Matt_dk writes "Spectacular satellite images suggest that Mars was warm enough to sustain lakes three billion years ago, a period that was previously thought to be too cold and arid to sustain water on the surface, according to research published today in the journal Geology. Earlier research had suggested that Mars had a warm and wet early history but that between 4 billion and 3.8 billion years ago, before the Hesperian Epoch, the planet lost most of its atmosphere and became cold and dry. In the new study, the researchers analysed detailed images from NASA’s Mars Reconnaissance Orbiter, which is currently circling the red planet, and concluded that there were later episodes where Mars experienced warm and wet periods."
Martyn Zachary writes "The Slowdown has posted a new critique, 'Avataritis,' that attempts to portray the utilization of character customization as a pandemic, emotional response on behalf of publishers and developers to finding the easiest, most efficient solution to the very unique dilemma presented by the enlarging, widening player base of video games. 'No mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.' The article discusses the emergence and role of gender criticism and research in relation to the recent proliferation of the customizable avatar. The story also dissects the very act of character creation, subsequently aiming to clarify several semantic distortions related to the terminology utilized in character creation, and in turn breaking apart the concepts of relatability and understandability, wholly differentiating the two. The overarching analysis is finally related to examples from the gaming marketplace, where many continue to corroborate apparent falsehoods and misunderstandings in relation to the utilization of the avatar. Ultimately, the writer hopes to dissuade readers, developers and players from believing that written narratives are going away as customization and emergent content are entering video games with full force."