Isn't that what Einstein said? Anyway, that link [nytimes.com] seems to be down, but I just saw a documentary yesterday night on the telly, where they trained people to modify their brainwave activity to move a player through a video game. I think this only scratches the surface - there's a lot of potential that we probably don't even know about... I would be glad to add a few more percent to mine, that's for sure - LOL:-)
by Anonymous Coward writes:
on Saturday June 21, 2003 @12:44PM (#6261935)
By LAWRENCE
OSBORNE
n a concrete basement at the University of Sydney,
I sat in a chair waiting to have my brain altered by an electromagnetic pulse.
My forehead was connected, by a series of electrodes, to a machine that looked
something like an old-fashioned beauty-salon hair dryer and was sunnily
described to me as a ''Danish-made transcranial magnetic stimulator.'' This was
not just any old Danish-made transcranial magnetic stimulator, however; this was
the Medtronic Mag Pro, and it was
being operated by Allan Snyder, one of the world's most remarkable scientists of
human cognition.
Nonetheless, the anticipation of electricity being beamed into my frontal
lobes (and the consent form I had just signed) made me a bit nervous. Snyder
found that amusing. ''Oh, relax now!'' he said in the thick local accent he has
acquired since moving here from America. ''I've done it on myself a hundred
times. This is Australia. Legally, it's far more difficult to damage people in
Australia than it is in the United States.''
''Damage?'' I groaned.
''You're not going to be damaged,'' he said. ''You're going to be enhanced.''
The Medtronic was originally developed as a tool for brain surgery: by
stimulating or slowing down specific regions of the brain, it allowed doctors to
monitor the effects of surgery in real time. But it also produced, they noted,
strange and unexpected effects on patients' mental functions: one minute they
would lose the ability to speak, another minute they would speak easily but
would make odd linguistic errors and so on. A number of researchers started to
look into the possibilities, but one in particular intrigued Snyder: that people
undergoing transcranial magnetic stimulation, or TMS, could suddenly exhibit
savant intelligence -- those isolated pockets of geniuslike mental ability that
most often appear in autistic people.
Snyder is an impish presence, the very opposite of a venerable professor, let
alone an internationally acclaimed scientist. There is a whiff of Woody Allen
about him. Did I really want him, I couldn't help thinking, rewiring my hard
drive? ''We're not changing your brain physically,'' he assured me. ''You'll
only experience differences in your thought processes while you're actually on
the machine.'' His assistant made a few final adjustments to the electrodes, and
then, as everyone stood back, Snyder flicked the switch.
A series of electromagnetic pulses were being directed into my frontal lobes,
but I felt nothing. Snyder instructed me to draw something. ''What would you
like to draw?'' he said merrily. ''A cat? You like drawing cats? Cats it is.''
I've seen a million cats in my life, so when I close my eyes, I have no
trouble picturing them. But what does a cat really look like, and how do you put
it down on paper? I gave it a try but came up with some sort of stick figure,
perhaps an insect.
While I drew, Snyder continued his lecture. ''You could call this a
creativity-amplifying machine. It's a way of altering our states of mind without
taking drugs like mescaline. You can make people see the raw data of the world
as it is. As it is actually represented in the unconscious mind of all of us.''
Two minutes after I started the first drawing, I was instructed to try again.
After another two minutes, I tried a third cat, and then in due course a fourth.
Then the experiment was over, and the electrodes were removed. I looked down at
my work. The first felines were boxy and stiffly unconvincing. But after I had
been subjected to about 10 minutes of transcranial magnetic stimulation, their
tails had grown more vibrant, more nervous; their faces were personable and
convincing. They were even beginning to wear clever expressions.
I could hardly recognize them as my own drawings, though I had watched myself
render each one, in all its loving detail. Somehow over the course of a very few
minutes, and with no additional instruction, I had gone from an incompetent
draftsman to a very imp
My forehead was connected, by a series of electrodes, to a machine that looked something like an old-fashioned beauty-salon hair dryer and was sunnily described to me as a ''Danish-made transcranial magnetic stimulator.
All that is needed to complete this picture is for the Doc to sigh out:
My God! Do you know what this tells me? It tells me... that this damn thing doesn't work at all!
yes that was on discovery channel and it was about super hero powers and trying to create them in humans.
that specific one you mentioned, brain wave monitoring and game playing is rather interesting.
back in 1980's you could buy a brain wave pick up ( 3 pick up's on a strap rapped on your head ) that would interface with you IBM AT, there was no game's,but you could see your wave activity 1 sample per every 20 seconds. I only recal this because I bought it back then ( 160.00 ) and used it to plot my activ
Sorry joe, they are repeating all sort of things.... just look for the station with american chopper ( the show about the cali bike shop ), then look for anything about super heros, or altered human genetics for that week.
