Do MMORPG's Cause People to Buy Fewer Games at Retail? 411
Grimwell writes NPD reports that the video games industry isn't doing so hot in 2006. Information on a report found at GameSpot indicates that consoles are down, but PC titles are up, led by MMORPG sales. From the article:
"Do MMORPG's benefit the industry by bringing in more actively involved gamers? Or do they bleed money away from other companies in the industry as MMORPG players spend their money on subscriptions and skip out on trying other games that hit the shelf because they already have something to go home to?"
Yes (Score:5, Interesting)
In fact, several people I know (WOW addicts), are so amazed by the amount of extra money they save by not buying 3-4 games a month that they re-evaluate buying that many games even after they kick the WOW habit. So it isn't just a temporary loss... it could very well be a permanent one.
Re:Yes (Score:4, Insightful)
In the meantime, I'll just stick with Nethack and Battle for Wesnoth
Re:Yes (Score:5, Insightful)
Huh? From the perspective of the publisher, that sounds like an ideal situation. Maybe a starry-eyed idealist programmer would agree with you, but to the bean counters, expensive frequently purchased trinkets is exactly what should be done.
Re:Yes (Score:5, Funny)
Re:Yes (Score:5, Insightful)
I've got it for you - playing FPS and a lot of MMORG games are just so much easier with your keyboard and mouse. Ever tried to play one with a standard game controller?
Playing games with the keyboard and mouse increase your degree of acuracy, speed, and control exponentially over controller-based games. Maybe the consoles need to start coming with keyboard/mouse controllers... more games like WoW would translate over a lot easier.
Re:Yes (Score:5, Insightful)
I agree that the mouse + keyboard is the superior control scheme (at the moment) for FPS, RTS and the vast majority of MMORGs.
But that's where the list ends.
Any other kind of game that I can think of is much better with a console-style controller. Racing? Yes, analog sticks. Flying, same. Action/twitchy games, much better suited for the console controller than a keyboard/mouse. Anything that involves a running 3rd-person character.
The mouse has precise aiming, and they keyboard has a lot of buttons... but dual analog sticks are fantastic for varying amounts of force in a particular (limitless) direction, and never having to look down to find a hotkey is quite advantageous as well.
Re:Yes (Score:5, Interesting)
The bean counters need to worry solely about the quality of the game, and not the overall frequency of purchase for gamers in general. The games industry, like the movie industry has a long tail of shitty, not-worth-the-money games, and a gamer only sees about one or two games a month that is good enough to splash out €60 on and fits their taste in games.. The long tail of poo is not where the games industry makes it's money.
If this number of good games was zero as in your scenario, and the only thing that people were able to purchase were short, shit games that cost €60 and were immediately disposable then people wouldn't bother remaining gamers, they'd switch to movies or music, (and Jack Thomspson would have to get that which he needs so much, a real job).
The bottom line in the games industry is that quality sells and keeps the industry alive- other hangers-on are just there to make up the numbers, through accident or design. It's not like you can even release the games industry equivalent of the Adam Sandler movie (I see he has another steamer out this month) and expect to make a profit- games makers don't have much of the type of unaware-how-shit-this-thing-is audience that movie makers have.
In the TV world, the real sellers are 24, Lost, Sex in the City, The Sopranos, Desperate Housewives, CSI. No TV beancounter would dare say 'hey lets fund another 10 series of family fortune' instead of any of these shows no more than a games industry bencounter would say 'you know what, I think it's time we made another Sonic sequel' because he could be funding another Battlefield 2, World of Warcraft, Oblivion, Ghost Recon:Advanced Warfighter- projects that keep the games industry alive and make it worth it to be a gamer in the way that Lost and 24 makes it worth it to buy a TV and put up with advertising.
If you build it (and it's good) they will come.
Re:Yes (Score:5, Insightful)
This is a lovely picture of how the world ought to be, but it is not an accurate one. As in pretty much every other area in the world, a high quality product is neither necessary nor sufficient to generate profit.
Quality costs money, and people are willing to sacrifice quality to save money. This is true in the game industry, just as it is true in all other aspects of life.
Re:Yes (Score:4, Insightful)
At least some quality product is, however necessary for the games industry to even exist in ther first place, otherwise people would shy away from buying the gear necessary to get into gaming, or loose interest after they've been stung with a few expensive stinkers.
