my thought exactly. There's no way processor speed can continue at its current pace to that point. It would have to be nearly infinately fast to simulate all the 10000000000000000000000000000000000's of atoms i can see right now, and even put an electron microscope up to and see formations of. There's just too much to simulate, that is, of course judging that this person is saying that WE will be able to do it eventually. I don't doubt that it's possible that processors are a lot faster beyond the matri
by Anonymous Coward writes:
on Sunday June 01, 2003 @04:50AM (#6088791)
You're missing the point. The idea is that you don't need to simulate the world, but just the part that YOU percieve. For example, I don't need to simulate the tree in the forest (it does NOT make a sound when nobody is there to hear it). If you only simulate things that humans can actually see at any moment in time (ie: feeding impulses into your brain - and making your brain think its reality) then the computation involved isn't that great (well, huge, but isn't impossible).
Just consider current generation of 3D games. Some games can make your heart beat faster, or make you jumpy, etc. The point being that eventhough at a concious level you know it's only a game, your brain is still fooled subconciously into thinking the game might be real, and thus, makes your heart go faster and pumps up the adrenaline (as if you're gonna be running away from that monster for real).
Now, imagine that game with 3D goggles, perfect sound, etc, where YOU are not conciously awear that it is a game...
This is the future, and I think we'll see it far sooner than most people realize (20 years tops).
it still has to simulate all the stuff that we percieve. How will it know to show us a butterfly? how will it know to make the stick hot? it has to simulate that as well.
To be able to determine the pre-conditions for a simulation that needs to be started as you enter it's 'importance'-zone, you need to simulate all the elements that determine the pre-condition. Since in real life everything is influenced by everything, the recursion never ends.
This example provides good intuition about how e.g. quark entanglement works in quantum space.
3d games are an overly simplified version of life. There's no smell, no wind, no moisture, no air pressure, incomplete material
"Be there. Aloha."
-- Steve McGarret, _Hawaii Five-Oh_
and this my friends is why (Score:5, Funny)
Re:and this my friends is why (Score:3, Insightful)
Re:and this my friends is why (Score:4, Insightful)
Just consider current generation of 3D games. Some games can make your heart beat faster, or make you jumpy, etc. The point being that eventhough at a concious level you know it's only a game, your brain is still fooled subconciously into thinking the game might be real, and thus, makes your heart go faster and pumps up the adrenaline (as if you're gonna be running away from that monster for real).
Now, imagine that game with 3D goggles, perfect sound, etc, where YOU are not conciously awear that it is a game...
This is the future, and I think we'll see it far sooner than most people realize (20 years tops).
Re:and this my friends is why (Score:3, Funny)
Ahhh, this must be the Duke Nukem Forever game you are talking about.
Re:and this my friends is why (Score:1)
Re:and this my friends is why (Score:2)
Not quite.
To be able to determine the pre-conditions for a simulation that needs to be started as you enter it's 'importance'-zone, you need to simulate all the elements that determine the pre-condition. Since in real life everything is influenced by everything, the recursion never ends.
This example provides good intuition about how e.g. quark entanglement works in quantum space.
3d games are an overly simplified version of life. There's no smell, no wind, no moisture, no air pressure, incomplete material