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What Are Some of Your Favorite RPG Quests? 229

Ryosen asks: "The current issue of PC Gamer Magazine has a rundown on the MMORPGs due out this year. Reading over the list of hopefuls and checking out some of the websites and comments, I continually ran across complaints from players about the tedium in a lot of the quests from various games. These are typically of the non-imaginative 'take this message to that person' variety, or 'go kill 4 of these creatures' sorts. Obviously there have been some great quests and plots in games of the past and, with so many new RPGs in development, I thought this would be a great time to reminisce over some of our favorites. Who knows? Maybe some of those designers might find some inspiration for their upcoming creations."
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What Are Some of Your Favorite RPG Quests?

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  • by MrChom ( 609572 ) on Saturday March 18, 2006 @09:50AM (#14947797) Homepage
    ..I loved the "Scream every time you hit a random battle" quest. I used to go back over and over just to play that!
    • How many hours did you spend walking around hoping for a random battle with Warmech?

      On another note, the Rat Tail quest in the Castle of Ordeals from is one of my favorites. Did you have any idea what this Rat Tail was going to do for your party? What does prove your courage really mean? In Link you got more hearts, in Dragon Warrior you got new kit, but in Final Fantasy you got a complete transformation of your party. All for a little Rat Tail. End to end, delivery to reward, one of my favorite ques
    • Submitter here: This topic isn't limited to MMORPGs, but RPG quests in general. What makes a good quest and what have been some of your favorites.

  • Baldur's Gate 2 (Score:5, Interesting)

    by jspayne ( 98716 ) <(moc.ecalpsenyap) (ta) (ffej)> on Saturday March 18, 2006 @09:52AM (#14947807) Homepage
    The variety and complexity of the quests in Baldur's Gate 2 make me long for the days when there were real RPGs. The quests were very political (taking sides with different factions), and had consequences for your choices. I loved the class-specific quests with the "stronghold" rewards - a great sense of accomplishment, even if the nature of the quest was kill'em all. And the romances - again, making you choose between potential mates, and then behaving in a way that character would want from you. Perfect.

    I never get bored playing BG2.

    • Re:Baldur's Gate 2 (Score:4, Interesting)

      by Cerberus7 ( 66071 ) on Saturday March 18, 2006 @10:18AM (#14947877)
      Dammit, you're making me want to reinstall all of the BG series and play through the whole thing for the bazillionth time. Anyhow, back on topic:

      My favorite RPG quest of all time: escaping Irenicus's dungeon from BG2. I don't quite know how to explain what that quest does for me. The experiments in the jars; the discussions you can have with them. That one quest packs in a lot, including the death of a major character from BG1. It sets the tone, for me, for the entire game, and I always get a rush once it's over because, y'know, IT'S ON! That, and poor Immy gets kidnapped. I was _so pissed_ at that point.

      Just one example of the many great things about the Baldur's Gate series.
      • I'm there with you. I had a roommate who I introduced to BG2 back in 2001. He still puts hundreds of hours into the game every year. Come to think of it, I never got the expansion. There goes my weekend...
    • Re:Baldur's Gate 2 (Score:5, Insightful)

      by Donniedarkness ( 895066 ) <Donniedarkness@g ... .com minus punct> on Saturday March 18, 2006 @10:20AM (#14947881) Homepage
      Agreed. Baldur's Gate 2 was so good that Neverwinter Nights DISSAPOINTED ME. The quests were interesting, the characters were interesting... I always got very into the storyline (and the comedy was such that it didn't feel out of place... Boo rox ^_^).

      In my mind, Baldur's Gate 2 has not been outdone yet.

      • BG2 vs NWN (Score:5, Informative)

        by MattW ( 97290 ) <> on Saturday March 18, 2006 @02:05PM (#14948628) Homepage
        BG2 was unquestionably the better RPG if you just bought them and wanted to play through them. However, BG2 inspired, as the poster said, the urge to "play through it over and over again". But NWN was never meant just as a single player game, and honestly, I believe that the reason NWN's single player campaign was disappointing was just that SO many man hours were put into developing the engine and tools and assets and scripting that there wasn't enough time to create a BG2-like experience.

        That said, if you were willing to look beyond the official campaign, NWN becomes more competitive. There have been a lot of fan-created, really great modules. At the top of my favorites is Adam Miller's Dreamcatcher series. Some people swear by Stefan Gagne's work (which is prolific). Almost everyone agrees that Rick Burton's Twilight/Midnight modules are fantastic. I'm really fond of the Aielund saga.