Also, it's a generally accepted fact in the industry that most games loose money> Those games that are successful in turning the profit are not those that make up the long fecal tail. They're the gems.
Re:Yes (Score:3, Funny)
They still have advertising on TV?
Re:Yes (Score:3, Funny)
*pats Philips PVR on head*
Good boy!
Re:Yes (Score:3, Insightful)
This quote is wrong. Bean counters need to do 1 thing: count beans. It's the other people in control of the company that need to realize quality is a supremely important factor.
Let the beancounters do what they do best. The problem happens all too often when the beancounters are the other people that control the company. At that point the quote is 100
Re:Yes (Score:4, Insightful)
By that logic, movies would be better if they were 24 hours long, and novels should be 100,000 pages.
I love movies, and books, and games. That means I actually want to experience many of them, not buy one book and spend the next 5 months reading it, or reading it over and over again.
If I get 10-20 hours of *good* play out of a game then I'm perfectly happy with that. This is mostly with story-driven-type games though, which I tend to gravitate to. When I hear that some RPG has "100 hours of gameplay" I usually suspect that's bullshit and is padded out with half-assed reasons to replay the game. (Start over from the beginning, but *this* time as a *dark* elf! The story is pretty much the same, but we have different text at the ending! And a couple of the NPCs will be rude to you!)
Re:Yes (Score:5, Funny)
Re:Yes (Score:5, Funny)
-kap
Re:Yes (Score:3, Funny)
Re:Yes (Score:5, Funny)
http://www.penny-arcade.com/comic/2004/04/30 [penny-arcade.com]
Re:Yes (Score:3, Funny)
I've heard that "SUN" is something that attracts people out of their computerized office. I am not sure exactly how it works but some say it casts "rays" of "sunshine" (I call it buzzword!) that are supposed to make you feel better. My educated guess is that it probably works by attracting people like lightbulbs do for insects at night.
It also has been reported that a few 'female' of the non-geek specy actually enjoy "sunshine" because it is supposed to make them prettier by a process they call "sun tan".
Re:Yes (Score:2)
Re:Yes (Score:2)
I Agree (Score:2)
the 29.99 or whatever i orignally paid for it made for enough fun until the next version. i can only imagine how much MORE a mmorpg would hold onto a customer than something that doesn't really have the same sort of gameplay and object (such as HL)
an afterthought, (Score:2)
if i was paying a subscription fee, i would definitely not be wasting much time playing games that didn't squeeze the most out of the fee.
Re:Yes (Score:5, Insightful)
You buy Quake 17, you spend 40 hours of play time beating it, and then you go back to your MMORPG.
a) you are "wasting" your subscription payment by not spending time on your MMORPG
b) all your friends have now advanced by 40 hours, but you haven't moved. depending on the game, this can make it hard to group with your friends, until you can catch up.
Because the MMORPG lasts for years, any other game is viewed as "temporary". Why spend a month playing Quake 17, when you could play your MMORPG and grind out another level?
The game industry should HATE MMORPGs, since they suck up all available free time, leaving the gamer with no time to play 5 new games each month (or even 1). Only the MMORPGs benefit.
Re:Yes (Score:5, Interesting)
She started a new character with me. Since my first love is FPS games, it always ends up with her 20 or more levels ahead of me by the time I play Wow again. I only spend 5-10 hours a month playing WoW and 20-30 playing Enemy Territory. I can never keep up with her and I often need to play WoW to talk to her.
Another problem with the industry is that most people don't play games very long. Most of my friends don't stick with a game long enough to get more than one or two plays in with them online. Its costly keeping up. One minute battlefield 2 is hot and the next they are playing guildwars. I can't keep up anymore. I miss playing Doom or AOE2 for 5 hours with friends, etc. I've got literally hundreds of games collecting dust because no one else has them or wants to play them anymore.
Re:Yes (Score:2)
yes and yes, it may well carry over past the orig game.
In fact, I saved money while paying for 2-3 monthly subscriptions
Re:Yes (Score:2)
Yes. Next?
