"casual" is no fad. It's older than hardcore gaming. The first games were all casual games. PacMan is a casual game, as is Pong.
That's my point. You can't mix to entirely different things and expect to get something that appeals to people who like both. More likely, you're going to get something that appeals to an even smaller niche market.
That's like bridging the gap between coffee and coke. It's like bridging the gap between whiskey and wine. You are only going to create some crap that no one likes.
What needs to die is this attitude that what we need to do is make games that appeal to everyone, so that every person in the population buys it. That's stupid. It's chasing an impossible dream. You are far better off just making a good game that a certain set of people like. You can't appeal to everyone, so pick a genre, "casual", "hardcore" or whatever, and make something good in that genre. You aren't going to make a game that appeals to both grandma and Twitchy McFragerton, so stop trying. You're just going to end up with some crap that both grandma and Twitchy agree is worthless.
No frakkin' way that would happen!
I was using scp mostly. Even ten years ago, I think I only ever used floppies for the stupid firmware update boot thing.
Yeah...when I cleaned out my attic five years ago, I tossed a bunch of never used 3.5 floppies.
The engine doesn't fall off of a plane of Boeing's colo burns down.
When I was 20, I would program 8-10 hours a day, then go home and code for 4-6 hours into the night.
Now I get distracted before an hour's coding is up. That's why I moved into management.
Personally, I use lastpass to do most of my logging in so I rarely type passwords. I have a screensaver set so that I never leave my machine unlocked. I use a Das Keyboard, which makes shoulder surfing difficult as does the fact that my password is well ingrained in finger memory, which means I can type it extremely quickly. And yes, I am very cognizant of who is around me when typing passwords...
Expiring a password in 30 days does fuck all for over the shoulder attacks because anyone who wants to do that is going to compromise your machine at the first opportunity. It's like assuming that sending people a new credit card every 30 days will somehow prevent identity theft.
So you are safe, unless the former coworker is quick enough to do his damage before the password expires. Fortunately, he wouldn't know when that is. Oh wait...he would.
The question should be asked: *How* did that former coworker get the password? From a sticky note on someone's computer because they kept forgetting their latest password, perhaps?
They don't. What they give a damn about is Microsoft's reputation as a lame, stodgy computer company that looks like that dork John Hodgeman. (As opposed to that other, cool company.)
Won't knock you over, assuming you're braced to take the impact.
Your analogy isn't quite right. It's more liking that you aren't allowed to use any cross-platform development tools when creating XBox games. If XBox had the requirement that Apple is attempting here, it would be impossible to develop a cross-platform game.
FYI: IL*Surmovik is available for the PS3, and you can get a USB flight stick control. It's not perfect, but it does mostly work. (It's unplayable without the flight stick.)
1) You can hook up a PSP to a television.
2) You can play all large number of PS One games on the PSP.
3) Some PSP games (Like "God of War: Chains of Olympus" or "Super Stardust HD") are very close to their console equivalents, differing mostly in handling the lack of a second analog stick.