        Go here: dules []

        If you have NWN installed. And play some of the top rated modules that sound appealing. There's some great stuff, stuff that you may well enjoy a lot more than the original NWN.

        Bioware, for their part, got their act together a bit for their expansion, Hordes of the Underdark. It had a much more enjoyable single player campaign. Even the developers said that by this time they'd really gotten better with their own tools, the engine was refined, and lots of important art assets (robes, for example) were in the engine.

        Meanwhile, the expandability of this game may never be matched. There is literally tens if not hundreds of gigabytes worth of custom content - tilesets, weapons, icons, creature models (with animations), to say nothing of actual modules. People have hacked in ridable horses. It's amazing.

        Right now you can pick up the NWN Diamond edition in stores and it comes with the original game plus both expansion packs PLUS some of Bio's "premium modules" they sell now.

        Meanwhile, online, you can play with others in a way you never could play BG2. Since the game has a DM client, there are a ton of people running bona fide campaigns. is a matching service to hook up people to play together. There's also a list of "persistent worlds" a mile long, some of which actual merit being played; they're like mini-MMOs (or graphical MUDs, perhaps) where 20-60 players will play all hours of the day and you can return and keep playing the same character.

        One ambitious project even attempted to create a huge set of servers which connected the Forgotten Realms all togther (ALFA, although it's sad that enthusiasm and competence don't always go hand in hand, although the Roleplay level there is pretty amazing).

        So all in all, Baldur's Gate 2 for someone who just wanted to buy a game off the shelf and play it was certainly a better game, in my opinion, especially for its time. But NWN quite literallly broke new ground. For those who were willing to go out and look for fresh content and people to play with, it continued to pay dividends. NWN, if you got into it, is probably pound for pound the best value any game has ever delivered. I probably played all the way through BG2 at least a half dozen times, maybe more - there are some good addons for it, including David Gaider's hacks that make some of the "big" fights a lot more difficult, add NPCs and quests, etc. But even still, that amount of time and fun is dwarfed by the play of NWN because of the fact that I can always go grab something fresh. I think you really have to be a fan of that TYPE of game to fall in love with NWN, but if you are, I think it's unmatched on the whole.
        • Re:BG2 vs NWN (Score:2, Interesting)

          by aevan ( 903814 )
          Stephan's Penultima series was a riot...a total satire on RPG... i was sold when i saw the edge of the map having lil hex grids. The humour factor nailed me for that one.

          Whenever I think of NWN it's his series that comes to mind.
  • I used to GM an Ultima Online shard. The most successful quests tended to be the ones that involved players in the storyline, bringing all of UO's lore into play and allowing them to mold the shard's future lore. These quests tend to be deeper, darker, and more dangerous than your run-of-the-mill "kill these monsters" quests. You can drag some of these storylines out over multiple quests spanning long periods of time, too.

    That's if you're talking about GM-run quests. If you plan on automating your quests, you're going to be kind of doomed from the start. Anything automatic will eventually become boring to players.
  • Star Control 2 (Score:5, Interesting)

    by SashaM ( 520334 ) <> on Saturday March 18, 2006 @09:55AM (#14947819) Homepage

    Without a doubt, the best Quest I have ever played is Star Control 2. Its source code has recently been released and ported to modern platforms, too, now known as The Ur-Quan Masters. []

    Disclaimer: I deny all responsibility for the days/weeks of "wasted" time if you decide to download this game.

    • The source code was released a while ago. And you're right, it was a great game.

      I always was partial to Curse of the Azure Bonds growing up. And Fallout, naturally.

      My tastes changed later and I don't like non-multi ones anymore.

      • Re:Recent? (Score:3, Informative)

        by Meagermanx ( 768421 )
        I'm glad somebody mentioned Fallout. The atmosphere really makes you feel like you're in a dirty, lowbrow environment. Plus there's all the dialog options and different ways to complete quests.
        I've just started going through Fallout 2 again (I quit the first time, due to lack of character planning), and it's an amazing game.
      • Just the other day I was feeling nostalgic about the old Gold Box series; Pools of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades; the Dragonlance series, hell, the Buck Rogers games that used that engine, those were fantastic times, on me old C64.

