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Average Ratings 0 Ratings
Description
CentiLeo is a highly efficient GPU path tracer designed for seamless integration with both 3ds Max and Cinema 4D, allowing users to easily manage complex lighting in their scenes. This advanced GPU renderer excels in delivering rapid unbiased path tracing, particularly for intricate lighting scenarios. Featuring out-of-core technology, CentiLeo can efficiently handle enormous scene assets, enabling the rendering of polygon counts, particles, and textures that exceed the limitations of GPU memory. The innovative technology extends the memory capacity for geometry and particles by four times and dramatically increases texture memory limits by a factor of 100. In addition, CentiLeo offers capabilities such as Interactive Preview Render, node-based material and shader editing, displacement mapping, motion blur, subsurface scattering, and rapid noise reduction tailored for multi-materials, glass objects, and mesh lights. Moreover, the software has received support from the Skolkovo Foundation, which has backed some of its research and development initiatives through grants, underscoring the commitment to advancing rendering technology. This combination of features makes CentiLeo an ideal choice for artists and designers looking to enhance their rendering workflows.
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
API Access
Has API
API Access
Has API
Integrations
3ds Max
Cinema 4D
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
CentiLeo
Founded
2006
Country
Russia
Website
www.centileo.com
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/