That "information gap" refers to the data around who helped create a song. Publishers might keep track of who wrote the underlying composition of a song, or the session drummer on a recording, but that information doesn't always show up in a digital file's metadata. This disconnect between the person who composed a song, the person who recorded it, and the subsequent plays, has led to problems like writers and artists not getting paid for their work, and publishers suing streaming companies as they struggle to identify who is owed royalties. "It's a simple question of attribution," says Berklee College of Music's vice president of innovation and strategy, Panos A. Panay. "And payments follow attribution."
Over the last year, members of the OMI -- almost 200 organizations in total -- have worked to develop just that. As a first step, they've created an API that companies can voluntarily build into their systems to help identify key data points like the names of musicians and composers, plus how many times and where tracks are played. This information is then stored on a decentralized database using blockchain technology -- which means no one owns the information, but everyone can access it.
The question continues to be why, exactly, Sony seems so reluctant to allow any games to work between its own PlayStation Network and Microsoft's Xbox Live. Speaking with Eurogamer in June, Sony's Jim Ryan suggested that, in the case of Minecraft, Sony was wary to expose that game's young players to "external influences we have no ability to manage or look after." Ryan also told Eurogamer that cross-platform decisions were "a commercial discussion between ourselves and other stakeholders." That suggests there may be some financial issues between the parties involved that are preventing cross-console play from moving forward. Perhaps Sony wants someone else to pay for the work required to get its network talking to Microsoft's? The bottom line, though, might be that Sony just doesn't want to partially give away its sizable advantage in console sales by letting Microsoft hook into that vast network of players.
According to the settlement, there were 24 models affected (ironically, the original Z is not listed as being one of them) starting from the ZR, which was a close cousin of the original Z and going all the way to the Xperia Z5, along with a few tablets as well. The settlement goes on to state that there are a few things that, if you were affected, you can opt for: Warranty extension for up to a year if the device is within warranty period; Warranty extension for up to 6 months if the device is no longer under warranty; Up to 50% of MSRP as refund for compensation if the device is listed among the ones on the Sony lawsuit. If you are going for the cash alternative, you do have a deadline to meet, which is January 30, 2018. Whichever course of action you do decide to take, please make sure that you understand the entire lawsuit document before doing anything!
Right now postmarketOS is a touch-friendly operating system based on Alpine Linux that runs on a handful of devices including the Samsung Galaxy Nexus, Google Nexus 4, 5, and 7 (2012), and several other Samsung, HTC, LG, Motorola, and Sony smartphones. There are also ports for some non-Android phones such as the Nokia N900 and work-in-progress builds for the BlackBerry Bolt Touch 9900 and Jolla Phone. Note that when I say the operating system runs on those devices, I basically mean it boots. Some phones only have network access via a USB cable, for instance. None of the devices can actually be used to make phone calls. But here's the cool thing: the developers are hoping to create a single kernel that works with all supported devices, which means that postmarketOS would work a lot like a desktop operating system, allowing you to install the same OS on any smartphone with the proper hardware.
One postmarketOS developer complains that Android's architecture "is based on forking (one might as well say copy-pasting) the entire code-base for each and every device and Android version. And then working on that independent, basically instantly incompatible version. Especially adding device-specific drivers plays an important role... Here is the solution: Bend an existing Linux distribution to run on smartphones. Apply all necessary changes as small patches and upstream them, where it makes sense."
Finally, Parental Control features are being overhauled in favor of what Sony calls "Family on PSN." This replaces the old Master/Sub account system; instead, one user is deemed the Family Manager, and they can set up other accounts and appoint them as a Parent/Guardian, Adult, or Child. Parents or Guardians can restrict Child accounts in their "use of online features and communication with other players, set restrictions for games, restrict the use of the internet browser, and set spending limits for PlayStation Store." Note that Sony says the first time any North American user tries to set up an Adult account, they will be charged $0.50 "to verify that you are an adult."
So, assuming the August 15 SpaceX Falcon 9 rocket launch goes well, there will be a supercomputer headed into space -- using off-the-shelf hardware. Let's see if the idea pans out. "We may discover a set of parameters with which a supercomputer can successfully run for at least a year without errors," says Dr. Mark R. Fernandez, the mission's co-principal investigator for software and SGI's HPC technology officer. "Alternately, one or more components of the system will fail, in which case we will then do the typical failure analysis on Earth. That will let us learn what to change to make the systems more reliable in the future."
The article points out that the New Horizons spacecraft that just flew past Pluto has a 12MHz Mongoose-V CPU, based on the MIPS R3000 CPU. "You may remember its much faster ancestor: the chip that took you on adventures in the original Sony PlayStation, circa 1994."
The curator urges people to accept failure -- "as an essential aspect of progress and innovation."
Microsoft says the new Xbox One X is the "smallest Xbox ever."