Iphone

The Size of iPhone's Top Apps Has Increased by 1,000% in Four Years (sensortower.com) 128

Research firm Sensor Tower shares an analysis: As the minimum storage capacity of iPhone continues to increase -- it sits at 32 GB today on the iPhone 7, double the the iPhone 5S's 16 GB circa 2013 -- it's not surprising that the size of apps themselves is getting larger. In fact, Apple raised the app size cap from 2 GB to 4 GB in early 2015. What's surprising is how much faster they're increasing in size compared to device storage itself. According to Sensor Tower's analysis of App Intelligence, the total space required by the top 10 most installed U.S. iPhone apps has grown from 164 MB in May 2013 to about 1.8 GB last month, an 11x or approximately 1,000 percent increase in just four years. [...] Of the top 10 most popular U.S. iPhone apps, the minimum growth we saw in app size since May 2013 was 6x for both Spotify and Facebook's Messenger. As the chart above shows, other apps, especially Snapchat, have grown considerably more. In fact, Snapchat is more than 50 times larger than it was four years ago, clocking in at 203 MB versus just 4 MB at the start of the period we looked at. It's not the largest app among the top 10, however. That distinction goes to Facebook, which, at 388 MB, is 12 times larger than it was in May 2013 when it occupied 32 MB. It grew by about 100 MB in one update during September of last year.
Software

App Store Now Requires Developers To Use Official API To Request App Ratings, Disallows Custom Prompts (9to5mac.com) 34

One of the new App Store policy changes made this week is the addition of section 1.1.7, which requires developers to use the official in-app rating UI added in iOS 10.3 and states that they "will disallow custom review prompts" going forward. 9to5Mac reports: When the new App Store rating API was introduced in the iOS 10.3 beta period at the start of the year, adoption was optional but Apple warned that it would eventually become mandatory. It seems that time has come. Here's the relevant addition to the App Store Review guidelines: "Use the provided API to prompt users to review your app; this functionality allows customers to provide an App Store rating and review without the inconvenience of leaving your app, and we will disallow custom review prompts." The language is pretty clear-cut, use the Apple API and stop using custom implementations. The change to the Apple API has some advantages and drawbacks for developers and users.
IOS

Pepe Is Banned From the Apple App Store (vice.com) 291

An anonymous reader shares a report: The rarest pepe is one found on the iOS App Store, and now we know why: Apple has categorized the meme frog as "objectionable content" and has rejected an app called Pepe Scream, Motherboard confirmed. "Your app contains images and references of Pepe the Frog, which are considered objectionable content," an Apple App Review Board employee named Nicole wrote in a rejection notice to Spirit Realm Games, the developer of Pepe Scream. "It would be appropriate to remove the references and revise the images in your app." MrSnrhms, a developer for Spirit Realm Games, gave Motherboard temporary access to the team's iOS developer account, which showed that Apple did indeed reject the app because it contains Pepe, a cartoon frog that has been increasingly associated with the alt-right. Also read: Pepe the Frog Is Dead.
Operating Systems

Apple To Phase Out 32-Bit Mac Apps Starting In January 2018 (macrumors.com) 249

Apple will be phasing out 32-bit apps with iOS 11, and soon the company will make the same changes on its macOS operating system. During its Platform State of the Union keynote at the Worldwide Developers Conference, Apple told developers that macOS High Sierra will be the "last macOS release to support 32-bit apps without compromises." MacRumors reports: Starting in January of 2018, all new apps submitted to the Mac App Store must be 64-bit, and all apps and app updates submitted must be 64-bit by June 2018. With the next version of macOS after High Sierra, Apple will begin "aggressively" warning users about 32-bit apps before eventually phasing them out all together. In iOS 11, 32-bit apps cannot be installed or launched. Attempting to open a non-supported 32-bit app gives a message notifying users that the app needs to be updated before it can run on iOS 11. Prior to phasing out 32-bit apps on iOS 11, Apple gave both end users and developers several warnings, and the company says it will follow the same path for the macOS operating system.
IOS

App Store Earnings For Developers Exceed $70 Billion; App Downloads Up 70% YoY (macstories.net) 63

Apple announced today that since it launched in 2008, developers have earned over $70 billion from the App Store. From an article: "People everywhere love apps and our customers are downloading them in record numbers," said Philip Schiller, Apple's senior vice president of Worldwide Marketing. "Seventy billion dollars earned by developers is simply mind-blowing." According to Apple's press release, subscriptions saw a 58 percent increase year over year, fueled by their availability in all 25 app categories. Games and Entertainment are the App Store's top grossing categories, Lifestyle and Health and Fitness apps have experienced 70 percent growth, and the Photo and Video category is up over 90 percent.
The Almighty Buck