In fact, several people I know (WOW addicts), are so amazed by the amount of extra money they save by not buying 3-4 games a month that they re-evaluate buying that many games even after they kick the WOW habit. So it isn't just a temporary loss... it could very well be a permanent one.
Back when I first started playing online I had been spending a fair chunk of my monthly paycheck between arcade games and buying $49 titles for one of my home computers. In the 10+ years since playing online
Of Course (Score:5, Insightful)
The question of whether the online game is responsible for losses in the industry is stupid. If there were 15 incredible titles a year, sales would be just fine. If on the other hand there are 13 mediocre titles and 2 great ones (if even), well now, I'd say it's not that some online *cough*WoW*cough* game is so unbelievably amazing, but rather than it's an economical alternative amidst a field of mediocrity.
Re:Of Course (Score:3, Insightful)
A) A large proportion of the players spend way too much time playing, and are 10x better (by
Re:Of Course (Score:2)
You've got your Final Fantasies and Devil May Cries that will be around until the daystar goes out, but wait on something like Rhapsody or Stella Deus and you may end up paying WAY too much to play it later.
Re:Yes (Score:5, Interesting)
Re:Yes (Score:5, Insightful)
Apparently, you don't follow Wall Street much.
They actually look at "profit growth" when they are researching companies. If I ran a public company makes $100,000 profit, then my investors expect me to make $110,000 profit next quarter, and $120,000 the next quarter, and so on. When I worked at a large mega-company a while back, we made a profit of $37 million one quarter, and our stock tanked. Why? Becuase we had made $36 million the same quarter the year before, so people were expecting a higher profit. It's called "not meeting expectations."
It's really stupid, but it's how the world works. Companies can't afford to sit making a comfortable profit. They must keep increasing their profit to be viewed as successful. It's actually what caused some of the spectacular crashes of the early 21st century. (WorldCom, Enron, Tyco, Adelphia, etc.) Their investors wanted to see profit growth, but they had figuratively (and, in the case of Enron, literally) burned up all of their fuel. The CEO's had to create the illusion of profit growth to keep investors happy, (and earn their $300 million bonuses) which eventually caught up with them and brought down the house of cards they had constructed.
Duh? (Score:5, Insightful)
Yes? How hard is it to realize that paying $15/mo for (similar) entertainment is a better option than shelling out $50 every few weeks?
Re:Duh? (Score:2)
So I guess it'll take quite a long time for me to realize what you said.
draining the industry? (Score:5, Insightful)
I buy fewer games.... (Score:5, Informative)
The time I have that can be allotted to video games is simply taken up. That doesn't mean I'm not spending just as much money on games now as I used to, just that all my money's going to Blizzard, rather than being spread out.
Re:I buy fewer games.... (Score:2)
RPG's take a long time to play.. cant just "beat" (Score:5, Interesting)
they take a long time to play.. they have very comprehensive worlds, thousands of items, quests, plot arcs.
a lot of the newer generation games are open "world" environments. They could potentially be played for a human's entire life because they are fully open ended.
I failed to bookmark the post, but the best case i've seen made on this was a post regarding EVE online.
The thing has 4,000 star systems and hundreds of thousands of players who carry on alliances and trade. There are even huge wars with massive armadas fighting it out for territory.. it's like an interactive version of babylon 5.
Heck.. there are still hardcore people playing the vintage 2001 release of gamecube PSO because they are hard core legits and want to find hard to find items without hacking them.
Meanwhile FPS games are generally very limited. They generally few enough maps to count on your hand, and similarly few weapons. Further an argument can be made that all games from the same generation are fairly the same save causmetics.
Weather youre shooting with a wwII era thompson or a covenant needler.. its pretty much the same experience either way..
this all leads to people getting bored quickly and moving on.
Re:RPG's take a long time to play.. cant just "bea (Score:5, Interesting)
Funny story about that. I've beaten Oblivion twice (which shows just how little a life I have...), yet yesterday I came upon a whole town that I had no clue exsisted. I didn't even rush through those previous games!
Re:RPG's take a long time to play.. cant just "bea (Score:2, Insightful)
I agree with all your post but this statement, or rather it could be right if you said most FPS games. The thing that balances out the limited maps and weapons is the human factor, people learn and so no two games are going to be the same. This is why people are still playing Counter Strike.
