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Businesses

US Judge Temporarily Blocks Microsoft Acquisition of Activision (reuters.com) 40

A U.S. judge has granted the FTC request to temporarily block Microsoft's acquisition of Activision Blizzard, scheduling a hearing for a preliminary injunction and preventing the deal from closing until a court ruling is made. Reuters reports: U.S. District Judge Edward Davila scheduled a two-day evidentiary hearing on the FTC's request for a preliminary injunction for June 22-23 in San Francisco. Without a court order, Microsoft could have closed on the $69 billion deal as early as Friday. Davila said the temporary restraining order "is necessary to maintain the status quo while the complaint is pending (and) preserve this court's ability to order effective relief in the event it determines a preliminary injunction is warranted and preserve the FTC's ability to obtain an effective permanent remedy in the event that it prevails in its pending administrative proceeding."

Microsoft and Activision must submit legal arguments opposing a preliminary injunction by June 16; the FTC must reply on June 20. Davila said the bar on closing will remain in place until at least five days after the court rules on the preliminary injunction request. The case reflects the muscular approach to antitrust enforcement taken by the administration of U.S. President Joe Biden.

Games

McDonald's Releases a New Game Boy Color Game (arstechnica.com) 22

Hmmmmmm writes: Fast food giant McDonald's has released a new retro-style game featuring Grimace, the purple milkshake blob. While it's clearly meant to be played in a browser on a phone or computer, it's also a fully working Game Boy Color game that you can download and play on the original hardware. Grimace's Birthday was developed by Krool Toys, a Brooklyn-based independent game studio and "creative engineering team" with a history of creating playable Game Boy games as unique PR for music artists and brands. The game assumes you're playing in an emulator via a browser window -- you can play that version of the game here -- but we also got it running on an Analogue Pocket thanks to a Game Boy Color FPGA core and a downloadable ROM hosted on the Internet Archive.

The game is so period-authentic that there's even a screen telling original monochrome Game Boy owners that the game "requires a color device to play." Even on Game Boy hardware, it still makes references to people "playing on mobile devices." The game involves simple 2D platforming and skateboarding, not unlike some sections of the Game Boy Color Tony Hawk games; Grimace needs to collect milkshakes and do sick stunts as he tries to track down other McDonaldland characters so he can party with them. It's short -- there are only four levels and one bonus round, plus score attack and free-skate modes -- but the pixel art is legitimately great, and the levels that are here are cleverly designed.

IT

A Company Called Atari is Releasing a Brand-New 2600 Cartridge This Year (arstechnica.com) 22

The company that currently owns the Atari name and trademarks has decided to give owners of the old Atari Video Computer System (aka the Atari 2600) something new to do. From a report: Mr. Run and Jump is a new Atari-published platformer that is coming to vintage Atari consoles in cartridge form, complete with a box and instruction manual. Preorders for the cartridge begin on July 31 for $59.99. The version of Mr. Run and Jump coming to the 2600 is a primitive version of a much different-looking game with the same name that's coming to PCs and all major game consoles on July 25. We've got to hand it to Atari here -- as a PR gambit for a new game, porting a rough version of your game to a 46-year-old game console and then giving it a physical release complete with box and manual is pretty good.

Atari is billing this release as "the first 2600 cartridge launch for a new Atari title since 1990," though there have also been some limited-run cartridge releases for games like 2005's Yars' Return. There were also a few new 2600-inspired games and remakes, including Vctr Sctr, in Atari's 50th-anniversary collection, which also got a physical release on modern consoles. Although modern game development for the 2600, NES, Game Boy, and other retro consoles are mostly the provenance of homebrew developers working in emulators, physical cartridge releases aren't uncommon. Limited Run Games and other independent and crowdfunded outfits have released plenty of physical cartridges for old consoles, including a Smash Bros-style NES game that includes a Wi-Fi chip to support online play.

