from the recently-only-when-patching-doesn't-work dept.
Ground Glass writes "'Can games make you cry?' is a ridiculously simple question to ask about a hideously complex issue. Worse, it's possible that the very question itself muddies the answer. Next Generation's approach is a little more thoughtful; by figuring out what questions each medium tries to answer free of the art issue, it cuts to the heart of what games can do. With the tools made clear, it then theorizes what said tools can do emotionally." From the article: "In film, you can show a character staring at a point before him and then change perspective to show what he was staring at; it is the proximity and timing of the imagery that lends significance to the second shot. In painting, you can play with the two-dimensional space and qualities of the material at hand to create similarly suggestive juxtapositions of imagery, color, symbolism, perspective, lending greater insight into the workings of the medium, the subject at hand, the painter herself, and - ultimately - the viewer and his own perspective on the world around him."
Real programmers don't bring brown-bag lunches. If the vending machine
doesn't sell it, they don't eat it. Vending machines don't sell quiche.