My drug, Natural Selection, is why I don't buy games. I would rather play Natural Se
Re:RPG's take a long time to play.. cant just "bea (Score:2)
Re:RPG's take a long time to play.. cant just "bea (Score:4, Insightful)
Re:RPG's take a long time to play.. cant just "bea (Score:2)
Re:RPG's take a long time to play.. cant just "bea (Score:2)
Make your own damn plot arcs [obsidianent.com].
"Until the holidays" (Score:5, Insightful)
It seems to me that these mythical "holidays", with the expense of buying a PS3 or Wii or 360, will merely exacerbate the problem. Not only are consumers not buying Madden 2016 or OMG Total Warfighters VII *now* on current-gen hardware, they are likely to be even less inclined having forked out $600 on which to see Teh New Shiny.
Also, if the XBOX 360 is riding a wave of indifference already, it must be extremely worrying to MS about what will happen when they square off against Wii and a newly-confident Nintendo.
Retail is eventually going to suffer even more... (Score:4, Insightful)
Its not just MMORPG's that are going to bruise retail sales, its digital delivery.
People may not be talking about it so much yet, but the idea of selling digital
information 'burned into plastic' is already as archaic for GameStop as it is for
a record store.
Re:Retail is eventually going to suffer even more. (Score:2)
Do you really think companies will just resend the game over without a charge? That bandwidth must be payed for somehow.
Re:Retail is eventually going to suffer even more. (Score:2)
Now If I could only convince people that episodic content at $20 every 6 monthes for 4-6 hours is a better deal than Subscription patches at $90 over 6 monthes for *maybe* 9-10 hours (not including replay value for either, when I've pl
It's an addiction (Score:4, Insightful)
WoW, for example, is an endless, time- and money-sink. In that respect it's very similar to gambling for some people. They are so involved with the game that they don't want to play anything else. They can't show off their e-peens in an FPS! And if they were to play another MMORPG, they would have to start over which not many are willing to do.
This is why I don't think Blizzard will make a Starcraft or Diablo MMORPG. Nobody would leave WoW to start over.
That's my $.02.
Re:It's an addiction (Score:4, Insightful)
Of course they are going to make Starcraft or Diablo into an MMORPG. Their parent company, Vivendi, says "hey you guys are making a ton of money with this WoW thing. Can you do more of that sort of stuff?" Then Blizzard says, "well yes we can do more of it." Then Vivendi says "ok then do more of it right now - we will give you as much resources as you need just make us more profitable so our stock will go up"
Re:It's an addiction (Score:2)
Ummmm yea. [blizzard.com]
Re:It's an addiction (Score:3, Insightful)
Sure they would. Just look at the endless cries for new servers in WoW. People are always starting new characters on new servers, and they can take NOTHING with them except for experience. (ignoring realm transfers here).
If Blizzard starts a new MMORPG, they will likely have a very large percentage of their customer base paying for both games. It's a bonus for Blizzard because the $$ can incre
Re:It's an addiction (Score:2)
I used to be heavily addicted to another MMORPG. I now play WoW. I had no problem starting over since the previous MMORPG had become stale. I had no problem starting over, I still speak to people from the other game so I haven't lost the social part of it and WoW is a much better game plus I'm making new friends. I'm also not so heavily addicted to WoW which is good for my restarted social life. If WoW ever became stale for me I'd be off and probably more easily.
Re:It's an addiction (Score:3, Interesting)
You can show your E-penis off in FPS, its just that much easier to get pwned, and you feel it. In WoW, its level over long period of time, it takes hardly any skill, all you have to do is hit keys in rhythm, use certain keys in different situations, I still play WoW, but I feel it misses a lot of player skill. This way the 12 year olds can strut and say they own when they are 60 and go around ganking 50s.
But seriously, the min
Re:It's an addiction (Score:3, Insightful)
Are you kidding?? Let's try that again.
"Nobody would leave The Realm to start over".
Nope, wasn't true.
"Nobody would leave Everquest to start over".
Nope.
"Nobody would leave Asheron's Call to start over".
Nope.
"Nobody would leave DAoC to start over".
Nope.
It's never been true in the past, and it never will be. There will ALWAYS be a better MMO on the horizon, right up until there's a better genre to replace it.