Youtube

Twitch, YouTube Influencers Are Becoming Video Game Publishers (bloomberg.com) 26

Influencers in the video-game industry are evolving from playing games to making them. From a report: Over the weekend, One True King, a media company focused on gaming content, launched Mad Mushroom, a new publishing division. "We have a unique competitive advantage in this space," said OTK co-founder Asmongold, a top streamer on Twitch, Amazon's live-streaming platform. "We can give games the push they need to actually go out to market, get eyes on the game and give [developers] insight." Moving forward, OTK's stable of gaming influencers will collaborate with lead adviser Mike Silbowitz, a gaming industry veteran who has previously worked at Square Enix, to publish, distribute, test and market games.

Currently, publishers pay top influencers tens of thousands of dollars to demo new games in front of their sizable audiences of live viewers on social media platforms, particularly Twitch and Google's YouTube. According to company executives, by reducing such marketing and user-acquisition costs, the organization can take a reduced cut of sales, say, 30% rather than the regular 40% or 50%, potentially benefiting the makers of independent games. "Twitch streamers have a large tool that is effectively a non-cost, which is their time and their audience," Asmongold said.

Influencers are increasingly diversifying their income streams beyond social media networks, which can be culturally and financially volatile. Popular gamers have said they anticipate that selling products directly to their audience will eventually form a larger fraction of their revenue. Top streamers, particularly those who have carved out a niche within a specific genre, are looking to publish and advise on both top tier and indie games that might appeal to the specific tastes of their fans.

OS X

Apple Announces macOS Sonoma With Desktop Widgets and Game Mode (macrumors.com) 23

At WWDC today, Apple announced macOS Sonoma, the latest version of its Mac operating system that includes new features like desktop widgets, aerial screensavers, a new Game mode, and enhancements to apps like Messages and Safari. MacRumors reports: The first feature that Apple detailed was new interactive widgets, which can now be placed right on your desktop. Widgets blend into your desktop wallpaper to not be obtrusive when you're working, and with Continuity you can use the same widgets from your iPhone on your Mac. macOS Sonoma also introduces enhanced video conferencing features, including Presenter Overlay to allow a user to display themselves in front of the content they are sharing. Reactions let users share how they feel within a video session, and Screen Sharing has been improved with a simplified process.

As is usual with macOS updates, Safari is getting numerous new features within Sonoma. There's an update to Private Browsing that provides greater protection from trackers and from people who might have access to the user's device. Profiles within Safari offer a way to separate browsing between topics, like having one for work and one for personal browsing. There's also a new way to create web apps that work like normal apps and let you get to your favorite website faster.

When you're not actively using macOS Sonoma, the new screen savers feature slow-motion videos of various locations worldwide. They shuffle between landscape, Earth, underwater, or cityscape themes, similar to what you'll see on tvOS. For gamers, there's a new Game Mode in macOS Sonoma that delivers an optimized gaming experience with smoother and more consistent frame rates. It dramatically lowers audio latency with AirPods and reduces input latency with game controllers, and it works with any game on Mac.
A beta version of macOS Sonoma is now available via the Apple Developer Program, with a public beta launching next month.

As Ars Technica notes, the macOS Sonoma update will only run on a couple generations of Intel Macs. "[I]f you're using anything made before 2018 or anything without an Apple T2 chip in it, you won't be able to run the new OS."
Operating Systems

Apple Announces VisionOS, the Operating System For Its Vision Pro Headset (theverge.com) 38

Apple has announced a new operating system for its Vision Pro headset. Called visionOS, the operating system has been designed from the ground up for spatial computing and will have its own App Store where people can download Vision Pro apps and compatible iPhone and iPad apps. The Verge reports: The operating system is focused on displaying digital elements on top of the real world. Apple's video showed new things like icons and windows floating over real-world spaces. The primary ways to use the headset are with your eyes, hands, and your voice. The company described how you can look at a search field and just start talking to input text, for example. Or you can pinch your fingers to select something or flick them up to scroll through a window. The Vision Pro can also display your eyes on the outside of the headset -- a feature Apple calls "EyeSight."

