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Role Playing (Games)

Genre Wars — the Downside of the RPG Takeover 248

Posted by Soulskill
from the you-gain-1912-experience dept.
Phaethon360 writes "From Bioshock and Modern Warfare 2 to even Team Fortress 2, RPG elements are creeping into game genres that we never imagined they would. This change for the most part has managed to subtly improve upon genres that needed new life, but there's a cost that hasn't been tallied by the majority of game developers. 'The simple act of removing mod tools, along with the much discussed dedicated server issue, has made [MW2] a bit of a joke among competitive players. Gone are the days of "promod," and the only option you have is to play it their way. If Infinity Ward are so insistent on improving the variety of our experiences, they don’t have to do it at the expense of the experience that many of us already love. It really is that simple. If they don’t want to provide a good "back to basics experience," they could at least continue to provide the tools that allow us to do that for ourselves.'"

Comment: Re:Makes sense (Score 1) 250

by tzjanii (#29880717) Attached to: Clean Smells Promote Ethical Behavior
There was a study I read about a while back (In Malcom Gladwell's Blink, maybe?) where people were shown random faces and asked to rate that person's attractiveness. While the person was looking, one of three smells was wafted under a person's nose, a control which had no smell, a very slight lemony-fresh scent, and a strong(but still good-smelling) lemony scent. The subjects rated people more attractive with the slight smell than the control, but if the smell was strong enough that the person could consciously smell the odor, all of the attractiveness-boost was lost.

I'll let someone with more google-fu whore out for the +5 informative, if they wish. :-P
Graphics

What's the Importance of Graphics In Video Games? 506

Posted by Soulskill
from the not-all-pixels-are-created-equal dept.
An anonymous reader writes "I develop games as a hobby. I've experimented with games on almost every platform available. For me, the gameplay is the most influential factor of a game, with history and graphics dividing second place. But, for some reason, it's not the technical beauty of the graphics that appeal to me. I have played Crysis, and I've played Pokémon games. The graphics of the Pokémon games entertain me as much as the graphics of Crysis. I think both are beautiful. So, why is the current generation of games giving so much importance to the realism in graphic games? I think it is sufficient for a game to have objects that are recognizable. For example, while the water in some games may not look as good as in Crysis, I can still tell it's water. What are your opinions on the current direction of game graphics? Do you prefer easy-to-render 3D scenes that leave space for beautiful effects, like with Radiosity, or more complex 3D scenes that try to be realistic?"

Comment: In Related News... (Score 1) 315

by tzjanii (#27715897) Attached to: New Flu Strain Appears In the US and Mexico
The Prime Minister of Madacasgar, Monja Roindefo, has ordered the ports of this African island nation closed. Advisors to the Prime Minister informed him of some instances of disease in Mexico. "Someone was coughing," they said. Mr. Roindefo is reported to have responded with an order to "shut down everything."

To thine own self be true. (If not that, at least make some money.)

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