The biggest reason is that you aren't 'starting over.' You ar
Re:It's an addiction (Score:3, Insightful)
MMOs tend to have a long play cycle, it is true. I played EQ for 5 years, and finally made the max level of 65 (with only about 12 AA's) just before they raised the roof to 70, and quit before it did to play WoW.
I was out of WoW after hitting max level in about 8 months of not really trying all that hard. My wife and I
Re:It's an addiction (Score:2)
Not enough time (Score:5, Insightful)
Largely concur... (Score:5, Interesting)
I just believe that there is no reason to spread out so much cash like I once did for games. Once I start playing WoW again, I probably won't buy anything at all until I stop again. I really think that this also goes beyond money. I think people who play an MMORPG, like WoW, get highly involved and play that one game and nothing else, or little else. This translates into a need for fewer games over all, since once they stop playing WoW, they can immerse themselves in their new games until they beat it before having to buy a new one.
Re:Largely concur... (Score:2)
Re:Largely concur... (Score:2)
I still like a good game of Guild Wars now and then too. It's my full price addiction.
YES!! (Score:2, Interesting)
Well obviously, buying x cause less money on y (Score:2)
Where's the surprise here? Most people have a fixed entertainment budget. Spending more on anything means spending less on something else. And given most people also have limited time if they're spending money and time on an MMO game they're going to have less time for any other game and less need to buy more.
Game purchases (Score:2)
There's three sides to that fence... (Score:4, Interesting)
The second is that some people don't like subscriptions and would rather just play their games when they want, and move on. If they want, they can alway go back to their old games and pick it up where they left of for free. They own it.
The thrid is them fence-riders. Or people with a lot of money and time. They pay for one or mor MMORPG and they buy games all the time. Single people with well-paying jobs, usually. Most people are on one side of the fence or the other as either side can just pick up the game when they want. It's all about how we/you/I view our money.
Personally, I play Wow and buy about as many games as I normally would (which isn't many). I rarely own two games that I haven't beaten, and MMORPGs don't really count. Couple that with the fact that there haven't been any games coming out that interest me and I'm saving up for a good Wii launch line up... No cash...
Not the only problem (Score:3, Informative)
That's one reason the DS is doing so well. A lot of things we're seeing for the first time and they're completely great. I'd much rather perform surgery with my touch screen then play something like Blinx 2.
Is this why games are getting shorter in play time (Score:5, Interesting)
There are few "long term" games today and most of those are RPGs (NWN and TOE come to mind) and few first/third person "shooters". Personally I was a big fan of the Thief series of games and it would take about 30 hours for each installment if you did it "right". You don't find many games like that today.
But then again there is the somewhat recent increase in game modding too... How many people are still playing the original Counter Strike today? Where would that time have gone if the gamer didn't have CS? Granted, it helped to keep the original Half Life out of the bargin bin but the number of hours spent playing online (and not just MMORPGs) adds value to the original product. Perhaps that's another aspect of this issue that should be reviewed. I know I have about 200+ hours in on CSS at this point. That's more time than I've logged into EQ2 since I got HL2.
Thief also should be noted as having fan missions. There are just tons of them and some are even better than the original maps. It helped add more time to the game. So this too added value and took time away from a new game to devote to an old original.
Re: (Score:2)
At least for me (Score:5, Interesting)
There are lots of games types that I love and will happily pay for, but the fact of the matter is, there aren't very many quality games, regardless of platform or genre, being released lately. Oh, I'm sure I'll get a few replies to this pointing out people's personal favorites, but how many games have come out in '06 that really jump to the forefront of your mind as something that you heard about, planned to buy, -did- buy, and were very happy with -and- was widely popular? Let's see, TES IV: Oblivion, and...uhhhhm...