It seems Apple envisions this in part as a productivity device; in one demo, it showed a person looking at things like a Safari window, Messages, and Apple Music window all hovering over a table in the real world. Apple also showed a keyboard hovering in midair, too. And the Vision Pro can also connect to your Mac so you can blow up your Mac's screen within your headset. It will also be a powerful entertainment device, apparently. You can make the screen really big by pinching a corner of a window (Apple demoed this with a clip of Foundation). You can display the screen on other backgrounds, including a cinema-like space or in front of Mt. Hood (Apple's suggestion!), thanks to a feature Apple calls Environments. You'll also be able to watch 3D movies on the device. And Disney is working on content for the headset, which could be a major way for people to get on board with actually using it to watch shows and movies -- Disney Plus will be available on day one, Disney CEO Bob Iger said during the show.

Apple Vision Pro will play games, too, and support game controllers; Apple showed somebody using the device with a PS5 DualSense headset. Over 100 Apple Arcade titles will be available to play on "day one," Apple said during its keynote. The Vision Pro also has a 3D camera, so you can capture "spatial" photos and video and look at those in the headset. And panorama photos can stretch around your vision while you're wearing the device. FaceTime is getting some "spatial" improvements, too; as described in Apple's press release, "Users wearing Vision Pro during a FaceTime call are reflected as a Persona -- a digital representation of themselves created using Apple's most advanced machine learning techniques -- which reflects face and hand movements in real time."
You can learn more about Apple's first spatial computer here. A dedicated page for the Vision Pro headset is also now available on Apple.com.
Books

Why Bill Gates Recommends This Novel About Videogames (gatesnotes.com) 74

Bill Gates wrote a blog post this week recommending a novel about videogame development. Gates calls Tomorrow, and Tomorrow, and Tomorrow. "one of the biggest books of last year," telling the story of "two friends who bond over Super Mario Bros. as kids and grow up to make video games together." Although there are plenty of video games mentioned in the book — Oregon Trail is a recurring theme — I'd describe it more as a story about partnership and collaboration. When Sam and Sadie are in college, they create a game called Ichigo that turns out to be a huge hit. Their company, Unfair Games, becomes successful, but the two start to butt heads. Sadie is upset that Sam got most of the credit for Ichigo. Sam is frustrated that Sadie cares more about creating art than about making their company viable...

Most of the book is about how a creative partnership can be equal parts remarkable and complicated. I couldn't help but be reminded of my relationship with Paul Allen while I was reading it. Sadie believes that "true collaborators in this life are rare." I agree, and I was lucky to have one in Paul. An early chapter describing how Sam and Sadie worked until sunrise in a dingy apartment in Cambridge, Massachusetts, could have just as easily been about Paul and me coming up with the idea for Microsoft. Like Sam and Sadie, we worked together every day for years.

Paul's vision and contributions to the company were absolutely critical to its success, and then he chose to move on. We had a great relationship, but not without some of the complexities that success brings. Zevin really captures what it feels like to start a company that takes off. It's thrilling to know your vision is now real, but success brings a lot of new questions. Once you make money, do you still have something to prove? How does your relationship with your partner change once a lot more people get involved? How do you make the next idea as good as the last?

You can't help but wonder whether you would've been as successful if you started up at a different time... Paul and I were very lucky in terms of our timing with Microsoft. We got in when chips were just starting to become powerful but before other people had created established companies... Tomorrow, and Tomorrow, and Tomorrow resonated with me for personal reasons, but I think Zevin's exploration of partnership and collaboration is worth reading no matter who you are. Even if you're skeptical about reading a book about video games, the subject is a terrific metaphor for human connection.

The book is now being adapted into a movie.
Privacy

Freenet 2023: a Drop-in Decentralized Replacement for the Web - and More (freenet.org) 54

Wikipedia describes Freenet as "a peer-to-peer platform for censorship-resistant, anonymous communication," released in the year 2000. "Both Freenet and some of its associated tools were originally designed by Ian Clarke," Wikipedia adds. (And in 2000 Clarke answered questions from Slashdot's readers...)

