The Long Road for Call of Duty 3 43
All this week, 1up has been running an extended feature on Call of Duty 3. Despite the sometimes tired WWII genre, the CoD series has managed to keep things fairly fresh in their continued exploration of the FPS' greatest war. Articles include details on the making of the game, a look back at past installments in the series, and a discussion with Creative Director Richard Farrelly on the jump to next-gen consoles.
We need another World War... (Score:3, Funny)
(too late)
Re: (Score:2)
Re:We need another World War... (Score:4, Insightful)
That said, it would be a different kind of FPS if they did it right - the player as an American commander in VietNam, where you have to make ethical decisions about who to fight (with lots of noncombatants or ambiguously aligned personnel), what villages to destroy, and what kind of force to use, all of which affect your ability to achieve some kind of overally strategic goal, like territorial pacification.
Re:We need another World War... (Score:2)
Side note: I'm seriously hoping that Cortana goes rampant in Halo 3. Everything is set up for her to go apeshit...
Re:We need another World War... (Score:2)
Doesn't this pretty much define every pubbie server for every FPS ever made?
Re:We need another World War... (Score:1)
Re:We need another World War... (Score:2)
I think the main problem with Vietnam games is simpler than that - terrain. Vietnam was focused on foilage dense landscapes, which game designers and game engines just do not handle that we
Re:We need another World War... (Score:2)
Re:We need another World War... (Score:1)
Re:We need another World War... (Score:2)
This could make an awesome multiplaye
Re:We need another World War... (Score:1)
I think it's possible to make a fun Vietnam game, but the battles would be monotonous. Being part of a large armed force fighting against small groups of geurilla sol
Re:We need another World War... (Score:2)
Also, WWII was a much more glorious war for the US, where we were the he
Re:We need another World War... (Score:2)
WWII is a great setting for games because
Re:We need another World War... (Score:2)
I've been playing the BG2 mod for HL2 (Score:2)
It's great fun playing during the Revolutionary War. It would be great if someone did a similar Civil War mod. Red staters and Blue staters would love to go all Blue vs Gray online.
One problem with using other conflics (Score:2)
Looks like we'll have to get CoD: Hippie Beatdown to explore the next few years of the "Greatest Generation".
Re:One problem with using other conflics (Score:2)
They simply don't deserve to get *any* of my money, even when they squeeze out the occasional non-turdish title.
The sooner EA just fucks off and dies the better off the games industry as a whole will be IMHO.
Call of Duty Dead For Long-Standing Fans (Score:5, Insightful)
It didn't help that the "all-new from-the-ground-up" Call of Duty 2 was actually just Call of Duty 1 with a slightly upgraded rendering engine and dumbed-down interface. Serious bugs, including server-crashing exploits that were known from the original game were all present when CoD2 released ("all new", huh?) - and code was found that indicated the fixes were bypassed to rush the product to market. It didn't help that they released the multiplayer without ANY cheat protection. It didn't help that Grant Collier (President of IW) pissed all over the mapping and modding community.
While the guys at Treyarch are great, the decision to go console-only on this title isn't going to make their PC-based fans any happier.
Grant Collier and Infinity Ward need a serious reality check - you don't survive long in the gaming industry by spitting on you customer base, especially when they're who put you on the map in the first place. While they can trot out whatever server stats they care to, it's a known fact that CoD2 is withering on the vine (something like 1% of available server slots are actually in use).
Most of the CoD players I know (and I know 100s from League and clan play) will never purchase another IW product or any further CoD titles. Best of luck to Treyarch, but Infinity Ward can rot for all that most serious players care.
Re:Call of Duty Dead For Long-Standing Fans (Score:3, Insightful)
Sounds to me like you feel personally voilated by Infinity Ward and have decided that everyone hates them as much as you do. Not so, certainly 360-wise there is a lot of CoD2 love around.
Re:Call of Duty Dead For Long-Standing Fans (Score:2)
Just because its popular with the masses doesn't mean its quality. These things are not dependent on one another.
Re:Call of Duty Dead For Long-Standing Fans (Score:2)
Re:Call of Duty Dead For Long-Standing Fans (Score:2)
Re:Call of Duty Dead For Long-Standing Fans (Score:2)
I was actually very appreciative of the way they updated the game engine. The original CoD ran smooth as silk for me and it was jarring to see how choppy everything was on my fairly decent system at full detail (Athlon XP 3400, 1.5GB RAM, 6600GT). I flipped one option to DirectX 7 and I got what I really wanted - another add-on to Co
Re:Call of Duty Dead For Long-Standing Fans (Score:2)
Re:Call of Duty Dead For Long-Standing Fans (Score:2)
Re:Call of Duty Dead For Long-Standing Fans (Score:1)
Jump to Consoles (Score:1)
How come every time a great game designed for PC starts targeting a console the game ends up sucking?
Deus Ex -> Deus Ex 2
Morrowind -> Oblivion
So if CoD3 targets the console from the beginning, is the game going to be not as good?
Re:Jump to Consoles (Score:2)
I think that Max Payne 2 was a PC/Console dual release, and IMHO it was a much better game than the first one (remember, how dull Max Payne 1 got, starting at the parking garage level?).
That said, yes, both of the games that you cited suffered severely from too much focus on console crap. And both Morrowind and Deus Ex are on my list of games that I'd gladly pay $50 for again, just to play the exact
Re:Jump to Consoles (Score:2)
Re:Jump to Consoles (Score:2)
To speak to your questions though, when games released on Console & PCs games have problems, the usualy suspects are designing for different control schemes and different audiences.
Oblivion and GTA are strong examples of games that have defied those problems, so it's not inherient in targeting consoles and PCs at the s
Re:Jump to Consoles (Score:2)
Oh, well in that case...
Re:Jump to Consoles (Score:2)
Popularity does not equal quality.
These two things are independent of one another. Plenty of quality games are not popular and plenty of popular games really aren't that great. Oblivion WAS dumbed down for the console. Its a perfect example of something that was ruined by. They made sweeping changes to the game as a result of it going to the console and it turned out as garbage. The backlash lasted for weeks on the forum. The AI sucked, the g
Re:Jump to Consoles (Score:2)
Processors aren't good in the consoles. I've linked to this
Not another one... (Score:2)
These developers have about as much imagination as a pile of rocks. And whats worse they continue to promote each subsequent sequel like it's a great feat in gaming.
This explains why I have purchased a new game in close to a year and why I don't
they chose WWII because it was safe (Score:2)
I personally, would have done speculative storylines involving wars with Iran, China, Sudan, Russia, North Korea, and maybe just for laughs, France, etc. Doing an India vs. Pakistan nuclear aftermath war could be fascinating as a storyline. I mean, if we are to have firefights, let the architecture and background
Hmm, is it just me? (Score:2)
and no PC!? Are they nuts!? What self-respecting gamer plays FPS on console?
???
*sigh*