    • Re:Star Control 2 (Score:4, Insightful)

      by antic ( 29198 ) on Saturday March 18, 2006 @11:24AM (#14948089)
      Agreed - SC2 is a great game.

      I don't really play RPGs but I wondered if there were any out there that used a more natural format for quests. So someone's talking in the town about a rising threat in a nearby area. It's not mentioned as a specific quest, but should you not decide to deal with it, the threat's power may develop at a later date to the point at which it is simple too difficult to defeat. e.g., take care of a brooding Sauron before he's amassed his power.

      Or is the concept of a quest to finely engrained in the level-up, "I've achieved something" format of games?
    • I still remeber the odd way Yehat spoke and the whole Conclear Shame quest and ... darn I need to istall that game again.
  • Legend of Mana (Score:5, Interesting)

    by JensR ( 12975 ) on Saturday March 18, 2006 @10:02AM (#14947831) Homepage
    There is one quest where you have to sell a 5 lamps to dupbears. The problem is, they speak their own special language where you just get a basic vocabulary for, and you have to chat with them for a while before you can get pitch your wares. Probably the nicest quest in the game.

  • by AwaxSlashdot ( 600672 ) on Saturday March 18, 2006 @10:13AM (#14947867) Homepage Journal
    This is the most challenging quest I ever faced !

  • KOTR and KOTR 2 (Score:3, Informative)

    by rben ( 542324 ) on Saturday March 18, 2006 @10:21AM (#14947882) Homepage
    I loved both of the Knights of the Old Republic games. The whole game was one big quest that culminated in an epic battle. Those are the only Star Wars games that really made me feel like I was living in the Star Wars universe.

    Related Note: I like the quests in Dungeons and Dragons Online a lot better than most MMORPGs. If you pay attention, some of them have some great story lines, especially the Catacombs.
    • Eh...KotOR 1 was fantastic, but while the sequel had its moments, on the whole it was rather shoddily made (and incomplete, to boot). But agreed, the first game's sense of immersion was unmatched, it's among the most engrossing games I've played.
  • As a 4-year EQ player that was a story and quest nut, I found most of the "talk, kill, loot, give" quests to be downright boring. O_o

    There's one quest though that stands out. It's an epic-length quest to return a legendary dragon's spirit to rest named The Spirit of Garzicor []. Even with my feverish playing (over 110hr/wk) it took me over six months to complete and required large amounts of assistance, including a raid at the end. Of course this quest at the time wasn't well charted, which made it more fun fo
  • by canozmen ( 898239 ) on Saturday March 18, 2006 @10:50AM (#14947987) Journal
    Anyone remember the mission where Admiral Harkov sends you and your wingmen to inspect an asteroid field (which turns out to be a mine field) to get rid of you, then you had to fight your way out of it alive to report his betrayal. I still remember how angry I felt the moment in mid-flight when I realized the trap. Touches like these really forced you to take part in the storyline and personalize the conflict told in the game. Oh, and the moment of sweet revenge at the end of the campaign when Darth Vader says "Welcome Admiral Harkov, we have a matter to discuss.". That's what you get for sending me into a death trap sucker!
  • Planescape: Torment (Score:5, Informative)

    by circletimessquare ( 444983 ) <circletimessquare&gmail,com> on Saturday March 18, 2006 @10:54AM (#14947995) Homepage Journal []

    the whole game is unique and unlike anything else i have ever played. the "choose between 4 relies" thing gets tired after awhile, but for sheer inventiveness, 5% of this game is more creative than 5 other videogames put together
    • Oh hell yeah.

      Planescape is really one of the only RPGs to have actual storylines, as opposed to maps or enemy sets to navigate or eliminate.

      The implicit sidequest to find the truth behind your beloved is probably the best in all of CRPGdom.
      • Another vote for Planescape Torment as the all-time greatest RPG.

        I mean, what better quest can there be, than a Quest to learn who you are? A chance to discover yourself and, just maybe, make amends for past sins and save your own soul and prevent the suffering of others.

        Beautifully written, IMO it is the high-water mark of videogames.

