games in a large number of genres, including games that were experimental at the time like Seaman and Samba De Amigo. (Presaging games like Nintendogs and Guitar Hero.) We all remember how the Dreamcast died, in a cloud of PS2 hype.
The PS2 now has the largest diversity of games for the simple reason that there is a large market for them. Of the last gen it's supposed to be the most difficult to program for and it's the least powerful, but those considerations are minor when you have such a huge install base.
I think the game industry is tripping over itself trying to understand casual games. The state of the industry has been relativly stagnant for so long that we struggle to put names to games that don't fit within our genre headings. Because they don't appeal to a self described "Hardcore" audience we've reflexivly named them "Casual".
It's similar to the rise of Alternative music in the 90's. It didn't sound like 80's rock or metal so we had to come up with a new name for it. Then we slowly realized that musical culture was changing and this wasn't just a new genre - the publics notion of the sound of rock was changing. The idea of Alternative became less and less useful as everything was given that label. I think the same thing is happening in games, and the implications make me optimistic about the future.
Maybe, maybe not (Score:2)
In any case, this next round is going to be quite interesting. Whereas the previous generations of hardware have been mainly about graphics and game size, this next one is focusing more on gameplay or graphics, depending on which console you're rootin
Re:Maybe, maybe not (Score:2)
By those standards, the only consoles that ever tried anything new were the Sega CD, the DS and the Virtua Boy. The changes in the 360 weren't in the hardware, they were in the software.
Re:Maybe, maybe not (Score:2)
Re:Maybe, maybe not (Score:2, Insightful)
This is a somewhat uninformed comment.
The software improved by a lot:
- MarketPlace
- Achievements
- Live Arcade
- USB storage device connectivity
- Picture and movie playback
- iPod connectivity
- Games auto-updates (i.e. patches. I much prefer a corrected game to a bugged one that can't be fixed)
The marketplace and Live Arcade are among the biggest financial success of the g
Re:Maybe, maybe not (Score:2)
Re:Maybe, maybe not (Score:1)
- Can't be compared because a necessary disc purchase was necessary. It didn't come "in-the-box" like the 360.
MarketPlace still needs to prove itself a bit more than items you would be able to get for free on the PC version using mods.
- You only have Oblivion and their official mods in mind. Trailers, demos, themes, gamer pics, free mods exist too (cars for Ridge Racer, expansion maps for Ghost Recon, coop online
Re:Maybe, maybe not (Score:1)
Wii controller terminology (Score:2)
Re:Wii controller terminology (Score:2)
Why do you need a next-gen console to do this? (Score:4, Interesting)
However, the PS2 already has a large install base, and provided Sony keeps on manufacturing them, are only getting cheaper. Plus, save for the hardest of the hardcore, the PS2 is more than capable, and I don't really forsee any of the next-gen consoles knocking it off it's throne as king console till at least the end of '07, but that is just me talking.
But PS2 supports PS3 (Score:2)
But eventually, sales of PS3's will overcome PS2 sales - you'll be able to play games that come out later for the PS3.
Also by saying no-one wants the Blu-Ray player you are seriosuly underestimating potential demand for HD video. I don't like subscriptions so I don't get HD cable, but I would like to buy movies and various TV series in HD. A standalone HD-DVD player is too much, but since I'd like a new game console anyway
Re:But PS2 supports PS3 (Score:1)
Ironically (Score:2)
Re:Ironically (Score:1)
What about Bucky O'Hare?