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+ - Mozilla Teams Up With Humble Bundle To Offer Eight Plugin-Free Games

Submitted by Anonymous Coward
An anonymous reader writes "Mozilla and Humble Bundle today announced a new package that features award-winning indie best-sellers for which gamers can choose how much they want to pay. Naturally called the Humble Mozilla Bundle, the package consists of eight games that have been ported to the Web. The first five games (Super Hexagon, AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome, Osmos, Zen Bound 2, and Dustforce DX) can cost you whatever you want. The next two (Voxatron and FTL: Faster Than Light) can be had if you beat the average price for the bundle. You can pay $8 or more to receive all of the above, plus the last game, Democracy 3. Previously, all of these indie games were available only on PC or mobile. Now they all work in browsers on Windows, Mac, and Linux without having to install any plugins."

Comment: Re:Fear of changing code.... (Score 2) 232

by worf_mo (#47928053) Attached to: Ask Slashdot: Have You Experienced Fear Driven Development?

The "you can't do that because we don't have the budget for maintenance" is just a lame excuse for two situations, either you just don't have the budget to do it or your manager is scared that you will break something. In all cases it is just a failure to communicate properly, which is especially lame when prefixed with "I would like to let you do this, but..."

I work on FDA-relevant software for production lines; any change brings a whole series of extra work with it. Some changes require the production line in question to be taken offline for one or multiple days so that proper testing can be done, QA can have their word, an official validation can be performed, a maintenance crew can check whether hardware and software still work together as expected and so on. While not rocket-science and certainly feasible, cleaning up code in absence of problems/bugs is usually frowned upon when production lines are supposed to be active 24/7 and maintenance windows are rare. The cost of maintenance is not only that of the developer/engineer writing the code. Factor in man-hours from other departments like documentation, validation, proper testing, and - most of all - the cost of taking a productive equipment offline for some serious time, and you might see that "we don't have the budget for maintenance" is not alway a lame excuse.

Comment: Re:Why "relatively" private? (Score 5, Insightful) 164

by worf_mo (#47640757) Attached to: F-Secure: Xiaomi Smartphones Do Secretly Steal Your Data

[...]

By the way, the best way to keep your data private is to keep it out of your untrusted phone/computer/whatnot, and use bogus data when you need to enter something.

Exemples: use "Acme inc." as your home phone number's name in your addressbook, and nicknames for your contacts. Don't enter your full address as your home in your satnav's app but someone's address in a street close-by, etc.

Unfortunately, that won't help. Your phone number(s) and your home address are already on many of your friend's devices under your real name. Apple, Google & Co already have your details, whether you use their service or not. It should be easy for them to filter out bogus data and associate your number with your real name.

There is no distinction between any AI program and some existent game.

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