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Comment: And after Sept 30?? (Score 4, Interesting) 917

by weiyuent (#32930588) Attached to: Apple Offers Free Cases To Solve iPhone 4 Antenna Problems

It's interesting that no-one seems to be paying special attention to the Sept 30 expiration of Apple's offer of free Bumper cases. In my mind, that hints at a few troubling scenarios that aren't properly addressed by today's press conference:

A) Apple will end up providing free cases for the iPhone 4 indefinitely.

B) After Sept 30, you have to pay for a case to solve a problem with the iPhone 4 that Apple officially acknowledges.

C) After Sept 30, revised iPhone 4 hardware will be hitting the shelves.

Both (A) and (B) seem highly unlikely...which leads me to believe (C) is the likely outcome. But course Apple doesn't want to cannibalize sales of existing iPhone 4 stock and slow down sales momentum, so they're keeping info about revised hardware under a very tight wrap. Maybe that means you should buy an iPhone 4 just yet?

Earth

Nuclear Power Could See a Revival 415

Posted by kdawson
from the comforting-bremsstrahlung-glow dept.
shmG writes "As the US moves to reduce dependence on oil, the nuclear industry is looking to expand, with new designs making their way through the regulatory process. No less than three new configurations for nuclear power are being considered for licensing by the US Nuclear Regulatory Commission. The first of them could be generating power in Georgia by 2016."
Businesses

Failed Games That Damaged Or Killed Their Companies 397

Posted by Soulskill
from the cause-or-symptom dept.
An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"

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