My favorite (Score:2)
Re:My favorite (Score:3, Interesting)
What really blows my mind, more than anything else, is that games are progressively becomi
Maybe if there was anything to buy... (Score:2, Insightful)
Not to mention that a lot of stuff is just a clone of a clone of a clone of a clone. Yet another FPS coming up, yet another RTS coming up, and (now that's a big surprise;)
Price? (Score:2, Insightful)
I still like the 360 but I have over 60 games for my Xbox, I dont think I will be getting close to that number with 360 games unless they get Much, Much better to justify the
Yes. (Score:2, Interesting)
The industry has no one to blame but themselves, unfortunately. The way that MMOGs are designed, in order to be "successful" in the game, one has to spend an extraordinary amount
Not only Games... (Score:2, Funny)
Absolutely (Score:3, Interesting)
Once my WoW addiction subsided and I tried to play "catch up" though, I found that I had no interest in 99% of the games which had come out during my 18-month game-buying drought. Guitar Hero, Battlefield 2, and Dragon Quest VIII are the only major titles which I felt were "must-haves" during the time I was out of the market. It's interesting though that there's dozens of DS games which I still have on my "want" list, when I figured that there would be zero.
I don't think it's WoW's fault, I think that the past year has just been really really crappy for video games in general. It's all "same game different title" for the most part. Battlefield 2 and DQ8 are basically just and FPS and a standard Japanese RPG. Guitar Hero is probably the only new idea out there for the consoles, while the DS has Nintendogs, the Brain series, as well as the new control schemes for Metroid Prime Hunters gives the DS new life from the jaded gamer market.
I, like thousands of other gamers, have "been there done that" with the current generation of consoles. It's all just FPS, sports, and stealth games it seems. The DS breaks that mold by introducing the revolutionary control scheme and backing it up with great games. I'm hoping the Wii will continue this and really give people new, innovative video games to play again, because I'm tired of the "same game different title" syndrome.
It depends on your experience (Score:2, Insightful)
Too much money (Score:2)
I finally broke down and bought World of Warcraft last month. By the time a year goes by, if I manage to take advantage of all discounts and get the average monthly cost down to $12, I will have spent $182 on that game alone. It on
No...? (Score:2)
games suck (Score:2)
Good games (Score:2)
Yet another /. post masquerading as an article (Score:2)
Price (Score:5, Insightful)
That's alot of money... at that price point, video games are going either going to turn into a niche market or you'll have a 1984 scenario again where everything crashes.
Re:Price (Score:3, Insightful)
Well duh! (Score:2)
No (Score:2)
Bleeding money away? (Score:2)
I'd like to point out that if they "bleed" money away from other companies then they simply have a more desireable product than the competition. People will generally spend their money exactly were they think they will derive the greatest benefit to themselves. If it's spending thei
I think so (Score:3, Interesting)
I would like to think that the handheld market would not be affected by MMORPGs very much. Time consuming PC and console games take the worst beating I think.
Of course in my case I make up for it during my MMORPG downtime. I think during my last "break" I went out and bought 4 or 5 PS2 games that had come out in the past year that I had been interested in but knew I would not play at the time. A couple titles, God of War comes to mind, were already available for $20 new.
On the Quality of Games (Score:3, Interesting)
So, I took it upon myself to look at some information on MetaCritic [metacritic.com]. While critical aggregation is not foolproof, it does have some useful data. I counted all the games that were rated at least a 90, that came out no earlier than 2001, and that were for the PS2, Xbox, Xbox 360, Gamecube, or PC. (Sorry, no handhelds or older consoles).
Here is how that turned out:
2001: 25
2002: 34
2003: 38
2004: 30
2005: 21
2006: 7
So if it seems that there's not as many good games as there were three years ago, you're correct. Extrapolating 2006, we come up with an awfully low total. Even with another twenty great games this year, which is extremely unlikely, it's still less compared to 2002-2004.
Here's a detailed chart [fantasticdamage.com] with a per-system breakdown.
Now have critics gotten tougher after the past two years? Or is the conventional wisdom correct, and have titles really just gotten worse?
For me it's invasive "copy protection" not MMOs (Score:3, Interesting)
I've chosen not to buy dozens of games lately that I normally would have bought immediately (Hitman: Blood Money, HoMM V, SpellForce 2, Battle for Middle Earth 2, SW: Empire at War) because of invasive "copy protection" technologies like Starforce and Securom. I just don't accept a videogame installing drivers, services, or anything else that destabilizes my system. Nor do I appreciate being treated like a criminal by companies I buy things from. I bought GalCiv 2 mostly to support Stardock selling games without copy protection, though it is a good game.
