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Comment: Re:Pay for internet (Score 1) 261

by xhrit (#43428159) Attached to: Microsoft Game Director Adam Orth Resigns Following Xbox Comments
...the PS3 buttons even just outright feel like they don't respond sometimes.

This is actually why I prefer the ps3 controller over the 360 one. The reason being the buttons on the ps3 controller are pressure sensitive. Unlike the buttons in the xbox 360 controller which are simple mechanical switches with just 2 states, on or off, the buttons in the playstation 3 controller have 1024 possible states, where 0 is not pressed and 1023 is pressed all the way.

Most games do not use this functionality and instead track ps3 buttons as anything over 200 is on and anything under is off. Some games however, such as Wipeout HD, make use of the full range of the controller's sensitivity, meaning if you assign throttle to X and press X only half way down, you will only go half your maximum speed; same thing with your craft's ailerons; pressing the button half way down will only open your flaps half way...

As a result, the ps3 controller allows for far more precision, at least if you are familiar with the device's performance envelope.

Comment: Re:Right... can you actually read? (Score 1) 299

by xhrit (#43352175) Attached to: Disney Closes LucasArts
Well, actually the first Unreal was not bad at all. Beautiful landscapes with a lot of mood (back then coming out of that prison ship and seeing Na Pali for the first time was breathtaking).

Yeah, tech demos usually do look totally awesome, with beautiful landscapes with a lot of mood. Doom 3 looked amazing when it was released too. However, the gameplay itself was mediocre and had very little depth. Unreal had levels such as Illumination, which were specifically created to showcase the engine's technical features.

Illumination was perhaps the worst level in the game, from a gameplay perspective. But it was perfect to showcase the Unreal engine's dynamic volumetric fog and terrain deforms.

Comment: Re:Give me KOTOR 3! (Score 1) 299

by xhrit (#43350995) Attached to: Disney Closes LucasArts
TOR is a horrid mmo, but a decent enough RPG. In fact, I think if TOR had been released as single player console game it would have gotten GOTY. The game lost more then it gained in the transition from single player to mmo. For example, the main story is actually quite good, but the pacing is way off, due to the need to stretch out the story through a typical mmo style grind. If there was no grind the story would be way better - not because of content, but pacing.

Comment: Re:Right... can you actually read? (Score 1) 299

by xhrit (#43350921) Attached to: Disney Closes LucasArts
Hell, all the most respected studio's are those who develop their own games. Unreal, Id, Blizzard etc etc. It is the publishing houses and their slave companies that everyone looks down upon.

Really? ID and Epic are notorious for releasing games that are little more then tech demos for their latest engines, which is where those two studios have traditionally made most of their money. The best games developed using ID tech engine have been 3rd party games; Doom engine gave us Hexen and Strife, Quake engine gave us Half-Life, Quake 2 engine gave us SiN, and SoF Quake 3 engine gave us Medal of Honor, Call of Duty, Enemy Territory, Jedi Academy, Alice. The best games developed using Unreal Engine have likewise been 3rd party; Deus Ex, BioShock, Republic Commando, Arkham Asylum, Borderlands, Mass Effect, XCOM: Enemy Unknown.

Comment: Re:The Stupidity, It Hurts! (Score 1, Funny) 1006

by xhrit (#43272669) Attached to: Video Game Industry Starting To Feel Heat On Gun Massacres
Oh, there were no planes filled to the brim with jet fuel or high buildings used in that attack?

You gun nuts take logic and cast it off at the first possible point during an argument.


So you are saying the logical thing to do would be to ban jet fuel and high buildings too?

Comment: Re:Ahh, Pentium. (Score 1) 197

by xhrit (#43252875) Attached to: Intel's Pentium Chip Turns 20 Today
"The Katamai core, I owned one... That was one of the best computers I ever owned."

Agreed. I absolutely loved mine. It was a p3 667, Dual Slot 1 OR840, 2gb rambus. I bought two matching machines; 2 motherboards, 4 cpus, 4 gigs of ram, 2 voodoo 5s (later upgrading to GeForce 5s). One for myself and one for my girlfriend. We ran the machines for almost 5 years, and did not upgrade until the dual core 3.0 mhz pentium D was released.

One of the p3 machines is still running today, as a firewall.

On a side note, the pentium D's lasted about a year and a half before they burnt out and were replaced with 32mn core 2 duos.

Comment: Re:Ahh, Pentium. (Score 1) 197

by xhrit (#43252653) Attached to: Intel's Pentium Chip Turns 20 Today
You are correct. For the longest time I ran a dual 667mhz pentium 3's in an Intel OR840 Dual Slot 1 Workstation Board, with 2 gigs of rambus.

That machine was such a beast - it benchmarked faster then 1.8 ghz pentium 4s. It was not until dual core pentium D's were released that I was willing to give up using it as my desktop. In fact the machine is still running right now as a firewall.

Comment: Re:de Icaza flees mess he caused. (Score 1) 815

by xhrit (#43101419) Attached to: Gnome Founder Miguel de Icaza Moves To Mac
I've always wondered why the guy who made gnome did not just use a damn mac. If you like mac, you like it because it is a mac (and all that entails). I mean what is a mac? The culture, the marketing, the packaging, the case, the hardware, the user experience. You will never be able to reproduce that mac user experience, unless of course you can match the level of engineering and support and design and effort and genius that went into creating the mac user experience. But here is this guy, who is going to make a system that is just like the mac, except better, all by himself.

Is what we are seeing de Icaza succumbing to the Dunning–Kruger effect?

I feel like I'm in a Toilet Bowl with a thumbtack in my forehead!!

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