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Portables (Games)

Journal kirun's Journal: Kirby: Nightmare in Dream Land

Yay! It's GBA Fanboy time again!

For the past few days, I've been playing this, and am told I'm 62% done.

The plot is familiar: collect the shattered object in various themed zones.

The manner of powerups, however, is something quite different. To gain extra attack ability, you don't pick things up. Instead, you breathe your enemies in, then squash them. This will give you any special power the enemy had.

If the enemy didn't have a special power, breathing them in is not a waste. You can always spit them out at somebody else.

There are also three mini-games. One of them is like tennis, except it involves hitting bombs with what looks like frying pans. Another is a race - press your button to go faster, but at certain points you must let go. Finally, we have a shootout-style reaction test thingy.

The level select is like also like a mini-game, with various doors to go through for each part of a level. Certain other doors can get revealed, including playing mini-games for bonus lives.

If you like your fluffy platformers, buy it.

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Kirby: Nightmare in Dream Land

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UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn

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