        P.S. For those who enjoyed PST, I highly recommend Stanislaw Lem's novel, Solaris. The central character (Kelvin) asks many of the same questions. If you've seen the Russian f
    • Another vote for PST as the best RPG :-)

      Definately loved the character side quests - finding out more about your companions made the game feel alot deeper. PST, the KOTOR games and the BG series are just about the only D&D style RPGs where your party memebers were more than just pack mules. Not surprising, given that they were developed by the same two teams (Bioware and Black isle/Obsidian).
  • by __aaclcg7560 ( 824291 ) on Saturday March 18, 2006 @11:06AM (#14948027)
    Is completing all the quests in Adventure (Atari 2600) to kill the gold dragon.
  • by mrsbrisby ( 60242 ) on Saturday March 18, 2006 @11:18AM (#14948062) Homepage
    That's easy: Chrono Trigger is the only quest-oriented RPG that has ever sucked more than 150 hours of my life away.

    Unless, of course, you count nethack...
  • Best quest ever (Score:4, Insightful)

    by darthwader ( 130012 ) on Saturday March 18, 2006 @11:18AM (#14948065) Homepage
    "Fetch a larva for the council."

    It must be the best quest, since it appears in the two best RPGs ever written.

  • Ambermoon (Score:3, Interesting)

    by henni16 ( 586412 ) on Saturday March 18, 2006 @11:22AM (#14948076)
    I have yet to see a RPG that impresses me technically, plotwise and puzzlewise as much as "Ambermoon" by Thalion for the Amiga has.

    Ambermoon [] on the Thalion Webshrine (files for Amiga emulators on the last page of the article).

    Oooh, I remember reading a "complete walkthrough" (that won an award/money prize IIRC)in one game magazine that didn't even cover half of the game.
    You could easily tell because the "complete list of NPCs for your party" didn't contain two key figures and didn't mention the place where you find one of them.
    And without visiting that NPC and place (as there is a - literal - key item), there is no chance to ever get to the second part of the game that mostly takes place on two other worlds instead of the (only) one you know of up until then.
    It was a little like "Fellowship of the Ring" ending on the gate to the mines of Moria because nobody could open the door.

    I am still somewhat amazed that nobody cared about all the dangling storylines, hints or even that there were some islands/areas on the (included) map that he didn't figure out how to reach..
  • Since everyone else is really ignoring the MMORPG part of the question, I'll chime in with one of my favorite table-top gaming stories: The Head of Vecna [] What better quest than one set up by rival players that involves deceit, trickery, backstabbing, and inter-party murder?
  • by tinkertim ( 918832 ) * on Saturday March 18, 2006 @11:45AM (#14948151) Homepage
    Originally for the Commie, but later ported to PC's. Graphics for its time were awesome (simple sprites but they were COOL sprites!) plenty of plot and plenty of games within the game. Not many were able to get past the game without the clue books, but it was possible.

    Was one of the games that helped to put Electronic Arts on the map. 10 or so years later (after it wasn't sold anymore) I got nostalgic and called EA to see about ordering them , I missed playing them and low and behold they still got many requests, and had plent of not only games but clue books on hand. It developed a cult following.

    I liked the view the most, I think .. instead of looking down on your party from above you looked at what they looked at (sort of doom style). Plenty of easter eggs too :) I think there may even be a group working on porting it to a php -> ajax clone and open sourcing it, however when I went looking for the blog that mentioned it to provide it here I couldn't find it.

    I enjoyed Ultima, FF and the rest, but Bards Tale was my all time favorite.
  • by mESSDan ( 302670 ) on Saturday March 18, 2006 @11:59AM (#14948201) Homepage
    This is a chain quest in WoW in Winterspring. It starts off normal enough, but the second or third part of it has you taking a mechanical yeti and scarying different npcs spread out around the continent. It was quite amusing, and provided quite a fresh look at the NPCs and their reactions. Everyone I've told about that quest has loved it too.
    • by Zibara ( 910310 )
      Yeah, Are We There, Yeti? was one of my favorite WoW quests. Another favorite of mine was the lazy peons quest where you hit sleeping orc peons with a cludgel to wake them up and force them back to work.
  • by zzz1357 ( 863019 ) on Saturday March 18, 2006 @12:23PM (#14948272)
    Celes's performance at the Opera House is the number one quest in my book.

    It's so beautiful, but sad, and it foreshadows what happens during the second half of the game. Arguably the most famous sequence in the game, in 2002 Electronic Gaming Monthly declared the opera scene one of the "20 Greatest Moments in Console Gaming."

