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Comment: systemd (Score 4, Informative) 278

by war4peace (#47926291) Attached to: Torvalds: No Opinion On Systemd

Sounds good. What is it again?
I clicked links. Looked at the article. They all talk about systemd but none really define it, as in "systemd is this and does that, and is different because :reasons:".

So for any other systemd-impaired readers, click this: http://en.wikipedia.org/wiki/S... - because TFS, TFA and links from them don't tell you much in this regard.

Comment: Re:I just want the new Nexus. (Score 1) 222

by war4peace (#47903525) Attached to: iPhone 6 Sales Crush Means Late-Night Waits For Some Early Adopters

Oh, look, another dude who thinks can twist my words.
The world is overflowing with your likes. Smart enough to try and twist words but not smart enough to succeed.

I never said "cheap" and I never said "trash".
What Android offers is VARIETY. From cheap trash to stuff better (and sometimes even pricier) than iPhones.
Android is the only OS which powers phones as cheap as 50 bucks (or even free if you get a low-priced plan) or as expensive as 1000+. Also it powers devices with a huge variety of screen formats, sizes and resolutions, even resolutions as weird as iPhone's. At the same time, you get to choose between phones with embedded SD cards and/or batteries or replaceable SD cards and/or batteries. Most can be easily rooted, modded, altered, hell you can build your own flavor if that's your thing. They don't stop you from doing whatever the hell you want with the OS (if you have the knowledge, of course) and AFAIK (but YMMV) they're next-to-impossible to brick. I have a HTC desire S which I actually tried bricking (to no avail).

Oh and guess what, I don't need to install any software to use my phone as mobile data storage. I just connect it through USB or bluetooth and I'm good to go.

Comment: Re:Actually a good thing. (Score 1) 211

A debatable thing. Here's why:
Say some dude has a game idea. It's a fairly complex space-based strategy MMO. The dude starts working on a design plan, because he's good at that. He lays in the design foundation of the game: all items, all ships, all celestials, game mechanics, skill tree, interactions, timers, formulas, everything design-related. He even builds a database and generates the "universe" in which the game takes place. That's a few hundred work hours right there.

But the dude has no development skills and not nearly enough funding to hire a team and actually starting to produce content. He would think Kickstarter would be a good place to sell his idea and maybe get enough funding to start working on a prototype. But wait, everybody expects a working prototype, so where does that lead us? It's a rock-paper-scissors thing.

I understand why a potential backer would want to see something palpable before committing, but at the same time something palpable can't be built unless backers commit. What would be the alternative? is there a way out of this?

This system will self-destruct in five minutes.

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