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+ - Fixing Steam's User Rating Charts->

Submitted by lars_doucet
lars_doucet (2853771) writes "Steam's new search page lets you sort by "user rating," but the algorithm they're using is broken.

For instance, a DLC pack with a single positive review appears above a major game with a 74% score and 15,000+ ratings.

The current "user rating" ranking system seems to divide everything into big semantic buckets ("Overwhelmingly Positive","Positive","Mixed",etc), stack those in order, then sort each bucket's contents by the total number of reviews per game. Given that Steam reviews skew massively positive, ( half are "very positive" or higher), this is virtually indistinguishable from a standard "most popular" chart.

Luckily, there's a known solution to this problem — use statistical sampling to account for disparate numbers of user reviews, which gives "hidden gems" with statistically significant high positive ratings, but less popularity, a fighting chance against games that are already dominating the charts.

More details: Fixing Steam's User Rating Charts"

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Comment: Re:Gun nuts (Score -1, Flamebait) 1374

by ynp7 (#46889783) Attached to: "Smart" Gun Seller Gets the Wrong Kind of Online Attention

"The 2nd Amendment of the US Constitution guarantees that each citizen has the right to keep and bear arms for self-defense."

The Constitution guarantees the right for citizens to keep and bear arms for the purposes of having a militia. You're an idiot and you need to go fuck yourself.

Bitcoin

MIT Bitcoin Project To Create Cryptocurrency Ecosystem, Give $100 Per Student 107

Posted by timothy
from the lighter-than-bills-for-the-bursar's-office-too dept.
rjmarvin (3001897) writes "Two MIT students have raised $500,000 to turn the campus into a cryptocurrency ecoystem, giving each MIT undergrad $100 in Bitcoin (or about 0.22 Bitcoins) starting next Fall. The MIT Bitcoin Project will make MIT the first physical location worldwide with widespread access to the digital currency. As of yet, there are no regulations governing how the students can use it."

Comment: Re:Bullet, meet foot (Score 1) 575

by ynp7 (#46758981) Attached to: Microsoft Confirms It Is Dropping Windows 8.1 Support

I'll see your anecdote and raise it by my anecdote that Windows 8 runs fucking great on my machine. It's exactly like Windows 7, only better _because_ of improvements like removing the useless start button & replacing the start menu with a superior alternative. Of course they've fucked that up with 8.1, by back pedaling instead of doing the education that they should have in the first place, but it's my anecdote so I'll cherry pick whichever parts I want.

+ - Latest Humble Bundle Supports Open Source GameDev Tools->

Submitted by lars_doucet
lars_doucet (2853771) writes "The latest Humble Weekly Bundle is titled "Celebrating Open Source" features eight indie games, with charity going to the open source tools used to develop them.

The open-source programming language Haxe is strongly represented: three of the charities include the Haxe Foundation itself, OpenFL (recently featured on Slashdot), and FlashDevelop, the most popular open-source Haxe/ActionScript IDE. The fourth is Ren'Py, the Python-based visual novel engine used in award-winning games like Long Live the Queen and Analogue: A Hate Story.

The games themselves are Magical Diary, NEO Scavenger, Offspring Fling!, Planet Stronghold, and for those who pay $6 or more, Anodyne, Defender's Quest, Evoland, and Incredipede, as well as 6 soundtracks.

7 of the 8 games are cross-platform across Mac/Win/Linux, and all are DRM-Free."

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Comment: Re:Native Targets? (Score 3, Interesting) 166

by ynp7 (#46518297) Attached to: Flash Is Dead; Long Live OpenFL!

Since you're a big HaxeFlixel guy, can you point me in the right direction to actually getting a working dev environment going on Windows? I tried a couple of times, but gave up because even the example projects would throw incomprehensible error messages when I test compiled. Only information I've been able to find on the errors was other people having the same problem, but no actual solutions.

+ - Flash is Dead, Long Live OpenFL!->

Submitted by lars_doucet
lars_doucet (2853771) writes "I am a 15-year Flash veteran and nobody hates to say this more than me: Flash is dying, and the killer is Adobe. Where to now? HTML5 doesn't help me with native targets, and Unity is proprietary just like Flash was — "don't worry, we'll be around forever! And so sorry about that neglected bug report — we're busy."

I'm putting my bets on OpenFL, a Haxe-based, fully open-source implementation of the Flash API that might just please both Flash refugees and longtime Flash haters alike.

My article discusses my experiences with it and gives a brief overview for newcomers. In short — I can keep making flash games if I want, but with the same codebase I can also *natively* target Win/Mac/Linux desktops, mobile, and more, without having to mess with Adobe AIR or other virtual machines."

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