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Comment: Small online footprint (Score 0)

by xpurple (#44594755) Attached to:

I've worked very hard to leave a small online footprint of my personal life with the exception of nicknames that people I work for don't know.

It's confused a few places I've tried to get jobs at "You don't have facebook!?"

I do, but it's not in my real name and I don't share it with places I work. Same as all other things on the internet.

Comment: Re:He deserves it (Score 1) 907

by xpurple (#38789057) Attached to: Indonesian Man Faces Five Years For Atheist Facebook Post

No, but you can lose your job. Not to mention your children in a custody case.

When my daughter asks what people in church do, I tell her "They go there to talk to imaginary friends and think they are helping people."

She respond "That's crazy daddy!"

I nod.

People who believe in imaginary sky gods are insane. Sadly they rule the planet.


MySQL Outpacing Oracle In Wake of Acquisition 157

Posted by Soulskill
from the so-much-for-fud dept.
snydeq writes "Results from the 2010 Eclipse User Survey reveal interesting trends surrounding open source usage and opinions, writes InfoWorld's Savio Rodrigues. Linux usage among developers is on the rise, at the expense of Windows, and MySQL has pulled ahead of Oracle, by a factor of 3-to-2, as the database of choice among Eclipse developers. 'The data demonstrate that fears surrounding Oracle's control over MySQL have not resulted in lower use of MySQL in favor of an alternative open source database,' Rodrigues writes."

Game Endings Going Out of Style? 190

Posted by Soulskill
from the to-be-continued dept.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."

Simplicity does not precede complexity, but follows it.