  • Dragon Quest VIII (Score:3, Insightful)

    by zerocool^ ( 112121 ) on Saturday March 18, 2006 @12:41PM (#14948345) Homepage Journal

    I have to chime in for Dragon Quest VIII. It probably isn't the best RPG I've played - I'd say there are some parts of Final Fantasy US3 that can make my eyes water (locke's girlfriend and the phoenix)... but DQ8 is a throwback to Old school RPG's. It has excellent grapics in the "cell shaded" style, and I can not possibly say enough good about the music. The game has a good storyline, it's never taking its self too seriously, and I can't wait to see how it all ends.

  • While many of WoW's quests are lame and generic, I really liked the event in the Zul'Farrak instance at the temple. You're on the top of this tall incan(mayan?) temple and you rescue some people trapped in cages. They promise to reward you if you let them out, but once you do hundreds of savages fill the area below the temple and come at you relentlessly. Even with the prisoners' help, the battle goes on for something like ten minutes straight. Once you get to the bottom a pair of bosses await you and t
    • Yeah, I agree 100%. The whole ZF instance as a whole was much more fun than many other instances. As for the worst one, I'd have to suggest either Gadgetzen or Uldaman. Urk.
      • I think that you mean Gnomeregan rather than Gadgetzan. Gadgetzan is a neutral town in Tanaris, whereas Gnomergan is the fallen city of the Gnomes.

        Coming back on topic (or at least this particular thread of it), I personally enjoy doing the quest chain that gives access to Onyxia's Lair. It's one of the longer, more complicated quest chains in the game but it has one or two really nice parts to it. I don't know exactly how much health and armor that Highlord Bolvar Fordragon has, but he can tank for me anyt
        • Yeah, that quest involving Highlord Bolvar Fordragon is by far the best scripted moment in WoW. Not going to post any spoilers for people who haven't done it, but yeah it rocks. Even better is when n00bs watch the procession from the gate up to the citadel and ask "what's going on?!", and you tell them that if they follow you and help they'll get 10 gold for free. Err, not that I've ever done that...
        • Yeah, oops, I totally meant Gnomeregan. I've been in Gadgetzan the last few days, doing quests in Un'goro, so that's been fresh on my mind (plus it also begins with G).

          Anyway, I wish I were able to mod you up. Here's one reason why:

          The basic problem with quests in World Of Warcraft is that they have to be accessible to the average player, and by that I mean that they have to be pretty much idiot-proof. Any quest that wasn't would only:

          1. Cause a disproportionate number of GM tickets (support requests from a
    • ZF is probably my favorite instance as well. I love how you can choose to do parts of it or all of it. And the temple event was just brillant. Remember before they nerfed it how much of a pain it was? I loved it.

      Probably my favorite WOW quest of all time though has to be The Mechanical Yeti Quest. You basically go to winterspring, talk to a goblin who has you collect a bunch of stuff to make a summonable pet 3 times that is a combat pet. The cool part of the quest though is once yuo get him built you have t
  • I'd have to say my favorite quest was in a tabletop game of Paranoia. "Deliver this note to the clone across the hall." Of course, what the briefing officer neglected to mention was the fact that they still had to go to outfitting and R&D, which were on the other side of the complex. By the time they were done and found the clone they were supposed to deliver it to, they got in a fight over who would deliver it, and not only killed him with a grenade, but blew up half to 3/4 of Alpha Complex.
  • The fantasy/ steampunk RPG Arcanum has as one of its races Half-Ogres. Only males exist, and the manual even remarks on how odd it is that there's so many of them, since they're presumably the product of rape and ogres would most likely eat their young.

    There's an extended, wholly optional, and even somewhat difficult to acquire quest that starts in Tarant (Arcanum's largest city, comparable to London) in which we discover why the gnomish capitalists almost all have half-ogre bodyguards, and why prostitutes
  • Easy (Score:5, Interesting)

    by SmallFurryCreature ( 593017 ) on Saturday March 18, 2006 @01:48PM (#14948596) Journal
    In Planescape Torment you come across a society made up out of ghouls, skeletons and zombies. No it is not hack and slash time, well you can but then your playing the wrong game, but the 'quest' is not to do the 'quest'. You can find out the truth of their 'god' but that would destroy the carefull balance that makes this undead society work.

    All of the quests in that area are nice but the best is helping a zombie remember her name. It has multiple solutions and none of them involve killing anything just making what you think is the best choice.

    Same as, what can chance the nature of a man. That one had me really thinking about what to answer. It doesn't matter of course as the game continues on the same path but I felt the 'right' response was important.

