SS7 dates to the '70s. Pretty much no communications protocols intended for general use were designed with even the thought of security at the time. The number of players in the game was small enough that any bad behavior could be rooted out fairly easily.
Look at email for the same basic problem, it was designed with the assumption that the parties involved could be trusted because on the networks it was designed for that was generally the case. Over time the trustworthiness of the network was degraded for reasons both good and bad, but the common protocols had already been established by then and it's a long road to change.
I won't argue that there probably has been some "influence" on decisions about adopting more secure replacements, but it's a bit tinfoil hattish to claim that the protocols themselves were intentionally made insecure when it's well documented that most protocols from that era just weren't designed to try to be secure in the first place.