The sun has a cycle of it's own (about 1 month). They did a much more accurate study and found the decay rate is tightly correlated to the sun's cycle.
The theory now is that it has to do with the neutrino flux. As we move further from the sun the flux goes down by 1/R^2. We saw that fluctuation first. But the neutrino flux also varies with the solar cycle which is independent of the earth's temperature.
This is very very cool experimental physics. Kudo's to them!
It's catalyzed fusion because the muon isn't used up, it is released to catalyze again. When they discovered this, people were really excited because the muon *does* live long enough to get past the break-even point even when you consider the energy used to create the muon in the first place. There was all kinds of talk of cold fusion (this was back in the 60s I think). The catch is about a 1% chance that the muon gets ejected in such a way from the fusion such that it can't catalyze the next one. That argument is a bit more subtle, but it is apparently what causes the whole thing to fall apart when talking about a net energy gain. It just takes more energy to produce a muon than ~100 fusing hydrogen atoms will provide.
24 lines? Uh, that is a T1. T1 is available everywhere, although it might get rather expensive in some places.
In general, a T1 seems to be much, much less latency than any DSL I have ever seen. A lot fewer routers in the way. End result is that a 1.5Mb T1 is a lot closer to 3Mb DSL, maybe 6Mb in some situations. Having had a business on DSL a couple of times but mostly on T1 connections this has proven itself several times.
In the second case, if the grunts you are commanding don't follow orders, kick them out the corp. Put black marks by their names. Tell everyone how much they suck. Refuse to command them again.
The question, I think, comes down to the DUST players. How many serious players will get involved in the corp/alliance structure? How many halo players will just want some laughs screwing everyone over? If there are enough of the former that you can avoid hiring the latter, this will be awesome. If the *only* way to populate your battlefield is to hire the casual players, then I agree, the RTS side of things will degenerate quickly.
But as long as there are some rewards for winning a fight, I imagine the serious players will gravitate towards the serious generals and form groups that are very hard for casual players to beat. All in all a win for user-driven content.
I don't think feature parity means you can use MS office documents. Feature parity means you can do anything in open office that you can do in MS office.
You're right that I did mix feature sets with interoperability. Both are valid points. There are still lots of things you can do with MS Office that you can't in Open Office. I'll be honest and say I use both. I like OO for basic stuff like simple word documents at home. I don't use it at work because the features simply aren't there. Impress and calc are toys compared to MS Office.
The only thing OO has going for it is the price and multi-OS support. It's quickly becoming slow and bloated though.