And now Ian Clarke (aka Sanity — Slashdot reader #1,431) returns to share this announcement: Freenet, a familiar name to Slashdot readers for over 23 years, has undergone a radical transformation: Freenet 2023, or "Locutus". While the original Freenet was like a decentralized hard drive, the new Freenet is like a full decentralized computer, allowing the creation of entirely decentralized services like messaging, group chat, search, social networking, among others. The new Freenet is implemented in Rust and designed for efficiency, flexibility, and transparency to the end user.
"Designed for simplicity and flexibility, Freenet 2023 can be used seamlessly through your web browser, providing an experience that feels just like using the traditional web," explains the announcement...

And in the comments below, Ian points out that "When the new Freenet is up and running, I think it will be the first system of any kind that could host something like Wikipedia, not just the data but the wiki CMS system it's built on. An editable wikipedia, entirely decentralized and very scalable...

"We've already had interest from everyone from video game developers who want to build a decentralized MMORPG, to political advocacy groups across the political spectrum. Plenty of people value freedom."
Nintendo

The Legend of Zelda: Tears of the Kingdom Becomes Fastest-Selling Game For Any Nintendo System Ever (venturebeat.com) 25

An anonymous reader quotes a report from VentureBeat: Nintendo announced today that Tears of the Kingdom sold 10 million copies within the first three days of its launch. This makes it, according to the company, the fastest-selling title in The Legend of Zelda series. Market analysis company GfK revealed earlier this week that Tears of the Kingdom had the biggest physical release of any game in the UK in 2023, and the second-biggest launch in UK history by revenue. Link's latest adventure looks poised to break several more records within the next several months. "The Legend of Zelda: Tears of the Kingdom is the fastest-selling game in the Americas for any Nintendo system ever, and one of the hottest games worldwide for the Switch," adds Axios. "Tears of the Kingdom is on track to potentially become 2023's best-selling video game."
Games

Pinball is Booming in America, Thanks To Nostalgia and Canny Marketing 39

Twenty years ago, pinball seemed to be circling the drain. In the 1980s and 1990s video games stole market share from the mechanical sort, and home games-consoles stole market share from arcades. By 2000 WMS, the Chicago-based maker of the Bally and Williams brands of pinball machines, then the biggest manufacturer, closed its loss-making pinball division to focus on selling slot machines. Yet today, pinball is thriving again, both at places like Logan Arcade and in people's homes. Economist: Sales of new machines have risen by 15-20% every year since 2008, says Zach Sharpe, of Stern Pinball, which after WMS closed became the last remaining major maker. "We have not looked back," he says. Next year the firm is moving to a new factory, twice the size of its current one, in the north-west suburbs of Chicago. Sales of used machines are more buoyant still -- some favourites, such as Stern's Game of Thrones-themed game, can fetch prices well into five figures. Josh Sharpe, Zach's brother and president of the International Flipper Pinball Association, says that last year the IFPA approved 8,300 "official" tournaments, a four-fold increase on 2014.

What is driving the boom? Much of it is nostalgia. A generation raised on pinball in arcades in the 1980s and 1990s are now at an age where they have disposable income, and kids with whom they want to play the games they played as children. Marty Friedman, who runs an arcade in Manchester, a tourist town in southern Vermont, says that he and his wife opened their business after he realised it would allow him to indulge his hobby. "I compiled a list of the games I felt were essential to a collection you would deem museum-worthy," he said, and went about acquiring them. But canny marketing is also drawing in fresh blood. Newer Stern machines are now connected to the internet, so players can log in and have their scores uploaded to an online profile. Both Sharpes suggest that the mechanical nature of the games appeals to people bored with purely screen-based play.
Microsoft

EU Approves Microsoft's Deal To Buy Activision Blizzard (cnn.com) 47

European regulators have approved Microsoft's $69 billion acquisition of Activision Blizzard, handing the technology giant a victory at a time when the deal is being challenged in other countries. From a report: While the merger could harm competition in some respects, particularly in the fast-growing market for cloud gaming services, concessions by Microsoft were enough to mitigate antitrust concerns stemming from the deal, the European Commission said in a statement. Among Microsoft's offers were a 10-year commitment letting European consumers play Activision titles on any cloud gaming service. Microsoft also committed that it would not downgrade the quality or content of its games made available on rival streaming platforms.
Cloud