Amazon Is Refunding Up To $70 Million In-App Purchases Made By Kids (cnn.com) 40

The Federal Trade Commission announced that refunds are now available for parents whose children made in-app purchases without their knowledge. Amazon dropped its appeal of last year's ruling by a federal judge who sided with the Federal Trade Commission in the agency's lawsuit again Amazon. According to a TechCrunch report, "the FTC's original complaint said that Amazon should be liable for millions of dollars it charged customers, because of the way its Appstore software was designed -- that is, it allowed kids to spend unlimited amounts of money in games and other apps without requiring parental consent." CNNMoney reports: According to the FTC, more than $70 million in charges may be eligible for refunds on in-app purchases made between November 2011 and May 2016. In 2014, Apple and Google refunded customers whose children made purchases in their mobile app stores, and the companies were forced to be more explicit about in-app purchases. Both firms no longer call apps "free" when they are free to download but have upgrades you can buy. Amazon sent eligible consumers an email to receive a refund. If you didn't get one and think you should be eligible, you can click here, or go to the Message Center to find out more information.
The Almighty Buck

Apple Cuts Affiliate Commissions on Apps and In-App Purchases (macstories.net) 81

From a report on Mac Stories: Today, Apple announced that it is reducing the commissions it pays on apps and In-App Purchases from 7 percent to 2.5 percent effective May 1st. The iTunes Affiliate Program pays a commission from Apple's portion of the sale of apps and other media when a purchase is made with a link that contains the affiliate credentials of a member of the program. Anyone can join, but the Affiliate Program is used heavily by websites that cover media sold by Apple and app developers.
The Almighty Buck

Amazon Will Refund Millions of Unauthorized In-App Purchases Made By Kids (techcrunch.com) 49

Amazon will refund millions of dollars worth of unauthorized in-app purchased made by kids, having dropped its appeal of last year's ruling by a federal judge who sided with the Federal Trade Commission in the agency's lawsuit against Amazon. "The FTC's original complaint said that Amazon should be liable for millions of dollars it charged customers, because of the way its Appstore software was designed -- that is, it allowed kids to spend unlimited amounts of money in games and other apps without requiring parental consent," reports TechCrunch. From the report: The issue had to do with the way the Amazon Appstore's in-app purchasing system worked. The Amazon Appstore is the store that comes preloaded on Amazon mobile devices, like Kindle Fire tablets, for example, though there is a way to load it onto other Android devices, too. In Amazon's Appstore, which launched back in 2011, the company didn't originally require passwords on in-app purchases. This allowed kids to buy coins and other items to their hearts' content. One particularly awful example involved a game called "Ice Age Village" that offered an in-app purchase of $99.99. Amazon introduced password-protected in-app purchases in March 2012, but then only on those where the purchase exceeded $20. In early 2013, it updated the system again to require passwords, but also allowed a 15-minute window afterwards where no password was required. The FTC said Amazon didn't obtain "informed consent" until July 2014. To make matters worse, parents complaining weren't told how to get a refund and Amazon had even suggested at times that refunds weren't possible, the FTC's complaint had said. More than $70 million in in-app charges made between November 2011 and May 2016 may be eligible for refunds, the FTC notes. It's not likely that all affected customers will take the time to make their requests, however.
Apple

Apple Opens App Accelerator in Bangalore, India To Foster iOS App Development (mashable.com) 33

From a report: Apple is taking further steps to foster the developer ecosystem in the world's fastest growing smartphone market. The Cupertino-based company said it has opened a new App Accelerator in Bangalore, India. The announcement comes less than a year after the company said it would open an iOS App Design and Development Accelerator in India's Silicon Valley. Through the new App Accelerator, the company hopes to offer specialised support to developers as well as tools to help them push the boundaries. At the centre, a group of experts will lead briefings and provide one-on-one app reviews for developers. [...] With Apple's push to turn India into its next major market, it will pay in the long run to have quality apps that solve local problems on the App Store.
Android

App Store Sales For Android To Overtake Apple's iOS, Research Firm Says (sfgate.com) 53

An anonymous reader shares a report: For years, Apple's App Store, the place where people download apps for games and social networking services on their iPhones, has generated far more revenue worldwide than its Android competitors. This year, things are changing: The App Store will fall second to the amount of revenue generated by Android app distributors, predicts analytics firm App Annie. In 2017, the App Store will generate $40 billion in revenue, while Android app stores run by Google and other parties will generate $41 billion, App Annie said. That gap is expected to widen in 2021, with Android app stores generating $78 billion in revenue and Apple's App Store at $60 billion in revenue, according to App Annie's report released on Wednesday. The surge in revenue for Android comes from a growing number of consumers in China who are buying Android phones and are willing to pay for apps. In 2021, App Annie expects there to be eight Android smartphone users to every single iPhone user in China.
Software

Canonical Helps Launch A Snap Store For The Orange Pi Community (ubuntu.com) 55

"Developers can distribute their applications packaged as snaps to Orange Pi owners," explains a new blog post from Canonical, bragging that "hackers and tinkerers can install complex IoT and server projects in seconds." An anonymous reader quotes Ubuntu's Insights blog: Orange Pi maker Shenzhen Xunlong Software Co. Ltd is launching an app store in partnership with Canonical to foster an active community of developers and users. Through this app store, developers gain a simple mechanism to share their applications, projects and scripts between themselves and with the wider Orange Pi community...

