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Valve Opens The Portal 61

Via Joystiq, an IGN story giving some background on the Portal project, the interesting FPS/Puzzler that Valve has planned to go out with Half-Life 2: Episode 2. The article interviews the team behind the technology, and gives some insight on what it must be like to have the best senior year of college ever: "Along with the other members of the Portal team, we were students at DigiPen Institute of Technology located in Redmond, WA, next to the Nintendo of America campus. During our senior year, the seven of us created a game called Narbacular Drop, which was an early test of our ideas about portal-based gameplay. Every year, DigiPen puts on an expo for graduating seniors to show their game projects to prospective employers. A couple of Valve people attended, and they asked us to come to the Valve offices and show it to Gabe Newell. Gabe watched our demo and basically hired us on the spot. It was kind of shocking. We stood around in the parking lot afterwards gibbering to ourselves for about 20 minutes."
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Valve Opens The Portal

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  • Game Industry (Score:2, Interesting)

    by Anonymous Coward on Tuesday August 01, 2006 @04:05PM (#15827290)
    I hope these kids got good contracts and aren't going to be exploited like so many other game developers . . . .
  • Re:Wow! (Score:4, Interesting)

    by Anonymous Coward on Tuesday August 01, 2006 @04:20PM (#15827378)
    I've watched the demo video about 12 times now and all I can say is "Frickin Cool". Yeah teleport has existed for a while, but its never been used in this way.

    Even if this game isn't as good as it looks, i'm sure it will spawn a whole generation of FPS titles with new portal weapons/devices.

    How about a FPS multiplayer game, a runner can go ahead to setup the portal to beam his teammates in.
    It would make ambushes and capturing strategic locations cool, especially if your opponents could do it too.

    How about the ability to minaturize/enlarge items, a 'other dimension' storage for carried weapons or vehicles. Open your portal garage and drive out in your T180 Tank etc.

    Science fiction is as much innovation as it is invention. No, reversing the polatity on the main deflector doesnt count. :)
  • Re:Wow! (Score:3, Interesting)

    by Rapsey ( 241302 ) on Tuesday August 01, 2006 @04:39PM (#15827494)
    Tell me how many innovative companies or products are trully innovative? There were plenty of mp3 players before iPod arrived, there were search companies before google. Very few ideas are truly innovative. Most are just improvements over old ideas or finding new ways to use something.

"Well, social relevance is a schtick, like mysteries, social relevance, science fiction..." -- Art Spiegelman