    Those are the best quests for me. When you can make choices that perhaps don't 'matter' but wich you feel are the ones you can live with. When you choose a response not based on loot or XP but just on roleplaying THAT is when a RPG is at its best.

    Vampire Bloodlines has another quest like that. You come across an apartment of a prostitute and can read her diary where she talks off how she hates the live but has met someone nice. It also becomes clear that some vampire has infected her and her new love with a deadly disease. She is dying and you can talk to her to find out more. Depending on your race of vampire you can comfort her by pretending to be her love. It doesn't do anything. Just feels right. As the mad vampire race you even have some very poignant observations to make.

    Nice. When I went to slay the vampire that infected her it wasn't for the XP.

    MMORPG's rarely if ever can achieve this. How can they? It would ruin the moment of her passing away if there was a line behind you waiting to talk to her as well. The nameless zombie would be more comedy for having thousands of people tell her her name only to forget again.

    A truly great RPG is about roleplaying, where you make your choices based on the character you have chosen to play. To me a that would mean that an evil character would indeed have more wealth and power but also find himself ultimately alone with noone to trust.

    BUT a purely good character would be poor (not nice to accept a widows wedding ring as payment for rescueing her childeren) and ultimately just as alone as a purely good character could never tolerate say a thief in his/her party.

    For me a true MMORPG would have 3 alignments. Good, evil and the most common one. Slightly evil. The alignment most of us have in real live. Make a player pay throught the nose if he wants to play a dogooder. Make evil characters outcasts from society who like real criminals have to spend much of their wealth in bribing people to be their friends.

    Oh and stop it with the quest que. It ruins it when a dozen people are getting the same quest if everything in the story suggests that the quest should be unique.

    • Another vote for PS:Torment. Definitely the best CRPG ever, both overall and in terms of:

      * Plot
      * Interaction with NPCs
      * Interaction among NPCs
      * Best sidekick/party member (Mort, a lecherous floating skull who gets a *lot* of great lines.)

      I also loved the part where you can play with a toy adventurer. Short, but priceless.

      My runners up are Fallout 1, Balder's Gate 2, and Fallout 2.
  • The Babel Fish! (Score:4, Interesting)

    by MeanMF ( 631837 ) * on Saturday March 18, 2006 @02:03PM (#14948626) Homepage
    Getting the Babel Fish in Hitchhiker's Guide to the Galaxy! Ya, it's not technically an RPG but it's a great quest.
  • Morrowind (Score:5, Informative)

    by jack79 ( 792876 ) on Saturday March 18, 2006 @02:10PM (#14948638)
    Not a particular quest in Morrowind but more a genre: the ones that sent you into the Dwemer ruins. The quest objectives themselves were pretty superfluous but I loved the mystery and dank beauty of those deserted underground cities. All that steam-punk machinery sitting there with no explanation, the robotic spider guards etc. Amazingly atmospheric and it drew you into the of the world without ever providing nicely packaged answers about the Dwemer disappearance, or even shouting "Hey, guys, the Dwemer have TOTALLY DISAPPEARED!" It was just this puzzling aspect of the world that you could either safely ignore or get really intrigued by.
    • Re:Morrowind (Score:2, Insightful)

      by Anonymous Coward
      Yeah, that was one great thing about Morrowind. The two quests I liked best weren't even in the quest log - find out what happened to the Dwemer and find out how Vivec became a demi-god. I guess I skipped about 50% of the main storyline just bashing around the island searching ruins for books and clues.
    • Don't forget: there was actually one Dwemer still left in the world. It was amazing to meet him.
  • PC RPG vs. PnP RPG (Score:4, Interesting)

    by grumpygrodyguy ( 603716 ) on Saturday March 18, 2006 @02:36PM (#14948725)
    I've played and loved dozens of pc and console rpgs over the last 20 years and I'm amazed that I can't recall a single 'quest' I enjoyed. I guess I always thought of quests as a chore separating me from a better sword or more xp.

    I do however have many fond memories of 'quests' from pen and paper RPGs like AD&D, or Shadowrun, or Star Wars. Actually I can't remember any that were boring!

    I wonder if I'm the only one who feels this way...and if I'm not...why then are pen and paper 'quests' so much more memorable than their pc counterparts? Maybe 'quests' were one of the things that never succesfully transitioned from the table top to the screen?

