A big part of the appeal of Magic Leap was supposedly the display tech looking much better than other mixed reality headsets (like the hololens). I wonder if that was true; it seems like there must have been something to it, for them to raise so much money.
However even if the display tech was great, I just didn't see how they could make it as a consumer item. Unlike Microsoft they don't have a strong gaming company to back them for entertainment aspects of the device, and unlike Apple they don't have esse
AR is tricky, because it has to be either camera driven (degrading the real world view) or settle for very limited field of view (since they can't use optics to extend field of view without ruining the pass-through). Also, opacity is a problem in the latter case.
Magic Leap's claim to fame was having multiple focal planes. I just don't see this as being that huge a deal at this point. More basic things are needed before fixing the 'everything focuses at 3 meters away' problem. Maybe it is more important in a
Magic Leap's claim to fame was having multiple focal planes.
They initially claimed that they can have arbitrary focal planes, allowing AR labels to hang near actual objects. I was really excited about it and I looked at the patent describing it. It turned out to be a dud, without any real information (they just threw a bunch of empty claims).
Right now they only have 2 moveable focal planes and this is not enough for anything really fancy.
They initially claimed that they can have arbitrary focal planes, allowing AR labels to hang near actual objects. I was really excited about it and I looked at the patent describing it. It turned out to be a dud, without any real information (they just threw a bunch of empty claims).
I'm kind of peripherally in this industry. Rumour has it that they did in fact have that tech and their demos of it were very impressive. Unfortunately they were never able to shrink it down to headset size.
This is not new. For example it's possible to build AR headset glasses which can not just put down light but also dark areas to occlude the world. I just don't believe anyone has managed to shrink it down to something practical. See here:
I wonder if the tech was really as good as claimed (Score:4, Interesting)
A big part of the appeal of Magic Leap was supposedly the display tech looking much better than other mixed reality headsets (like the hololens). I wonder if that was true; it seems like there must have been something to it, for them to raise so much money.
However even if the display tech was great, I just didn't see how they could make it as a consumer item. Unlike Microsoft they don't have a strong gaming company to back them for entertainment aspects of the device, and unlike Apple they don't have esse
AR doesn't have a good path to Consumer (Score:4, Interesting)
AR is tricky, because it has to be either camera driven (degrading the real world view) or settle for very limited field of view (since they can't use optics to extend field of view without ruining the pass-through). Also, opacity is a problem in the latter case.
Magic Leap's claim to fame was having multiple focal planes. I just don't see this as being that huge a deal at this point. More basic things are needed before fixing the 'everything focuses at 3 meters away' problem. Maybe it is more important in a
Re: (Score:5, Insightful)
Magic Leap's claim to fame was having multiple focal planes.
They initially claimed that they can have arbitrary focal planes, allowing AR labels to hang near actual objects. I was really excited about it and I looked at the patent describing it. It turned out to be a dud, without any real information (they just threw a bunch of empty claims).
Right now they only have 2 moveable focal planes and this is not enough for anything really fancy.
Re:AR doesn't have a good path to Consumer (Score:2)
They initially claimed that they can have arbitrary focal planes, allowing AR labels to hang near actual objects. I was really excited about it and I looked at the patent describing it. It turned out to be a dud, without any real information (they just threw a bunch of empty claims).
I'm kind of peripherally in this industry. Rumour has it that they did in fact have that tech and their demos of it were very impressive. Unfortunately they were never able to shrink it down to headset size.
This is not new. For example it's possible to build AR headset glasses which can not just put down light but also dark areas to occlude the world. I just don't believe anyone has managed to shrink it down to something practical. See here:
https://www.researchgate.net/f... [researchgate.net]