Follow Slashdot blog updates by subscribing to our blog RSS feed

 



Forgot your password?
typodupeerror
×
User Journal

Journal sir_montag's Journal: Level design

Working on a new level - using the dev textures in HL2 to get a feeling somethign akin to the 'virtual training' in Metal Gear Solid. Hopefully I'll actually finish this thing.

Counter-Map is finally back up - http://countermap2.com - and the forums are bustling. Having an audience really provides motivation to finish something, and having feedback is very helpful.

One of the reasons why I haven't finished a number of the levels I worked on was the lack of an audience - there was no fanbase, or compelling reason to finish it (like being paid to do so) and so... Nothing got done after the first burst of productivity.

I love level design - I eat, sleep and breathe the stuff - but when real life and real bills intrude, something has to come first and real life has won out so far.

This discussion has been archived. No new comments can be posted.

Level design

Comments Filter:

2.4 statute miles of surgical tubing at Yale U. = 1 I.V.League

Working...