Journal benad's Journal: Infinite Energy! 2
Now, I know some people hate cheating devices since they can be used to cheat on online games. But then, blame the game developers to have a security model where you fully trust the console client. Duh.
While a cheating device basically only changes memory values, this alone makes it possible, to some level, to legally reverse-engineer a game. From a "want-to-be" video game conceptor and software engineer, this is a gold mine of "know-how" I wouldn't be able to get anywhere else.
Some of you familiar with emulation engines and the excellent cheating system of MAME might expect something similar in console cheating devices. Well, except for the ones of the "GameShark" series, you're wrong. Dead wrong.
Go to codejunkies.com, the makers of the ActionReplay, and dare look at the codes. We're all expecting memory location - value pairs, but those numbers seem... random. Well, you guessed it, they're encoded. Some kind of crazy checksum is embedded to each code. It may not be as difficult as, let's say, trying to crack Animal Crossing codes, but even if you do crack the "code"... You still can't search the memory yourself!
Please, please let them have any competition that allow you to make your own codes... I'd really want to put some of those PPC assembly skills to practice!
- Benad
Nice (Score:2)
Re:Nice (Score:1)
But don't be surprised if the first version is only for Macs...
Actually, there migh be a lot of pressure from Nintendo behind the scenes to avoid copying disks to your PC, as emulating the GameCube on a G4 would be partucularly easy and FAST...
Don't know... Have to wait for Christmas! Must... avoid... looking... at... screenshots... You mean "2nd best game of video game's history"? Look on gamerankings.com [gamerankings.com]!From what I heard, yep, it's that good.
- Benad