Actually, the game consumes 20% of my CPU, but I've set the framerate to 60fps. Perhaps that's the reason the game is eating those CPU cycles? I'm not updating the physics while the main menu is displayed, so the virtual machine is calling that onEnterFrame() 60 times a seconds, which just checks some clicks etc and exits... Should be the basic Box2D framework with a 30->60 fps mod. If I have time, I'll try to do something about it before I release my next Box2D game.
You are the king! Also please tell that to those who love the game, perhaps they might just start to hate it as well!
I'm sorry I made a (almost) free game to the Internets. ;( I know it sucks... But I can't help it, I'm a retard, you see.
Hmm, physics games that do so?
;) Or do you mean that when they are out-of-focus, then those games freeze? You can always imagine in your mind that my game doesn't do a thing when left alone, if that makes the experience much more beautiful! XD
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