Remember those three devices at the demo? Yup we shipped those. One went to our CEO. Another went to the traveling sales guy. And the engineers demanded their prototypes so we gave one back.
All shipped. And guess which season that was in? Yup, Summer. Goal met, booya!
AR is very difficult because of lag. You need a sensor that accurately measures head movement or position. Measurements take time, transmitting the measurement takes time. Then you have to incorporate that into your 3D model, render it and send the rendered image to the screen.
Unlike VR where the rendered image is all you can see, by now the background you are rendering over has already moved.
Add on sensor error and jitter that needs smoothing out and AR is always gonna look pretty janky until we get those
What is this, 2006?
Remember those three devices at the demo? Yup we shipped those. One went to our CEO. Another went to the traveling sales guy. And the engineers demanded their prototypes so we gave one back.
All shipped. And guess which season that was in? Yup, Summer. Goal met, booya!
When he blocked the rock with his hand the rock was rendered over top of his hand, not behind it. That totally breaks the immersiveness of the AR.
AR is very difficult because of lag. You need a sensor that accurately measures head movement or position. Measurements take time, transmitting the measurement takes time. Then you have to incorporate that into your 3D model, render it and send the rendered image to the screen.
Unlike VR where the rendered image is all you can see, by now the background you are rendering over has already moved.
Add on sensor error and jitter that needs smoothing out and AR is always gonna look pretty janky until we get those