With snaps developers can distribute their application in a secure, confined package bundled with all its dependencies, so users can install applications that could take half an hour to install in just a few seconds. The Orange Pi App Store uses the whitelabel app store offering from Canonical, which lets them distribute applications to the Orange Pi community under its own brand. The store is a place for developers to share their Orange Pi specific applications. It also benefits from the wealth of applications available in the Ubuntu snap store, also available through the store.

Are there any Slashdot readers who are actually using snaps? Or -- for that matter -- are there any Slashdot readers developing with the Orange Pi?
Apple

Apple Begins Rejecting Apps With 'Hot Code Push' Feature (apple.com) 149

Apple has long permitted "hot code push", a feature that allows developers to continuously deploy changes to their mobile apps and have those changes reflect in their apps instantly. This allowed developers to make quick changes to their apps without having to resubmit the new iteration and get approval from the Apple Store review team. But that's changing now. In response to a developer's query, Apple confirmed that it no longer permits "hot code push." The company told the developer: Your app, extension, and/or linked framework appears to contain code designed explicitly with the capability to change your app's behavior or functionality after App Review approval, which is not in compliance with section 3.3.2 of the Apple Developer Program License Agreement and App Store Review Guideline 2.5.2. This code, combined with a remote resource, can facilitate significant changes to your app's behavior compared to when it was initially reviewed for the App Store. While you may not be using this functionality currently, it has the potential to load private frameworks, private methods, and enable future feature changes.
Businesses

Nobody Likes Uber Anymore, Recent Reviews and Ratings On App Store Suggest (qz.com) 179

Alison Griswold, writing for Quartz: The public is not happy with Uber. Incensed by allegations of sexism and harassment in the company's corporate halls, people are once again #deleting Uber, while one-star ratings and withering critiques of its service are piling up in Apple's iOS App Store. From Jan. 1 through Feb. 22, Uber accumulated 4,479 one-star reviews from US users in the iOS App Store, according to data from analytics firm App Annie (the highest possible rating is five stars). Several of the most recent reviews cite the horrifying and explosive account of sexual harassment published by former Uber engineer Susan Fowler over the weekend. "Was harassed and scammed by an Uber driver for two hours in the car," reviewer "Jorwl" wrote on Feb. 20. But far more reviewers have another gripe: Uber's apparent disregard for user privacy. The monthly volume of one-star ratings for Uber in the App Store first spiked last November, after the company redesigned its app and infringed on user privacy by eliminating an iOS setting that let users grant Uber access to their location only "while using" the app. Users are now forced to choose between letting Uber track their location "always" and "never".
Businesses

Story of Two Developers Who Are Reporting Growth in Revenue After Leaving Apple's App Store (techcrunch.com) 65

John Biggs, writing for TechCrunch: In what amounts to one of the purest and most interesting experiments in assessing the value of Mac OS's App Store, the founder of Rogue Amoeba posted a description of what happened when he pulled his app Piezo. The result? More revenue as a whole without much damage to sales. The impetus for the move came after Apple pulled the Dash app off of the App Store. In the 100-day period since the move, Dash maintained and even increased revenue and found that its users didn't care which platform they were using -- 84% of the customers simply moved over to the independent app license from the App Store license. The bottom line? "It feels great to have full control over my business and to avoid App Store installation/updating/purchasing issues," wrote Dash creator Bogdan Popescu. When Paul Kafasis tried to move away from the App Store he was worried he'd lose half of his sales. After all, many months saw about 50% of sales coming from the App Store directly. When he pulled the app a year ago, however, all of those App Store sales turned into direct sales through his website, a fact that surprised and amused Kafasis.
Businesses

Worldwide App Downloads Grew 15% and Revenue Soared 40% in 2016 (venturebeat.com) 19

Downloads, revenue, and time spent in apps all grew by double digits during 2016, according to a report by market researcher App Annie. From a report on VentureBeat: Time spent in apps grew more than 20 percent to nearly 900 billion hours in 2016, according to the year-end report. That's just one sign that the global app economy saw healthy growth during the past year. In its year-end retrospective, App Annie said U.S. time spent in apps grew more than 25 percent. Worldwide, downloads increased 15 percent by more than 13 billion across both iOS and Google Play. The platform owners paid out nearly $89 billion in revenues to publishers from in-app ads and app store revenue, up 40 percent from the year before. That means apps generated $127 billion in revenues overall, as platform owners take about 30 percent of the revenue.
China