    Beta testing auto-assault this weekend leaves me feeling the exact same way as the article describes, I'm jumping from one mission to the next without even reading what they are about =(...and I couldn't care less. It's a far cry from the glory days of pen and paper...the progenitor of all computer RPGs.
    • interesting, same here - really few interesting quests outside pen&paper RPG.

      Well, lemme think...

      Planescape Torment, the Modron Cube. Now that was wildly crazy, being a parody of old dungeon crawl games. After depth, sadness, fear, regret, shame of the main quest, serious sad issues that make you think, feel you ashamed of your own past that haunts you, discovering unexpected consequences of actions you didn't even remember, followed by trustful torn souls, you enter a parody of simplistic labyrinth (8x
  • Collecting Cuccos (Score:3, Interesting)

    by vga_init ( 589198 ) on Saturday March 18, 2006 @02:41PM (#14948736) Journal
    I don't know why, but one of the first things that jumps to mind is that part of Zelda64 where you have to run around the town and find the lady's lost cuccos, returning them all to the pen for a shiny glass bottle. That game had a lot of good quests like that, even IF nearly all of them involved collecting items. It makes the kleptomaniac in me happy. :-)
  • While only an RPG in the FF meets Zelda kind of way, I thoroughly enjoyed Legend of Oasis. Unfortunately, since it was a Saturn-only title, only like 4 people have ever played it. It was a pretty good mix of puzle and battle and had a decent magic system involving having an elemental figure do your bidding kind of like a genie would. A close second would be Dragon Warrior II for the NES. What was really cool is that I got DWII and a year of GamePro magazine for $15. (In other words, I got DWII and a sl
  • "Fetch me a ladder". Overwhelming were the Battle-Leprechaun hordes I had to fight to get that ladder.
  • I recommend (Score:2, Interesting)

    My personal top three are: Secret of Mana 2 (SNES) Dragon Quest III (NES, SNES, GBC) Mario & Luigi; Superstar Saga (GBA)
  • KoToR... (Score:4, Informative)

    by Senjutsu ( 614542 ) on Saturday March 18, 2006 @03:44PM (#14948906)
    had a quest where you had to solve a murder case by talking to different witnesses and suspect and thinking things through. I thought it was a nice way to capture the sense of Jedi as Mediators instead of just fighters, and it was pretty fun too.
  • by matthewcraig ( 68187 ) on Saturday March 18, 2006 @04:50PM (#14949151)
    Though most of them are "fetch my hoe" or "deliver this note" or "kill me some rats" quests, there are some good story quest chains in World of Warcraft. I think my favorite ones are in the Plaguelands. The Redpath quest chain is really enjoyable.

    After the fall of Darrowshire, the Redpath family was split up. The ghost of the daughter starts the chain sending you off to located the remaining living family members. Through magic you rewrite their historic battle to allow yourself to enter into the defense of the town. The last quest involves gathering up to 39 other friends to fight along side the ghostly town defenders against the undead scourge onslaught. Really an epic conclusion to an interesting fantasy story.
  • WoW: In Dreams (Score:3, Interesting)

    by Incoherent07 ( 695470 ) on Saturday March 18, 2006 @05:16PM (#14949248)
    By far the best quest I've found in WoW is a quest that starts by talking to an old man named Tirion living off by himself on the edge of the Eastern Plaguelands. After a few "go decimate everything in the area" quests, he decides to trust you with his story, which involves his and his son Taelan's involvement in fighting the Scourge as part of the Silver Hand (in the Warcraft 3 era). Eventually he tells you Taelan joined the Scarlet Crusade, a fanatical organization that thinks everyone who's not a part of them is allied with the Scourge. To redeem him, you retrieve some various articles from Taelan's past, then enlist some help to disguise yourself as a member of the Scarlet Crusade. When you show these to Taelan, he decides he wants to be with his father again, demolishing anyone who stands in his way. (And unlike most escort quests in the game, you don't have to do anything because he hits like a truck.) [massive spoilers] In the end, he dies, and his father arrives and pledges to reform the Order of the Silver Hand. [/massive spoilers]
  • The Glow (Score:5, Insightful)

    by necrognome ( 236545 ) on Saturday March 18, 2006 @05:20PM (#14949263) Homepage
    I will never forget the Glow in Fallout. The atmosphere and music were perfect, and I loved the way in which the veil was peeled away from the game's storyline.
  • Ultima V: Lazarus (Score:2, Interesting)

