Generalization ain't good.
I know a lot of 25-30 year old dudes who code awesomely. I also know a few 40-50 years old who code like shit.
Agree on the Indians, thing, mostly, with an amendment: it's all about the culture. Indian people can code well, as long as the code is used and maintained by them exclusively. The problem is team mixing, or rather culture mixing. A team of 6 coders, 3 Indians and 3 Europeans (for example) would yield horrible results no matter how good each one is, individually. They simply don't have the synergy.
Given the same programming language, code churned out by an Indian is different from code churned out by someone from a different culture. This is not necessarily a bad thing, it's just that one party is almost unable to read code created by a different party. Believe me, Indians are just as frustrated when they see code created by Joe from Arkansas.
Generalization ain't good.
I'm actually 30, I just look old!
It does not matter much.
I am talking about a phase which applies to most types of design, be it for a tabletop game, a computer game or a sports game.
You have to think about various rules, how they affect each other, how they all come together, you need to be able to visualize them and remember them somehow.
My game could be played as a tabletop as well, it's a space based strategy multiplayer game which is indeed aimed for digital consumption but as I was saying before, the design process is similar. I'm just trying to find the best tools for the job.
I am a game designer myself (sounds corny but hey, I design my own game so I must be a game designer, right? right?), I found that there's a certain limitation for game design tools. I am not talking about game engines here, nor art creation software, which the world has seen plenty, but dedicated software which help you transform your ideas into structured documentation.
I'm currently using FreeMind to describe and detail all aspects of my game, and work directly with a MySQL database to lay out (architect) data holding and manipulation parts (tables, scripts, etc). But FreeMind starts showing its limits (very difficult to build a skill forest in it) and MySQL, albeit capable, lacks certain features (e.g. versioning tree).
My question is: which software tools would you recommend for laying out the foundation of the game, from the main idea to game mechanics, formulas, skill trees, level advancement, etc., including but not limited to presentations and BRDs, in case I decide to sell my design to a company which has the resources to produce the game itself?
The problem isn't when the scheduled scan runs, but how it runs. My corporation forced a really shitty solution upon us (because it was cheap) and when scheduled scan runs, it eats up resources and is also prioritized. it's fun when the applications you use to do your job are slowed down significantly because a background process which you don't care about takes over. On top of that, the weekly scheduled scan verifies every god damn file on disk. I scheduled my lunch according to the scheduled scan.
And the slow down is visible: tasks that otherwise take 5 seconds, all of a sudden take 15 seconds to complete.
Actually it's very achievable.
I'm going to use metric system because I'm most used to it.
Distance between SF and LA is 644 km.
An object accelerating constantly for 1800 seconds which would travel half the distance (322 km) in 1800 seconds only needs an acceleration of 0.2006 m/s^2 (0.02046g). It needs to decelerate constantly by the same rate for the rest of 1800 seconds to make the whole trip in 1h.
Yes they did, and yes it's a recruiter thing, but it looks like the "recruiter thing" has gradually become "any recruiter thing" over the years.
I did. My resume clearly states: "SQL class, 3 days, 2012, no practical experience" - meaning I understand what a SQL statement does when I read it, but I struggle building one from scratch.
I'm getting requests for interviews from various companies on a monthly basis, for jobs which involve excellent SQL knowledge which I don't have and was clear about it in my resume.
So, how's Oracle as an employer shaping up for you? Do you like working there?
Why do you think I don't own a car?
Not sure I agree here. I have the option of adding some crappy luggage holder net or city bumpers in the car configurator but have no say in removing OBD. It looks like the car maker is throwing some crumbs my way but denying me the possibility of refusing something I don't want.
Would have been a good story if the website was really about the latter.
But in the same vein, my (american) manager freaked out when he saw a website title in my taskbar while I was presenting something in a remote conference. "HotNews.ro" - it's a news site in Romanian, he thought it was something completely different. Tee-hee.
I think Automakers should really, REALLY expand their configurators to include all the gritty details of electronics - for advanced buyers.
Being able to say "I don't want bluetooth-based this on my car" would totally be awesome.
Oh well, wishful thinking.
Your point is valid for clothing too.
Let's assume that 30% of all revenue is being cashed in the first 3 months. The rest of 70% is spread over the 94 years and 9 months of copyright remaining. The artist gets the thick of it in the first 3 months and then everything else it trickling down as crumbles.
Labels are greedy and can wait. An artist might not be able to wait that long, let alone still be alive 50 years from now.