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PC Games (Games)

Journal xhrit's Journal: Independent Game Development, after one year.

Here is my game after one full year ov development. (see my last journal entry). Not quite done, but here is the demo. Built using the following the following technology: c++, Boost, gcc, kdevelop, mingw, code::blocks, Ogg Vorbis, OpenAL, OpenSteer, Open Dynamics Engine, Irrlicht 3d engine, The GIMP, Blender, SLackware Linux, Windows XP.

http://xhrit.com/8-bitHELL/demos/zp3_a6_xp.zip
http://xhrit.com/8-bitHELL/demos/zp3_a6_lx.tar.gz

There are still some issues with it however: multiplayer doesn't work yet. sound screws up on some windows boxen. It has some issues with the timestep that makes it jerky on slower machines. And it has not been tested on all versions ov linux or windows, so I am sure there are issues that I don't even know about. It is still too hard for most people - I included difficulty settings, but if that is not enough every object in the game is stored in ini files, so the game is easily modable. If the homing missiles are annoying you, just open the file called 'proto_missile.zpp' in a text editor, and change some stuff around - lower the damage, make the missile slower, make it turn less, etc.
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Independent Game Development, after one year.

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