    by Slithe ( 894946 )
    While not exactly a quest, Ultima Lazarus contains a great example of an event (or set of events) that both really piss you off and really draw you into the game. The provisioner in Yew tells the Avatar (i.e. the player for those of you unfamiliar with Ultima) that Lord British commisioned a Map of Britannia with the Mantras for all the shrines and the Words of Power for all the dungeons, and she wants to finish the map as a 'tribute' to his memory, so she tells the Avatar that she will pay handsomely (200
  • Simply the best quests I've ever done, the quest to unlock the Dragoon job, and later (in the 50's), the quest to get the Artifact armor for the job are some of the most touching, heart warming quests ever. They have fabulous cutscenes, and the end of the AF quests made me cry. If you want to see how to do a series of quests that involves a TON of running around, this is how it's done.
  • System Shock 2 had a fantastic overarching quest, as you spent a considerable amount of time receiving communications from a scientist named Polito, as she helped direct you in rescuing what was left of the Von Braun from the nightmarish events unfolding on board. I won't give away what happens, on the off-chance that someone here hasn't played the game, but suffice to say it was one of the best plot twists ever in a game.

  • 'Bureacracy' began with a quest to get your airline tickets for an upcoming company training trip.

    Unfortunately, your mail has been misdelivered.

    The initial challenge to retrieve your mail requires getting past an ultra-conservative deaf old lady and her parrot, a malicious llama, an ultra-paranoid, an anti-social philatelist, and an annoying geek. Depositing your advance took Herculean effort, and your health was measured by your (in-game) blood pressure. Listening to your voice messages almost killed yo
  • by jtcm ( 452335 ) on Sunday March 19, 2006 @08:57AM (#14951644)

    Without a doubt, NannyMUD [] had (and perhaps still has) the best quest system I've ever had the pleasure of playing. In NannyMUD you need both QP (quest points) as well as traditional EXP points in order to level-up. Once players reached a certain level, they became wizards, and were given the ability to script their own portions of the game and create their own quests to go along with their areas. A very novel thing for a MUD, especially in 1990.

    The real beauty was the diversity and ingenuity of the quests []. Many required no fighting, just a bit of logic and a little hunting around for what you need.

    A few of my favorites:

    * The walking castle is sweet. You spend long enough inside it that you could be anywhere by the time you leave...often without a clue about which direction is home!

  • i think of this of one of the best rpg's ever created. there wasn't much emphasis on quests as such, more like: there's that one thing you'll need to do and some of the side quests were merely obstacles in your way.

    so the main quests was, to get out of the dungeon and YEAH, you've had learn those friggin dungeon map by heart, or you'd constantly go in circles. i just love all those tiny secrets. the well hidden buttons, or the illusional walls. i've never bothered to use any cheats or walkthroughs and thus,
  • I'd call most of the game up until near the end a giant quest. I love how it just went from one thing immediately to another with little in between. It was far from doing the same things over and over again. It got me hooked and I played it obsessively for some time. I still go back to it once in a blue moon.
  • by Lazy Jones ( 8403 ) on Monday March 20, 2006 @02:33AM (#14955197) Homepage Journal
    This is a problem of CRPGs and probably the reason why I don't remember anything particularly enjoyable (OK, some were funny, but that's about it). Really noteworthy "quests" were always the domain of adventure games (you know, good old Infocom and Sierra stuff etc.)
  • It is virtually impossible to create RPG quests that are not Fedex, dialogue, or kill quests. That is the way the human interacts with the game: by moving objects, going through conversations, and killing things. What makes a quest interesting is the motive you have for doing these things. It is especially cool to have quests surprise you in some way, or if the outcome of the quest determines different ways in which the story will continue. In that vein, the best quests are found in story-driven games, such
  • I thought the quest to find Manrik's wife in Wow was pretty interesting. A lot of the quests involve killing X of a creature or FedExing an item, but this one involved finding an Orc's wife that was lost in the plains of the Barrens during a battle. It seemed like a pretty simple Fedex quest, until you realize that Manrik's wife is actually a corpse in a non-descript hut. You come back to Manrik and report the news and he solemnly says he understands, with no further conversation. It ends up having a lo

"I have not the slightest confidence in 'spiritual manifestations.'" -- Robert G. Ingersoll