Check out Arrowsmith School [arrowsmithschool.org]. It was founded by a lady whose brain was underdeveloped in sections and overdeveloped in others. It gave her a leg up in being able to achieve things you wouldn't expect given her disabilities. Short and long of it is if you exercise your brain in different areas, it improves. She was able to achieve normal capabilities over the span of years. The interesting question is, could the exercises be developed to where you could get above normal results?
"Be there. Aloha."
-- Steve McGarret, _Hawaii Five-Oh_
10% of brain power and 2% of talents (Score:5, Insightful)
Re:(Was the link dead?) (Score:4, Informative)
n a concrete basement at the University of Sydney, I sat in a chair waiting to have my brain altered by an electromagnetic pulse. My forehead was connected, by a series of electrodes, to a machine that looked something like an old-fashioned beauty-salon hair dryer and was sunnily described to me as a ''Danish-made transcranial magnetic stimulator.'' This was not just any old Danish-made transcranial magnetic stimulator, however; this was the Medtronic Mag Pro, and it was being operated by Allan Snyder, one of the world's most remarkable scientists of human cognition.
Nonetheless, the anticipation of electricity being beamed into my frontal lobes (and the consent form I had just signed) made me a bit nervous. Snyder found that amusing. ''Oh, relax now!'' he said in the thick local accent he has acquired since moving here from America. ''I've done it on myself a hundred times. This is Australia. Legally, it's far more difficult to damage people in Australia than it is in the United States.''
''Damage?'' I groaned.
''You're not going to be damaged,'' he said. ''You're going to be enhanced.''
The Medtronic was originally developed as a tool for brain surgery: by stimulating or slowing down specific regions of the brain, it allowed doctors to monitor the effects of surgery in real time. But it also produced, they noted, strange and unexpected effects on patients' mental functions: one minute they would lose the ability to speak, another minute they would speak easily but would make odd linguistic errors and so on. A number of researchers started to look into the possibilities, but one in particular intrigued Snyder: that people undergoing transcranial magnetic stimulation, or TMS, could suddenly exhibit savant intelligence -- those isolated pockets of geniuslike mental ability that most often appear in autistic people.
Snyder is an impish presence, the very opposite of a venerable professor, let alone an internationally acclaimed scientist. There is a whiff of Woody Allen about him. Did I really want him, I couldn't help thinking, rewiring my hard drive? ''We're not changing your brain physically,'' he assured me. ''You'll only experience differences in your thought processes while you're actually on the machine.'' His assistant made a few final adjustments to the electrodes, and then, as everyone stood back, Snyder flicked the switch.
A series of electromagnetic pulses were being directed into my frontal lobes, but I felt nothing. Snyder instructed me to draw something. ''What would you like to draw?'' he said merrily. ''A cat? You like drawing cats? Cats it is.''
I've seen a million cats in my life, so when I close my eyes, I have no trouble picturing them. But what does a cat really look like, and how do you put it down on paper? I gave it a try but came up with some sort of stick figure, perhaps an insect.
While I drew, Snyder continued his lecture. ''You could call this a creativity-amplifying machine. It's a way of altering our states of mind without taking drugs like mescaline. You can make people see the raw data of the world as it is. As it is actually represented in the unconscious mind of all of us.''
Two minutes after I started the first drawing, I was instructed to try again. After another two minutes, I tried a third cat, and then in due course a fourth. Then the experiment was over, and the electrodes were removed. I looked down at my work. The first felines were boxy and stiffly unconvincing. But after I had been subjected to about 10 minutes of transcranial magnetic stimulation, their tails had grown more vibrant, more nervous; their faces were personable and convincing. They were even beginning to wear clever expressions.
I could hardly recognize them as my own drawings, though I had watched myself render each one, in all its loving detail. Somehow over the course of a very few minutes, and with no additional instruction, I had gone from an incompetent draftsman to a very imp
Re:(Was the link dead?) (Score:3, Funny)
All that is needed to complete this picture is for the Doc to sigh out:
My God! Do you know what this tells me? It tells me
Re:10% of brain power and 2% of talents (Score:1)
that specific one you mentioned, brain wave monitoring and game playing is rather interesting.
back in 1980's you could buy a brain wave pick up ( 3 pick up's on a strap rapped on your head ) that would interface with you IBM AT, there was no game's
Re:10% of brain power and 2% of talents (Score:1)
Any idea what it was called? It sounds like a fun watch, and I'd like to keep my eyes open for any repeats.
Re:10% of brain power and 2% of talents (Score:1)
best of luck
Re:10% of brain power and 2% of talents (Score:2)