20 years ago, EA destroyed the floppy drive on my Commodore 64 with invasive copy protection that didn't work; fast forward to 2006, and they're still trying to destroy my OS with invasive copy protection that doesn't work. Idiots. It'd be nice if Spore doesn't come with destructive copy protection, but I wouldn't bet on it. Too bad because it looks like an incredible game.
Hmm (Score:3, Interesting)
I think it is less a problem with MMORPGS, but more a feature of the extended life of some games nowdays thanks to internet multiplayer, in which case, can we really see it as a problem?
Re:No. (Score:5, Insightful)
So how do you make phone calls? What about your internet service? Cable TV? What do you do for haricuts? All of those are services. You pay for it, you get your service, then after some finite amount of time, the service you paid for is gone and you have to pay again to keep it.
MMORPGs are more of a service than a commodity.
But if you would rather think of it like a commodity item, think of it like this: you pay for it once and have it, it only lasts for a month though. Just like a haircut.
Re:No. (Score:2)
Re:The money saving aspects of a MMO (Score:3, Interesting)
I used to play Everquest with my ex-boyfriend. It killed our relationship. Well, no, the fact that he's an ass killed it, but EQ didn't help any. He had more time to play than me, so he was always higher level than me and we could never group, so even when we were "playing together" we were really just ignoring eachother. Then he had this bad habit of "marrying" other girls in-game that he grouped with in
Re:No. (Score:3, Interesting)
It maybe the old fashion concept of paying for it and having it, but how often are you buying it is the question. The game itself is irrelevant, it is the enjoyment of the game is what you are paying for. If I were spending $50 month to buy a game where I play once or twice and own the disk,, is that really better than paying $16/month for a game that I really don't own?
I admit, I have bought a lot of games (100~), and threw most of them out. I had not even looked at some of these games in years. I woul
Re:No. (Score:3, Informative)
Re:No. (Score:2)
Re:The Second One (Score:4, Insightful)
10 hours of Half Life 2: 50 usd
10 hours of WOW (if that's how much you play a week) : 4-5 usd
I don't know what the real average time is per player/per week for WOW or the other assorted MMORPGs but frankly it's your best entertainment value at this point unless you got a serious Freecell addiction going on.
Seriously, how many times can you replay a game and still find it entertaining when there is no social interaction and the game play is pretty much a formula of triggered events. I remember when I was playing a lot of Medal Of Honor online I would buy the expansion packs to get more maps/weapons choices. Normally I would only play about half way through the actual single player missions before it would become tedious to me and I'd go back to playing the multiplayer instead.
If you're one of the MMORPG players that only farms or grinds it's going to get old quick but if you really go out and scout around these worlds are very entertaining and if you have people you know who play you get the addition of competition and socialization. I think a lot of gamers like that kind of gaming.
Re:The Second One (Score:5, Informative)
10 hours of Half Life 2: 50 usd
10 hours of WOW (if that's how much you play a week) : 4-5 usd
???
How did you come to this conclusion? Do you for example not even include the retail box cost for WoW, while you do for HL2? Also, what's saying someone purchased HL2 during these 10 hours you compare them with? You don't keep purchasing HL2 while you play it, but you do keep playing fixed monthly fees for WoW as long as you play it, regardless how much you play it.
A more fair comparison looks to me like this:
- Half-Life 2 played during two years => $36.
- WoW played during two years => $37 (box cost @ Newegg) + $12 * 12 * 2 = $325.
WoW about 9 times more expensive during this period.
Two years seem to me a pretty reasonable time before become bored over games better than average.
I believe both HL2 and WoW is played even longer by many.
Re:The Second One (Score:3, Insightful)
Actually, I did. The cost of WOW is actually a bit less than 4-5 dollar a week costs when you go by subscription alone (it comes in around 3.50 a week).
Also, what's saying someone purchased HL2 during these 10 hours you compare them with?
Well, seeings as where it's a cost comparison my guess is that they purchased half life 2. If you're trying to hint at piracy I guess you're right, HL2 would be infinatly cheaper. I
Re:The Second One (Score:3, Insightful)
Perhaps it's "to each their own" but I still think it's nuts to claim that the average gamer would be happy with HL2 (and all it's mods) for two solid years without buying more games. Average gamers DO NOT do this.