How the NFL Scheduled 272 Football Games Using 4,000 Virtual AWS Servers (amazon.com) 34

Long-time Slashdot reader theodp writes: AWS offered A Look Inside the Making of an NFL Football Schedule in conjunction with Thursday's release of the 2023 NFL Schedule Powered by AWS. AWS notes that producing the schedule required the use of 4,000+ AWS EC2 Spot Instances. An AWS promotional video claims they "saved the NFL an estimated $2 million each season" by leveraging AWS Spot Instances for a discount of up to 90% off compared to AWS On-Demand pricing..

"In just three months," AWS explains, "National Football League (NFL) schedule makers methodically build an exciting 18 week 272-game schedule spanning 576 possible game windows." Up until 10 years ago, AWS notes in an accompanying infographic, the NFL used a white-boarding process to manually craft its schedule.

Not to diminish the NFL's and AWS's 2023 scheduling achievement, but the 2013 documentary The Schedule Makers told the remarkable tale of the husband-and-wife duo of Henry and Holly Stephenson, who for almost a quarter of a century in the pre-Cloud era managed the scheduling for 30 Major League Baseball (MLB) teams who each played 162 regular season games a year. According to the May 1985 Atari Compendium (pg. 38), the Stephensons were using a self-written program running on a 64K IMS-8000 to help schedule games for the MLB (2,106 games over a 6-month season), NBA, and NASL/MISL (defunct soccer leagues). So perhaps the NFL's claim that "There's no way the NFL could deliver the quality of schedule that we put out every year for our fans and television partners without the contributions of our friends at AWS" should be taken with a grain of salt.

Games

Activision Is Making More Money On PC Than Consoles For the First Time (pcgamer.com) 33

According to Activision Blizzard's latest financial report, the video game company's PC platform outperformed consoles by $27 million at the start of 2023, "continuing a trend with the Call of Duty, World of Warcraft, Diablo, and Overwatch 2 publisher that's been consistent for nearly a year now," reports PC Gamer. From the report: Between January 1 and March 31, Activision made $666 million on PC versus $639 on console. Its PC segment also outsold its console business throughout half of last year, though console did outsell PC overall for Activision in 2022. This is a notable change: As far back as far as I can look at Activision's publicly available financial reports, console has always been king. This was the case in the early 2000s at the peak of Tony Hawk and Guitar Hero, in the 2010s when Call of Duty was on the rise, and even after Activision bought Blizzard in 2008 (WoW subscriptions were still big, but not Call of Duty big).

Activision's latest financial report marks the third quarter in a row that PC outsold console, and there's reason to believe the trend will continue throughout 2023. Activision attributes its 74% increase in PC revenue since this time last year to the success of Call of Duty and Overwatch 2, but it also specifically highlights higher revenues for WoW: Dragonflight and Diablo Immortal (two games that aren't on console). Blizzard is currently the largest factor in the PC's growth within Activision. While Blizzard games are only making about half as much as Call of Duty, 72% of that revenue is on PC and just 8% is on console. Call of Duty's revenue is more evenly split: 59% console, 26% PC, and 15% mobile. Blizzard's console audience could grow significantly when Diablo 4 launches in June simultaneously on PC and consoles (a first for the series).

Zoom out on Activision's numbers, and you can see the PC is gaining ground in Activision's yearly reports, too. Last year, the company recorded the smallest gap between console and PC revenue in recent history: just $100 million. That's several hundred million less than 2021, 2020, 2019, 2018, and 2017. If the year goes on like this, 2023 could be the year that the PC becomes Activision's second-biggest platform behind mobile (Candy Crush continues to crush).