China Orders App Stores To Join Register (bbc.com) 23

China's internet regulator has ordered mobile app stores to register themselves with it immediately. The Cyberspace Administration of China (CAC) said the move would help "promote the healthy and orderly development of the mobile internet." From a report on BBC: Most smartphones in the country run Android, but Google does not operate its Play Store locally, meaning users go elsewhere to add software. A report last year linked this to the spread of malware. Cheetah Mobile Security -- a Beijing-based firm -- reported that more than 1.4 million Chinese users' mobile devices had been struck by infections as of January 2016, making it the worst afflicted nation. India and Indonesia were in second and third place. This follows previous efforts to censor what appears online, including a recent demand that Apple remove the New York Times from the Chinese version of its iOS App Store. The US newspaper was the first to report the watchdog's move outside of China itself. Because of the Play store's absence, Android users in China typically go to stores operated by local tech giants including Tencent, Xiaomi, Baidu and Huawei.
China

WeChat Beats Google in Releasing Apps That Don't Need Downloading or Installing (mashable.com) 73

An anonymous reader shares a Mashable report: Click on a link in China's top messaging app, WeChat, and you'll be taken to a rich app-like experience, but without needing to download or install anything. Tencent, WeChat's maker, on Monday released "mini programs." The new mini programs work within the messaging app, and the early crop at launch include a Prisma-like photo editing app, a Pomodoro Timer productivity app, a flight search engine, and one for recipe searches. With the mini programs, the already-dominant WeChat continues its march to become practically ubiquitous on Chinese handsets, where people already use the messenger for real-life tasks like paying at restaurants, to hailing a Didi Chuxing ride. Last year, Google too announced that it would soon allow users to check out apps without downloading or installing them. The feature is yet to go live.
Businesses

Apple App Store Developers Earned $20 Billion in 2016, Up 40 Percent Year Over Year (cnbc.com) 26

Apple said Thursday its App Store generated $20 billion for developers in 2016, a 40 percent increase from 2015, helped by the popularity of games such as Pokemon Go and Super Mario Run and increased revenue from subscriptions. From a report on CNBC: "2016 was an amazingly great year for the App Store," Philip Schiller, Apple's senior vice president of worldwide marketing, told CNBC. "We continue to advance what is available for developers to create. And our catalog of apps grew 20 percent to 2.2 million." Schiller said the biggest drivers for the App Store included games such as "Pokemon Go," which was the most downloaded app in 2016; "Super Mario," which was the most downloaded app on Christmas and New Year's days; and subscription-based apps, such as Netflix, Hulu and Time Warner's HBO Go. The tech giant said its biggest day of sales on the App Store was on Jan. 1, 2017, when customers spent a record $240 million. The top grossing markets included the U.S, U.K., Japan and China, which saw 90 percent year-over-year growth.
Programming

Apple Delays App Store Security Deadline For Developers 25

Reader Trailrunner7 writes: Apple has pushed back a deadline for developers to support a key transport security technology in apps submitted to the company's app stores. Officials said at the Apple Worldwide Developers Conference earlier this year that developers would have to support Apple Transport Security by the end of 2016. But on Thursday, the company announced that it has decided to extend the deadline indefinitely. ATS is Apple's collection of transport security standards designed to provide attack resistance for data that's sent between iOS and macOS apps and backend servers. It requires apps to support a number of modern transport security technologies, including TLS 1.2, AES-128 or stronger, and certificates must be signed using SHA-2. ATS also requires the use of forward secrecy, a key-exchange method that protects encrypted sessions even if the server certificate is compromised at some point in the future.
Nintendo

Nintendo's Mobile Mario Game Sets Download Record But Pricing Proves Sticking Point (reuters.com) 92

Nintendo's first Mario smartphone game has set a download record but gamers baulked at the one-time cost of unlocking content, prompting investors to push the Japanese game makers' stock to a one-month low. From a report on Reuters: Super Mario Run hit 25 million downloads just four days after its Dec. 15 release in 151 countries on Apple's App Store, earning gross sales of about $21 million, showed data from app analyst Sensor Tower. But Nintendo shares have lost 11 percent since the launch as the latest game to feature Nintendo's princess-rescuing Italian plumber received negative reviews from users mainly complaining about its $9.99 one-time cost, rather than the usual model of paying small amounts for special features. "Mario is arguably the most popular gaming franchise in the world, yet we see only about 8 percent of those who try the game actually purchasing it," said Sensor Tower analyst Spencer Gabriel. Super Mario Run is free to download on the App Store where, in Japan, it is rated 2.5 stars out of 5 based on 1,095 reviews.

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