It was at the Advanced Laser Light Source facility in Montreal that UNBC's Matt Reid and his fellow researchers from UNBC, Alberta, Ontario, and Quebec used ultrafast lasers to produce bursts of terahertz waves with the largest energies ever. This achievement means they can see right through objects in real time. Terahertz waves have been the subject of research for about 20 years, but Dr. Reid's accomplishment opens up a whole new world for application of the technology."
A number of oversight bills come before the U.S. House this week, including: H.R. 1309, the Freedom of Information Act Amendments of 2007,
H.R. 1255, the Presidential Records Act Amendments of 2007,
H.R. 985, the Whistleblower Protection Enhancement Act of 2007, and
However, with the MP3 judgment rippling through the world, I'm interested in perhaps moving to a different compression standard. Before I do that, I'd like to ask a question: what lossless format would you recommend for making a digital "master library", which could be (relatively) easily downsampled to a compressed format? Important factors would be true losslessness, filesize (smaller than PCM WAV would be nice), embedded metadata (id3v2-like), existence of automated ripper software, and (to a lesser extent) open-source implementation of such software. Widespread playback implementation of the lossless codec is not an issue for me; the lossless library would likely be burnt to archival DVD media and stored after being downsampling with the chosen compressor.
The reason I ask is this: I've got a 20,000-track re-ripping job ahead of me. I'd like to do that just once, lossless, so that years from now, when I decide to jump from Vorbis to "komprezzor_2039_1337" or whatever, I don't need to drag out the old plastic discs. Thanks!"
Anyways, the whole article is uninformed trolling, to be honest: check this out
FTA: "I'm also dubious about online competition being better than offline. It seems to me that if a computer were able to record a human playing and duplicate it, so that you thought you were playing against a human, you probably wouldn't know the difference. I think the real issue here is the AI in most games not acting human enough. It's a problem that I believe this generation of games may solve. "
Laughing. My. A**. Off.