Nintendo

Nintendo, Ticked by Zelda Leaks, Does a DMCA Run on Switch Emulation Tools (arstechnica.com) 35

Perhaps woken by news of its next premier first-party title already looking really impressive on emulators, Nintendo has moved to take down key tools for emulating and unlocking Switch consoles, including one that lets Switch owners grab keys from their own device. From a report: Simon Aarons maintained a forked repository of Lockpick, a tool (along with Lockpick_RCM) that grabbed the encryption keys from a Nintendo Switch and allowed it to run officially licensed games. Aarons tweeted on Thursday night that Nintendo had issued DMCA takedown requests to GitHub, asking Lockpick, Lockpick_RCM, and nearly 80 forks and derivations to be taken down under section 1201 of the Digital Millennium Copyright Act, which largely makes illegal the circumvention of technological protection measures that safeguard copyrighted material.

Nintendo's takedown request (RTF file) notes that the Switch contains "multiple technological protection measures" that allow the Switch to play only "legitimate Nintendo video game files." Lockpick tools, combined with a modified Switch, let users grab the cryptographic keys from their own Switch and use them on "systems without Nintendo's Console TPMs" to play "pirated versions of Nintendo's copyright-protected game software." GitHub typically allows repositories with DMCA strikes filed against them to remain open while their maintainers argue their case. Still, it was an effective move. Seeing Nintendo's move on Lockpick, a popular Switch emulator on Android, Skyline, called it quits over the weekend, at least as a public-facing tool you can easily download to your phone. In a Discord post (since removed, along with the Discord itself), developer "Mark" wrote that "the risks associated with a potential legal case are too high for us to ignore, and we cannot continue knowing that we may be in violation of copyright law."

Books

'Free Comic Book Day' 2023 Celebrations Include 'Ant-Sized' Blu-Ray Discs (freecomicbookday.com) 10

All across North America today, over 2,000 comic book stores are celebrating Free Comic Book Day. As it enters its third decade — the event started in 2001, according to Wikipedia — there'll be over two dozen free comic books to choose from this, and enthusiastic stores trying to dial up the fun even more.

16 stores are also giving away Ant-Man and The Wasp: Quantumania in special "ant-sized" boxes — the size of penny — with tiny versions of the cover art from the full-sized Blu-Ray disc boxes (along with a code for a digital version of the movie). The Bleeding Cool site has a running list of stores doing additional special "cool stuff," including cookie giveaways, discounts on paperbacks and comic books, and personal appearances by comic book writers and artists.

Geek-friendly free comic books this year:

Bleeding Cool also has previews the artwork from Star Trek: Prelude to Day of Blood, a teaser for a coming "comic book crossover event between IDW's main Star Trek comic and the Star Trek: Defiant series" (that's also accompanied by a Lower Decks comic book story).

Just remember, in 2017 NPR had this advice for visiting comics fans. "While you're there, buy something... The comics shops still have to pay for the 'free' FCBD books they stock, and they're counting on the increased foot traffic to lift sales."


Games

The 2023 Video Game Hall of Fame Inductees (museumofplay.org) 44

Slashdot reader Dave Knott shares the four class of 2023 inductees into the Video Game Hall Of Fame. They were announced today at The Strong National Museum of Play. From the press release: Barbie Fashion Designer : "The 1996 hit Barbie Fashion Designer emerged at a time when many games were marketed to male players. Published by Digital Domain/Mattel Media, it proved that a computer game targeted to girls could succeed, selling more than 500,000 copies in two months. The game helped greatly expanded the market for video games and in the process opened important -- and ongoing -- discussions about gender and stereotypes in gaming. Barbie Fashion Designer was also innovative in bridging the gap between the digital and the physical, allowing players to design clothes for their Barbie dolls and print them on special fabric."

Computer Space : "Nutting Associate's Computer Space appeared in 1971 and was the first commercial video game. Inspired by the early minicomputer and previous World Video Game Hall of Fame inductee -- Spacewar! (1962) -- the coin-operated Computer Space proved that video games could reach an audience outside of computer labs. While not a best-seller, it was a trailblazer in the video game world and inspired its creators to go on to establish Atari Inc., a video game giant in the 1970s and 1980s."

