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Comment: Re:Here's what happened (Score 5, Insightful) 153

by twistedsymphony (#49114739) Attached to: Is Sega the Next Atari?

The final nail in the coffin is that SEGA's first party development teams were just kind of bad at their jobs.

I beg to differ, Segas 1st party titles during the Dreamcast era were at the top of their game and produced titles and franchises that are STILL making them money re-selling on different platforms as many of them have become cult-classics. Crazy Taxi, House of the Dead 2, Jet Set Radio, Panzer Dragoon, Virtual On OT, Space Channel 5, Chu Chu Rocket, Shenmue, etc. Even their flagship driving game Metropolis Street Racer when on to spawn 4 sequels in the Form of Project Gotham Racing and was the Xbox's flagship driving game until Microsoft introduced Forza.

The Sonic games released on the Dreamcast were actually rated fairly well and fairly well received by fans. Most consider them to be the first 3D Sonic titles made by Sega that didn't suck.
Sonic Adventure on GameRankings scores an 86: http://www.gamerankings.com/dr...
Sonic Adventure 2 scores an 89 on MetaCritic: http://www.metacritic.com/game...

Comment: Re:Not so sure about this... (Score 1) 252

I wouldn't call ethanol "a mediocre fuel". Lots of people who are into performance tuning cars are going out of their way to run E85 because it's better than normal fuel by most measures. I'd love to run it just for the performance benefits but sadly there isn't a station in my state that sells the stuff.

Comment: Re:Already lost the "complete freedom" argument... (Score 1) 129

your example of car modifications is bad because:
1. Many MANY people already heavily modify their cars and historically this has not been problematic to the safety of other drivers or pedestrians.
2. There are already safegards for this in place such as annual safety and emissions inspectsion. Granted not every state requires this, but I see nothing wrong with a law that states "your car must meet these safety parameter to be driven on public roads". which could include (an in many states already does include) a sanity check on the engine control module.

Comment: Party Games (Score 1) 382

I have a full-sized Dance Dance Revolution machine, always a hit at parties. If you don't have the space then Rock Band is a good party game too, basically karaoke + plastic instruments for the introverts. Other video games I like at parties are You Don't Know Jack and Typing of the Dead (for Sega Dreamcast as it supports 2 players) and Wii Sports. For Board games Apples to Apples and Cards Against humanity are popular party games but I find that The Resistance is a lot more fun once A2A and CAH have been played to death.

Comment: Re:In a nutshelll (Score 1) 304

CGP Grey is all about presenting factual well-researched information about a topic, going so far as to speculate which jobs might be replaced by bots is in and of itself a substantial step beyond what he typically presents in his videos. I think proposing his own solutions to a problem that hasn't happened yet would turn an interesting presentation of information into something with an agenda.

I find it interesting that people see the video as fear-mongering since it's presented very neutral as to the good or bad that will come of the bot based revolution, it's left as an exercise for the user because... who is he to plan our future, he's merely the messenger.

Comment: Re:Tesla (Score 4, Informative) 394

by twistedsymphony (#46569189) Attached to: Is the Tesla Model S Pedal Placement A Safety Hazard?
That's not really an intentional "feature" in Automatics... it just happens to be a design quirk created by Torque Converters... Since there is no physical 100% disconnect between the engine and transmission (like there is in a stick-shift with the clutch depressed) the car generates enough torque at idle that, unless you're physically braking the car, the torque "seepage" through the converter will result in your car creeping forward.

Comment: Re:No, bad (Score 1) 159

by twistedsymphony (#45278895) Attached to: Car Hackers Mess With Speedometers, Odometers, Alarms and Locks
This isn't "news", people have been hacking around with that stuff since there have been computers controlling the engines in cars (which has been around since the 70s). The only thing that makes this news is that hackers recently had a bright idea to make a Bluetooth dongle for remote control.

Since the start of the OBDII Standard (which was a requirement starting for 1996 model years) There have been companies that have sold devices that let you plug into the computer and modify it's parameters, disabling emissions warnings and changing fuel and timing maps, or "recalibrating" the gauge readouts, among other things. This isn't some niche thing either... this has become the foundation of the whole aftermarket tuning industry. A single model car will have several companies offering competing products.

Honestly, adding additional security is a bad thing, as it is now there are enough roadblocks preventing you from having control over the software that's in your car (to actually make those changes to the computer you essentially have to reverse engineer the communication and modification protocols, hence why a single programming devices only works on specific model cars)... For all intents and purposes your new car is jailbroken, adding additional security would lock it down and take that control out of the hands of consumers.

Comment: Re:I think they plan to compete on the premium end (Score 2) 348

There are some distinct differences between Value's situation and the examples you provided.

1. All three of those successful consoles from outsider were price competitive within the existing market. If you look at the literal pile of failure consoles throughout history they were all substantially more expensive, and so far what we know about the Steam machine says it will be substantially more expensive.

2. All three of those successful consoles from outsiders were presented as a singular hardware model by a single manufacturer there was no significant hardware differences from one model NES to the next or one Xbox to the next, Valve is planning on developing more of a spec and opening hardware development and marketing up to multiple hardware manufactures... a strategy used by several consoles in the past (most notably the 3DO) to great failure.

3. All three of those successful consoles from outsiders launched with a strong list of exclusive titles that you couldn't get on any other platform. Valve finds themselves in the situation where anything developed for the Steam Machine will also be available on PC, without the machine, this inherently makes their hardware less valuable as there's literally NOTHING it can play that couldn't also be played on a PC or elsewhere.

In general the three factors that historically have contributed to a successful console (by a new entrant into the market or otherwise) has been price competitiveness, and desirable exclusive games, as well as a desirable feature set (such as the PS2's DVD player or the Wii's waggle controls, or the 360/PS3's ability to play games in HD). So far the Steam Machine seems to be missing the mark on most points.

Then again, the iPod looked like a turd on paper when it was released and that thing sold like gang-busters so who knows, stranger things have happened.

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