An anonymous reader writes: There appears to be a newcomer to the digg-manipulation scene. Apparently this service buys diggs from digg users and resells them at 1 dollar each. How is usersubmitter.com going to answer the challenge?
SinaK writes: "Millions of people in the US have poor cell phone reception, whether because they are too far from a cell tower, or due to interference effects. A simple solution has existed for quite some time: cell phone repeaters. But most consumers haven't heard of them simply because current FCC regulations prevent networks from selling cell repeaters directly to customers."
Denyer writes: A couple of years ago, Seattle group Harvey Danger released their album Little By Little online, free, forever. Now press elsewhere are increasingly giving coverage to the idea that music serves better as the advertising for live shows and merchandise, and UK band The Crimea have thrown themselves into the ring with their second album, Secrets of the Witching Hour. What do Slashdot readers think: is there value in recordings themselves any more, or are they mostly something to be shared and attract attention to a band's other endeavours?
E. Stride writes: "Dell announced it will sell Ubuntu on its laptop and desktop computers. Will this increase adoption? Yes, but not because end users comfortable with Windows will decide to switch, says one expert."
An anonymous reader writes: With the playoffs in full force, the National Basketball Association has launched NBA Headquarters In Second Life. The effort is notable because it's perhaps the first corporate area in the virtual world which makes intrinsic sense and doesn't seem forced. It's got a virtual basketball court, where avatars can sit and watch a real-time, 3-D diagram of NBA games. Seats have "scripted" chairs: Once a user sits his avatar in the chair, the user can flick his point of view from the playing field (with its real-time diagram) to the scoreboard, and back again. Do you agree that this is big departure from many of the other corporate areas in Second Life, which are sterile places where visitors might come once, but never return.