The Last of Us : "Released by Naughty Dog and Sony Interactive Entertainment in 2013, The Last of Us jumped into an oversaturated field of post-apocalyptic zombie games and quickly stood out among the rest with its in-depth storytelling, intimate exploration of humanity, thrilling game jumps and cutscenes, and its memorable characters. More than 200 publications named it the game of the year in 2013. Its story has since made the jump to Hollywood, inspiring an HBO adaptation in 2023 watched weekly by millions."

Wii Sports : "Wii Sports launched with the Nintendo Wii home video game system in 2006 and introduced motion-based technology to living rooms across the world. With a simple swipe of the controller, players could serve a tennis ball, hurl a bowling bowl, throw a left hook, or drive a golf ball. The simple mechanics made the game accessible to almost anyone -- allowing it to be played by young children and seniors alike -- and helped to redefine the idea of who is a "gamer." Ultimately, the game helped Nintendo to sell more than 100 million Wii consoles worldwide."
These titles managed to beat out several other incredibly popular titles, including Angry Birds, Age of Empires, Call of Duty 4: Modern Warfare, GoldenEye 007, NBA 2K, FIFA International Soccer, Quake, and Wizardry.
Movies

'Super Mario Bros. Movie' Tops $1 Billion Globally, Highest-Grosser Ever For a Film Based on a Video Game (variety.com) 58

"The Super Mario Bros. Movie" is officially the first film of the year to cross the coveted $1 billion milestone at the global box office. From a report: As of Sunday, after 26 days of release, the animated video game adaptation, from Universal, Illumination and Nintendo, has grossed $490 million in North America and $532 million internationallly. It's only the fifth movie of pandemic times to join the $1 billion club, following "Spider-Man: No Way Home," "Top Gun: Maverick," "Jurassic World Dominion" and "Avatar: The Way of Water."

"The Super Mario Bros. Movie" opened in theaters on April 5 and generated a towering $204 million in its first five days of release, notching the biggest opening weekend of the year and the second-biggest debut ever for an animated movie. Since then, it has become the highest grossing movie domestically and globally of 2023, as well as the highest-grosser ever for a film based on a video game. Those records are especially encouraging because the last time that Mario and Luigi graced the big screen, in 1993's disastrous live-action "Super Mario Bros," became a legendary example of Hollywood's inability to adapt video games.

Games

Why There's No Room For Suburbs In Open-World Games (vice.com) 94

VICE's Ade Adeniji booted up The Crew 2, GTA V, GTA San Andreas, Saints Row, and Watch Dogs 2, and noticed a interesting pattern: there are no suburbs to be seen. "We are transported to major cities and vast countrysides, but nothing that really speaks to the in between -- to the suburbs," writes Adeniji. "[H]ow can open world games leave out a space that we fundamentally see as Americana? Is this about design choices and constraints, or does it speak to something deeper about how we really view American suburbs -- and how desperately we want to escape them?" Here's an excerpt from the report: I figured I would first take my suburbia question to someone who has been creating games since the early 1970s. Don Daglow, pioneer of the MMORPG genre with Neverwinter Nights, broke down his answer into three parts: scale, visual interest, and stereotypes. In terms of scale, suburbs typically have lots of smaller, more repetitive environmental elements when compared to cities. Think strip malls and identical homes versus the Statue of Liberty and the Empire State Building. "Big objects in the environment create vertical movement opportunities as well as horizontal movement in 3D spaces. You can support superhero skills, think Spider Man, and jumping, think early Assassins Creed." Daglow said. "Godzilla never attacked a small suburb on the rail line north of Tokyo. Why would he waste his time there when there's so much more to chomp downtown?"

Lazlow Jones, voice of GTA III's Chatterbox FM and a longtime director, writer, and producer at Rockstar Games, agreed. But Rockstar itself made a gradual progression from the chaotic cities of GTA to the open natural worlds of Red Dead. Then the company brought the two together in GTA V. "When I was at Rockstar, we started off focusing on open world games set in urban areas because it gave us great density," Lazlow began. "But over the years we expanded to rural environments while keeping them interesting and engaging." [...] Carly Kocurek, who teaches in the Game Design and Experiential Media program at Illinois Tech, says suburbs operate in the realm of "perceived beigeness" making it hard to imagine them as settings for the kinds of stories and worlds we see most often in open world games. To the extent that suburbia does show up strongly, these spaces often serve as a starting or transition point for a character, akin to maybe the first 10 minutes of a film, or the movie's midpoint.

