Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

HL2 Episode One Panorama Shots 54

An anonymous reader writes to mention that Panogames has released 17 new fullscreen panoramic screenshots inside HL2: Episode One. There are even more HiRes shots available from HL2 Lost Coast and Half-Life 2.
This discussion has been archived. No new comments can be posted.

HL2 Episode One Panorama Shots

Comments Filter:
  • The pics just aren't what I expected. :-(((( Not to say they are not good but I guess I just expect too much.
    • The pics just aren't what I expected. :-(((( Not to say they are not good but I guess I just expect too much.

      No doubt.. I couldn't find a poster-worthy panaromic view of Alex anywhere...

      *excitement level drops*

    • The pics just aren't what I expected.
      Especially considering they're not even pics. Wtf is this?
  • Nice but short. (Score:3, Insightful)

    by LurkerXXX ( 667952 ) on Friday June 30, 2006 @06:44PM (#15640152)
    Episode One is fun, but fairly short. I wish they'd come out with more episodes quickly, or some longer games ( Blue-Shift 2 ?). They've already got a great game engine. Anyone else wish they'd concentrate more on generating new content than adding new 'extra-shiny' bling for the new graphics cards out there?
  • It looks OK... (Score:5, Interesting)

    by posterlogo ( 943853 ) on Friday June 30, 2006 @06:44PM (#15640155)
    ...but come on...hi-res shots? A little dissapointing. How about some more anti-aliasing? Everything looks like a box. It's like the old star wars trilogy and the new star wars trilogy. You can tell when stuff is drawn by a computer -- too sharp, not enough dust, grime, grit. That's the problem with all these new games with "beautiful" graphics. They look beautifully drawn, not starkly real. How about using more actual photography to cover those textures rather than generating everything.
    • Although I'm sure realism is what they're aiming for, there's no reasons games should always strive to look realistic. Metropolis was hardly "starkly real," but it wouldn't have been nearly as good of a film otherwise.
    • Re:It looks OK... (Score:3, Informative)

      by Taulin ( 569009 )
      I agree with what you are saying, only it is just bland statement of what needs to be done next. For example, first there were single colored polys. To simulate higher polygon counts, textures came along. We have reached the point where textures are not needed, and their purpose has shifted to paterns, verses drawing every detail like mouths and such. You know what I mean. It is AWESOME that people still have a goal, like yourself, to look foward to in graphics rather than just higher poly counts. I t
    • HL2 is already making heavy use of photos, you just can't throw them on there unedited and I think HL2 has a pretty low texture resolution for today's standards.
  • Haven't the guys at Valve heard of antialiasing?
  • by Red Samurai ( 893134 ) on Friday June 30, 2006 @07:14PM (#15640333)
    I thought they were pretty cool. Nothing pleases you people.
    • Well I was going there thinking, "Finally, a site with a lot of images I can use as wallpaper for my Matrox TripleHead2Go system running at 3840x1024," then find they're all .mov files. I might as well just use Gerry's Mod and make my own.

      Is there any way to do a Google Image Search for images a specific size or larger only, other than imgsz=xxlarge? Or just sorting the results by area, largest first?
  • Yay for pretty pictures and all, but I'm still a bit miffed at Valve for not having released Team Fortress 2 yet.

    It's been almost a decade since it was first announced, and we haven't heard anything about it for, at least, 5 years.

    Valve, I will personally buy each of you a signed copy of Duke Nukem Forever if you can have a copy of Team Fortress 2 on my hardrive by the end of the year.
  • Moving around the panoramic screen shots makes me more queasy than moving inside the game at low FPS. Yeck *green*
  • Oooohh look eye candy... Because that is what makes the game!
  • What about using a very wide JPEG (like 2560x1024) instead of QuickTime? I would've liked a decent dual-monitor background...
  • It looks better on my computer actually playing the game, rather than those pictures...
  • Spiffy, but when the hell is Valve going to patch Ep1? I can't even get beyond the opening scene because theres one uber error effecting a lot of pre-Windows XP installs. So while I'm sure this is great personally looking at anything ep 1 is like rubbing salt in the wound.
  • by bottlerocket ( 605232 ) on Saturday July 01, 2006 @03:51AM (#15641887) Homepage
    How can I view a QuicktimeVR image on Linux? MPlayer doesn't appear to work...
  • The one thing that has always got me about Episode One is how Valve are going to get it onto consoles, which I know a lot of people played Half Life 1 and 2 through (granted, not the majority, but still a large number). Releasing one episode at a time wouldn't be too satisfying to the consumer given the length of gameplay that they offer and does that mean that people who use consoles to game will have to wait until there are a number of episodes (who knows how long that could be) available until they can g

An authority is a person who can tell you more about something than you really care to know.

Working...