There are other design reasons why suburbs don't feature prominently in video games and why sparse areas away from intriguing points of interest are often the first to get cut. "You're really trying to compress a massive space in real life, into a virtual space which is actually really small. It's like taking something and cutting it down by 10x," explained Will Harris, who led the open world design team at Light Speed LA. Harris says that in world building, one of the first steps is thinking about defining features. What makes Chicago, for instance, feel different than Washington D.C.? Huge landmarks immediately orient us in a specific space and differentiate it from others. And woe unto you if you do try to architect suburbs in large numbers. Developers could try to build out distinct houses, began Erik Villarreal, an environmental artist at Visual Concepts/2K. "But this requires a developer to create homes that stand out from each other, which can be time consuming and tie up a lot of resources," he said. Harris adds that there are only so many mechanics in sandbox gameplay and design. He calls the suburbs "interstitial spaces." But the larger these spaces become, the more unwieldy, and the more quickly the player realizes that these spaces are superficial. We've all had the frustrating experience in gaming where we reach a certain part of a map, but then discover there's nothing actually to do there. "So the Staten Island kit gets vaporized. We trim the fat." Harris says.

Microsoft

Microsoft's $69 Billion Activision Deal Blocked by UK Watchdog (bloomberg.com) 73

Microsoft's $69 billion takeover of Activision Blizzard, suffered a hammer blow after Britain's antitrust watchdog vetoed the gaming industry's biggest ever deal, saying it would harm competition on the cloud. From a report: The Competition and Markets Authority said its concerns couldn't be solved by remedies such as the sale of blockbuster title Call of Duty or so-called behavioral remedies involving promises to permit rivals to offer the game on their platforms, according to a statement Wednesday. Pressure had been mounting on Microsoft as it lobbies at home and in Europe to convince watchdogs to clear the deal -- one of the 30 biggest acquisitions of all time. Crucially, the CMA's conclusions comes before decisions from the European Union and the US Federal Trade Commission, which is awaiting a hearing in the summer after formally suing to veto the transaction.
AI

Avengers' Joe Russo Says Movies Soon Will Be Made By AI (collider.com) 126

Joe Russo, the co-director of Avengers: Endgame, in an interview on the impact he thinks AI is going to play out in the world of video games, movies and television. He said: This is like a mind-bending question, right? I mean, we've had conversations about how it can be used, and look, Gen Z is very unique because it's a generation that has -- If there were incremental movements in technology over the last, say, 100 years, 150 years, they were the first generation with an exponential movement, right? So there's a real possibility now for technology to become a really important factor in our lives because it's been embraced by Gen Z, and they grew up with it, they understand it, they know how to use it. That's important, right? We're not in a world where, you know, your uncle doesn't know how to send emails anymore. We're in a world where the entire generation has a facile expertise in it, and is also not afraid of it.

So potentially, what you could do with it is obviously use it to engineer storytelling and change storytelling. So you have a constantly evolving story, either in a game or in a movie, or a TV show. You could walk into your house and save the AI on your streaming platform. âoeHey, I want a movie starring my photoreal avatar and Marilyn Monroe's photoreal avatar. I want it to be a rom-com because I've had a rough day," and it renders a very competent story with dialogue that mimics your voice. It mimics your voice, and suddenly now you have a rom-com starring you that's 90 minutes long. So you can curate your story specifically to you.

That's one thing that it can do, but it can also, on a communal level, populate the world of the game, have intelligence behind character choice, you know, the computer-run characters in the game that can make decisions learn your play style, make it a little harder for you, make it a little easier for you, curate the story. Say you want Fortnite to be more of a horror game, right? Then you could ask the AI to ramp up the horror elements of it. So again, you could curate your experience.I think that's where it's going. How quickly we get there, I don't know, but that's where it's going.

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